forked from projectmoon/tenebrous-dicebot
parent
0821cf2bf5
commit
a0429d1116
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@ -1,6 +1,9 @@
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use super::{Command, Execution, ExecutionResult};
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use super::{Command, Execution, ExecutionResult};
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use crate::context::Context;
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use crate::context::Context;
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use crate::cthulhu::dice::{regular_roll, AdvancementRoll, DiceRoll, DiceRollWithContext};
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use crate::cthulhu::dice::{
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advancement_roll, regular_roll, AdvancementRoll, AdvancementRollWithContext, DiceRoll,
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DiceRollWithContext,
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};
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use async_trait::async_trait;
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use async_trait::async_trait;
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pub struct CthRoll(pub DiceRoll);
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pub struct CthRoll(pub DiceRoll);
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@ -32,12 +35,13 @@ impl Command for CthAdvanceRoll {
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"roll percentile pool"
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"roll percentile pool"
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}
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}
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async fn execute(&self, _ctx: &Context<'_>) -> ExecutionResult {
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async fn execute(&self, ctx: &Context<'_>) -> ExecutionResult {
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//TODO this will be converted to a result when supporting variables.
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//TODO this will be converted to a result when supporting variables.
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let roll = self.0.roll();
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let roll_with_ctx = AdvancementRollWithContext(&self.0, ctx);
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let executed_roll = advancement_roll(&roll_with_ctx).await?;
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let html = format!(
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let html = format!(
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"<p><strong>Roll:</strong> {}</p><p><strong>Result</strong>: {}</p>",
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"<p><strong>Roll:</strong> {}</p><p><strong>Result</strong>: {}</p>",
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self.0, roll
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executed_roll, executed_roll.roll
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);
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);
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Execution::success(html)
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Execution::success(html)
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@ -1,4 +1,5 @@
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use crate::context::Context;
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use crate::context::Context;
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use crate::dice::calculate_dice_amount;
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use crate::error::{BotError, DiceRollingError};
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use crate::error::{BotError, DiceRollingError};
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use crate::parser::Amount;
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use crate::parser::Amount;
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use std::convert::TryFrom;
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use std::convert::TryFrom;
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@ -89,6 +90,10 @@ impl fmt::Display for RollResult {
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}
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}
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}
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}
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/// A struct wrapping the target and the actual dice roll result. This
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/// is done for formatting purposes, so we can display the target
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/// number (calculated from resolving variables) separately from the
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/// result.
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pub struct ExecutedDiceRoll {
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pub struct ExecutedDiceRoll {
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/// The number we must meet for the roll to be considered a
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/// The number we must meet for the roll to be considered a
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/// success.
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/// success.
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@ -109,6 +114,27 @@ impl fmt::Display for ExecutedDiceRoll {
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}
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}
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}
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}
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/// A struct wrapping the target and the actual advancement roll
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/// result. This is done for formatting purposes, so we can display
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/// the target number (calculated from resolving variables) separately
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/// from the result.
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pub struct ExecutedAdvancementRoll {
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/// The number we must exceed for the roll to be considered a
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/// success.
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pub target: u32,
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/// The actual roll result.
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pub roll: RolledAdvancement,
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}
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impl fmt::Display for ExecutedAdvancementRoll {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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let message = format!("target: {}", self.target);
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write!(f, "{}", message)?;
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Ok(())
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}
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}
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//TODO need to keep track of all rolled numbers for informational purposes!
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//TODO need to keep track of all rolled numbers for informational purposes!
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/// The outcome of a roll.
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/// The outcome of a roll.
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pub struct RolledDice {
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pub struct RolledDice {
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@ -158,21 +184,25 @@ impl fmt::Display for RolledDice {
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/// A planned advancement roll, where the target number is the
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/// A planned advancement roll, where the target number is the
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/// existing skill amount.
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/// existing skill amount.
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#[derive(Clone, Copy, Debug, PartialEq)]
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#[derive(Clone, Debug, PartialEq)]
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pub struct AdvancementRoll {
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pub struct AdvancementRoll {
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/// The amount (0 to 100) of the existing skill. We must beat this
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/// The amount (0 to 100) of the existing skill. We must beat this
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/// target number to advance the skill, or roll above a 95.
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/// target number to advance the skill, or roll above a 95.
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pub existing_skill: u32,
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pub existing_skill: Vec<Amount>,
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}
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}
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impl fmt::Display for AdvancementRoll {
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impl fmt::Display for AdvancementRoll {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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let message = format!("advancement for skill of {}", self.existing_skill);
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let message = format!("advancement for skill of {:?}", self.existing_skill);
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write!(f, "{}", message)?;
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write!(f, "{}", message)?;
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Ok(())
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Ok(())
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}
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}
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}
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}
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/// A struct holding an advancement roll and the context, so we can
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/// translate variables to numbers.
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pub struct AdvancementRollWithContext<'a>(pub &'a AdvancementRoll, pub &'a Context<'a>);
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/// A completed advancement roll.
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/// A completed advancement roll.
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pub struct RolledAdvancement {
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pub struct RolledAdvancement {
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existing_skill: u32,
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existing_skill: u32,
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@ -281,24 +311,21 @@ fn roll_regular_dice<R: DieRoller>(
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}
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}
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}
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}
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fn roll_advancement_dice<R: DieRoller>(
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fn roll_advancement_dice<R: DieRoller>(target: u32, roller: &mut R) -> RolledAdvancement {
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roll: &AdvancementRoll,
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roller: &mut R,
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) -> RolledAdvancement {
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let unit_roll = roller.roll();
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let unit_roll = roller.roll();
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let percentile_roll = roll_percentile_dice(roller, unit_roll);
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let percentile_roll = roll_percentile_dice(roller, unit_roll);
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if percentile_roll > roll.existing_skill || percentile_roll > 95 {
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if percentile_roll > target || percentile_roll > 95 {
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RolledAdvancement {
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RolledAdvancement {
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num_rolled: percentile_roll,
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num_rolled: percentile_roll,
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existing_skill: roll.existing_skill,
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existing_skill: target,
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advancement: roller.roll() + 1,
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advancement: roller.roll() + 1,
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successful: true,
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successful: true,
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}
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}
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} else {
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} else {
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RolledAdvancement {
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RolledAdvancement {
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num_rolled: percentile_roll,
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num_rolled: percentile_roll,
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existing_skill: roll.existing_skill,
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existing_skill: target,
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advancement: 0,
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advancement: 0,
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successful: false,
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successful: false,
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}
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}
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pub async fn regular_roll(
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pub async fn regular_roll(
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roll_with_ctx: &DiceRollWithContext<'_>,
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roll_with_ctx: &DiceRollWithContext<'_>,
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) -> Result<ExecutedDiceRoll, BotError> {
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) -> Result<ExecutedDiceRoll, BotError> {
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let target =
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let target = calculate_dice_amount(&roll_with_ctx.0.amounts, roll_with_ctx.1).await?;
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crate::dice::calculate_dice_amount(&roll_with_ctx.0.amounts, roll_with_ctx.1).await?;
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let target = u32::try_from(target).map_err(|_| DiceRollingError::InvalidAmount)?;
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let target = u32::try_from(target).map_err(|_| DiceRollingError::InvalidAmount)?;
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let mut roller = RngDieRoller(rand::thread_rng());
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let mut roller = RngDieRoller(rand::thread_rng());
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let rolled_dice = roll_regular_dice(&roll_with_ctx.0.modifier, target, &mut roller);
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let rolled_dice = roll_regular_dice(&roll_with_ctx.0.modifier, target, &mut roller);
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@ -330,11 +356,19 @@ pub async fn regular_roll(
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})
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})
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}
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}
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impl AdvancementRoll {
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pub async fn advancement_roll(
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pub fn roll(&self) -> RolledAdvancement {
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roll_with_ctx: &AdvancementRollWithContext<'_>,
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let mut roller = RngDieRoller(rand::thread_rng());
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) -> Result<ExecutedAdvancementRoll, BotError> {
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roll_advancement_dice(self, &mut roller)
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let target = calculate_dice_amount(&roll_with_ctx.0.existing_skill, roll_with_ctx.1).await?;
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let target = u32::try_from(target).map_err(|_| DiceRollingError::InvalidAmount)?;
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if target > 100 {
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return Err(DiceRollingError::InvalidAmount.into());
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}
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}
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let mut roller = RngDieRoller(rand::thread_rng());
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let roll = roll_advancement_dice(target, &mut roller);
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Ok(ExecutedAdvancementRoll { target, roll })
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}
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}
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#[cfg(test)]
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#[cfg(test)]
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impl SequentialDieRoller {
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impl SequentialDieRoller {
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fn new(results: Vec<u32>) -> SequentialDieRoller {
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fn new(results: Vec<u32>) -> SequentialDieRoller {
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SequentialDieRoller {
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SequentialDieRoller {
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results: results,
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results,
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position: 0,
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position: 0,
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}
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}
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}
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}
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}
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}
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#[tokio::test]
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#[tokio::test]
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async fn regular_roll_converts_u32_safely() {
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async fn regular_roll_rejects_negative_numbers() {
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let roll = DiceRoll {
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let roll = DiceRoll {
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amounts: vec![Amount {
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amounts: vec![Amount {
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operator: Operator::Plus,
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operator: Operator::Plus,
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));
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));
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}
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}
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#[tokio::test]
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async fn advancement_roll_rejects_negative_numbers() {
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let roll = AdvancementRoll {
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existing_skill: vec![Amount {
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operator: Operator::Plus,
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element: Element::Number(-10),
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}],
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};
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let db = Database::new_temp().unwrap();
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let ctx = Context {
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db: db,
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matrix_client: &matrix_sdk::Client::new("https://example.com").unwrap(),
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room: dummy_room!(),
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username: "username",
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message_body: "message",
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};
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let roll_with_ctx = AdvancementRollWithContext(&roll, &ctx);
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let result = advancement_roll(&roll_with_ctx).await;
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assert!(result.is_err());
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assert!(matches!(
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result,
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Err(BotError::DiceRollingError(DiceRollingError::InvalidAmount))
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));
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}
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#[tokio::test]
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async fn advancement_roll_rejects_big_numbers() {
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let roll = AdvancementRoll {
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existing_skill: vec![Amount {
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operator: Operator::Plus,
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element: Element::Number(3000),
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}],
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};
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let db = Database::new_temp().unwrap();
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let ctx = Context {
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db: db,
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matrix_client: &matrix_sdk::Client::new("https://example.com").unwrap(),
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room: dummy_room!(),
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username: "username",
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message_body: "message",
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};
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let roll_with_ctx = AdvancementRollWithContext(&roll, &ctx);
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let result = advancement_roll(&roll_with_ctx).await;
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assert!(result.is_err());
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assert!(matches!(
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result,
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Err(BotError::DiceRollingError(DiceRollingError::InvalidAmount))
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));
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}
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#[test]
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#[test]
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fn regular_roll_succeeds_when_below_target() {
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fn regular_roll_succeeds_when_below_target() {
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//Roll 30, succeeding.
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//Roll 30, succeeding.
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@ -525,11 +613,10 @@ mod tests {
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#[test]
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#[test]
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fn advancement_succeeds_on_above_skill() {
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fn advancement_succeeds_on_above_skill() {
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let roll = AdvancementRoll { existing_skill: 30 };
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//Roll 52, then advance skill by 5. (advancement adds +1 to 0-9 roll)
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//Roll 52, then advance skill by 5. (advancement adds +1 to 0-9 roll)
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let mut roller = SequentialDieRoller::new(vec![2, 5, 4]);
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let mut roller = SequentialDieRoller::new(vec![2, 5, 4]);
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let rolled = roll_advancement_dice(&roll, &mut roller);
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let rolled = roll_advancement_dice(30, &mut roller);
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assert!(rolled.successful());
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assert!(rolled.successful());
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assert_eq!(5, rolled.advancement());
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assert_eq!(5, rolled.advancement());
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assert_eq!(35, rolled.new_skill_amount());
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assert_eq!(35, rolled.new_skill_amount());
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@ -537,11 +624,10 @@ mod tests {
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#[test]
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#[test]
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fn advancement_succeeds_on_above_95() {
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fn advancement_succeeds_on_above_95() {
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let roll = AdvancementRoll { existing_skill: 97 };
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//Roll 96, then advance skill by 1. (advancement adds +1 to 0-9 roll)
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//Roll 96, then advance skill by 1. (advancement adds +1 to 0-9 roll)
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let mut roller = SequentialDieRoller::new(vec![6, 9, 0]);
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let mut roller = SequentialDieRoller::new(vec![6, 9, 0]);
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let rolled = roll_advancement_dice(&roll, &mut roller);
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let rolled = roll_advancement_dice(97, &mut roller);
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assert!(rolled.successful());
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assert!(rolled.successful());
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assert_eq!(1, rolled.advancement());
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assert_eq!(1, rolled.advancement());
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assert_eq!(98, rolled.new_skill_amount());
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assert_eq!(98, rolled.new_skill_amount());
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@ -549,11 +635,10 @@ mod tests {
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#[test]
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#[test]
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fn advancement_fails_on_below_skill() {
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fn advancement_fails_on_below_skill() {
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let roll = AdvancementRoll { existing_skill: 30 };
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//Roll 25, failing.
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//Roll 25, failing.
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let mut roller = SequentialDieRoller::new(vec![5, 2]);
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let mut roller = SequentialDieRoller::new(vec![5, 2]);
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let rolled = roll_advancement_dice(&roll, &mut roller);
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let rolled = roll_advancement_dice(30, &mut roller);
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assert!(!rolled.successful());
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assert!(!rolled.successful());
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assert_eq!(0, rolled.advancement());
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assert_eq!(0, rolled.advancement());
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}
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}
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@ -33,23 +33,16 @@ pub fn parse_regular_roll(input: &str) -> Result<DiceRoll, DiceParsingError> {
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let modifier = parse_modifier(modifiers_str)?;
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let modifier = parse_modifier(modifiers_str)?;
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let amounts = crate::parser::parse_amounts(amounts_str)?;
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let amounts = crate::parser::parse_amounts(amounts_str)?;
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Ok(DiceRoll {
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Ok(DiceRoll { modifier, amounts })
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amounts: amounts,
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modifier: modifier,
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})
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}
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}
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pub fn parse_advancement_roll(input: &str) -> Result<AdvancementRoll, DiceParsingError> {
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pub fn parse_advancement_roll(input: &str) -> Result<AdvancementRoll, DiceParsingError> {
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let input = input.trim();
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let input = input.trim();
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let target: u32 = input.parse().map_err(|_| DiceParsingError::InvalidAmount)?;
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let amounts = crate::parser::parse_amounts(input)?;
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if target <= 100 {
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Ok(AdvancementRoll {
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Ok(AdvancementRoll {
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existing_skill: amounts,
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existing_skill: target,
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})
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})
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} else {
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Err(DiceParsingError::InvalidAmount)
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}
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}
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}
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#[cfg(test)]
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#[cfg(test)]
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@ -172,16 +165,63 @@ mod tests {
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fn advancement_roll_accepts_single_number() {
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fn advancement_roll_accepts_single_number() {
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let result = parse_advancement_roll("60");
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let result = parse_advancement_roll("60");
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assert!(result.is_ok());
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assert!(result.is_ok());
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assert_eq!(AdvancementRoll { existing_skill: 60 }, result.unwrap());
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assert_eq!(
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AdvancementRoll {
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existing_skill: vec![Amount {
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operator: Operator::Plus,
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element: Element::Number(60)
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}]
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},
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result.unwrap()
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);
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}
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}
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||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn advancement_roll_rejects_big_numbers() {
|
fn advancement_roll_allows_big_numbers() {
|
||||||
assert!(parse_advancement_roll("3000").is_err());
|
assert!(parse_advancement_roll("3000").is_ok());
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn advancement_roll_rejects_invalid_input() {
|
fn advancement_roll_allows_variables() {
|
||||||
assert!(parse_advancement_roll("abc").is_err());
|
let result = parse_advancement_roll("abc");
|
||||||
|
assert!(result.is_ok());
|
||||||
|
assert_eq!(
|
||||||
|
AdvancementRoll {
|
||||||
|
existing_skill: vec![Amount {
|
||||||
|
operator: Operator::Plus,
|
||||||
|
element: Element::Variable(String::from("abc"))
|
||||||
|
}]
|
||||||
|
},
|
||||||
|
result.unwrap()
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn advancement_roll_allows_complex_expressions() {
|
||||||
|
let result = parse_advancement_roll("3 + abc + bob - 4");
|
||||||
|
assert!(result.is_ok());
|
||||||
|
assert_eq!(
|
||||||
|
AdvancementRoll {
|
||||||
|
existing_skill: vec![
|
||||||
|
Amount {
|
||||||
|
operator: Operator::Plus,
|
||||||
|
element: Element::Number(3)
|
||||||
|
},
|
||||||
|
Amount {
|
||||||
|
operator: Operator::Plus,
|
||||||
|
element: Element::Variable(String::from("abc"))
|
||||||
|
},
|
||||||
|
Amount {
|
||||||
|
operator: Operator::Plus,
|
||||||
|
element: Element::Variable(String::from("bob"))
|
||||||
|
},
|
||||||
|
Amount {
|
||||||
|
operator: Operator::Minus,
|
||||||
|
element: Element::Number(4)
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
result.unwrap()
|
||||||
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue