forked from projectmoon/tenebrous-dicebot
parent
0821cf2bf5
commit
a0429d1116
|
@ -1,6 +1,9 @@
|
|||
use super::{Command, Execution, ExecutionResult};
|
||||
use crate::context::Context;
|
||||
use crate::cthulhu::dice::{regular_roll, AdvancementRoll, DiceRoll, DiceRollWithContext};
|
||||
use crate::cthulhu::dice::{
|
||||
advancement_roll, regular_roll, AdvancementRoll, AdvancementRollWithContext, DiceRoll,
|
||||
DiceRollWithContext,
|
||||
};
|
||||
use async_trait::async_trait;
|
||||
|
||||
pub struct CthRoll(pub DiceRoll);
|
||||
|
@ -32,12 +35,13 @@ impl Command for CthAdvanceRoll {
|
|||
"roll percentile pool"
|
||||
}
|
||||
|
||||
async fn execute(&self, _ctx: &Context<'_>) -> ExecutionResult {
|
||||
async fn execute(&self, ctx: &Context<'_>) -> ExecutionResult {
|
||||
//TODO this will be converted to a result when supporting variables.
|
||||
let roll = self.0.roll();
|
||||
let roll_with_ctx = AdvancementRollWithContext(&self.0, ctx);
|
||||
let executed_roll = advancement_roll(&roll_with_ctx).await?;
|
||||
let html = format!(
|
||||
"<p><strong>Roll:</strong> {}</p><p><strong>Result</strong>: {}</p>",
|
||||
self.0, roll
|
||||
executed_roll, executed_roll.roll
|
||||
);
|
||||
|
||||
Execution::success(html)
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
use crate::context::Context;
|
||||
use crate::dice::calculate_dice_amount;
|
||||
use crate::error::{BotError, DiceRollingError};
|
||||
use crate::parser::Amount;
|
||||
use std::convert::TryFrom;
|
||||
|
@ -89,6 +90,10 @@ impl fmt::Display for RollResult {
|
|||
}
|
||||
}
|
||||
|
||||
/// A struct wrapping the target and the actual dice roll result. This
|
||||
/// is done for formatting purposes, so we can display the target
|
||||
/// number (calculated from resolving variables) separately from the
|
||||
/// result.
|
||||
pub struct ExecutedDiceRoll {
|
||||
/// The number we must meet for the roll to be considered a
|
||||
/// success.
|
||||
|
@ -109,6 +114,27 @@ impl fmt::Display for ExecutedDiceRoll {
|
|||
}
|
||||
}
|
||||
|
||||
/// A struct wrapping the target and the actual advancement roll
|
||||
/// result. This is done for formatting purposes, so we can display
|
||||
/// the target number (calculated from resolving variables) separately
|
||||
/// from the result.
|
||||
pub struct ExecutedAdvancementRoll {
|
||||
/// The number we must exceed for the roll to be considered a
|
||||
/// success.
|
||||
pub target: u32,
|
||||
|
||||
/// The actual roll result.
|
||||
pub roll: RolledAdvancement,
|
||||
}
|
||||
|
||||
impl fmt::Display for ExecutedAdvancementRoll {
|
||||
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
|
||||
let message = format!("target: {}", self.target);
|
||||
write!(f, "{}", message)?;
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
//TODO need to keep track of all rolled numbers for informational purposes!
|
||||
/// The outcome of a roll.
|
||||
pub struct RolledDice {
|
||||
|
@ -158,21 +184,25 @@ impl fmt::Display for RolledDice {
|
|||
|
||||
/// A planned advancement roll, where the target number is the
|
||||
/// existing skill amount.
|
||||
#[derive(Clone, Copy, Debug, PartialEq)]
|
||||
#[derive(Clone, Debug, PartialEq)]
|
||||
pub struct AdvancementRoll {
|
||||
/// The amount (0 to 100) of the existing skill. We must beat this
|
||||
/// target number to advance the skill, or roll above a 95.
|
||||
pub existing_skill: u32,
|
||||
pub existing_skill: Vec<Amount>,
|
||||
}
|
||||
|
||||
impl fmt::Display for AdvancementRoll {
|
||||
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
|
||||
let message = format!("advancement for skill of {}", self.existing_skill);
|
||||
let message = format!("advancement for skill of {:?}", self.existing_skill);
|
||||
write!(f, "{}", message)?;
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
/// A struct holding an advancement roll and the context, so we can
|
||||
/// translate variables to numbers.
|
||||
pub struct AdvancementRollWithContext<'a>(pub &'a AdvancementRoll, pub &'a Context<'a>);
|
||||
|
||||
/// A completed advancement roll.
|
||||
pub struct RolledAdvancement {
|
||||
existing_skill: u32,
|
||||
|
@ -281,24 +311,21 @@ fn roll_regular_dice<R: DieRoller>(
|
|||
}
|
||||
}
|
||||
|
||||
fn roll_advancement_dice<R: DieRoller>(
|
||||
roll: &AdvancementRoll,
|
||||
roller: &mut R,
|
||||
) -> RolledAdvancement {
|
||||
fn roll_advancement_dice<R: DieRoller>(target: u32, roller: &mut R) -> RolledAdvancement {
|
||||
let unit_roll = roller.roll();
|
||||
let percentile_roll = roll_percentile_dice(roller, unit_roll);
|
||||
|
||||
if percentile_roll > roll.existing_skill || percentile_roll > 95 {
|
||||
if percentile_roll > target || percentile_roll > 95 {
|
||||
RolledAdvancement {
|
||||
num_rolled: percentile_roll,
|
||||
existing_skill: roll.existing_skill,
|
||||
existing_skill: target,
|
||||
advancement: roller.roll() + 1,
|
||||
successful: true,
|
||||
}
|
||||
} else {
|
||||
RolledAdvancement {
|
||||
num_rolled: percentile_roll,
|
||||
existing_skill: roll.existing_skill,
|
||||
existing_skill: target,
|
||||
advancement: 0,
|
||||
successful: false,
|
||||
}
|
||||
|
@ -316,10 +343,9 @@ fn roll_advancement_dice<R: DieRoller>(
|
|||
pub async fn regular_roll(
|
||||
roll_with_ctx: &DiceRollWithContext<'_>,
|
||||
) -> Result<ExecutedDiceRoll, BotError> {
|
||||
let target =
|
||||
crate::dice::calculate_dice_amount(&roll_with_ctx.0.amounts, roll_with_ctx.1).await?;
|
||||
|
||||
let target = calculate_dice_amount(&roll_with_ctx.0.amounts, roll_with_ctx.1).await?;
|
||||
let target = u32::try_from(target).map_err(|_| DiceRollingError::InvalidAmount)?;
|
||||
|
||||
let mut roller = RngDieRoller(rand::thread_rng());
|
||||
let rolled_dice = roll_regular_dice(&roll_with_ctx.0.modifier, target, &mut roller);
|
||||
|
||||
|
@ -330,11 +356,19 @@ pub async fn regular_roll(
|
|||
})
|
||||
}
|
||||
|
||||
impl AdvancementRoll {
|
||||
pub fn roll(&self) -> RolledAdvancement {
|
||||
let mut roller = RngDieRoller(rand::thread_rng());
|
||||
roll_advancement_dice(self, &mut roller)
|
||||
pub async fn advancement_roll(
|
||||
roll_with_ctx: &AdvancementRollWithContext<'_>,
|
||||
) -> Result<ExecutedAdvancementRoll, BotError> {
|
||||
let target = calculate_dice_amount(&roll_with_ctx.0.existing_skill, roll_with_ctx.1).await?;
|
||||
let target = u32::try_from(target).map_err(|_| DiceRollingError::InvalidAmount)?;
|
||||
|
||||
if target > 100 {
|
||||
return Err(DiceRollingError::InvalidAmount.into());
|
||||
}
|
||||
|
||||
let mut roller = RngDieRoller(rand::thread_rng());
|
||||
let roll = roll_advancement_dice(target, &mut roller);
|
||||
Ok(ExecutedAdvancementRoll { target, roll })
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
|
@ -364,7 +398,7 @@ mod tests {
|
|||
impl SequentialDieRoller {
|
||||
fn new(results: Vec<u32>) -> SequentialDieRoller {
|
||||
SequentialDieRoller {
|
||||
results: results,
|
||||
results,
|
||||
position: 0,
|
||||
}
|
||||
}
|
||||
|
@ -379,7 +413,7 @@ mod tests {
|
|||
}
|
||||
|
||||
#[tokio::test]
|
||||
async fn regular_roll_converts_u32_safely() {
|
||||
async fn regular_roll_rejects_negative_numbers() {
|
||||
let roll = DiceRoll {
|
||||
amounts: vec![Amount {
|
||||
operator: Operator::Plus,
|
||||
|
@ -406,6 +440,60 @@ mod tests {
|
|||
));
|
||||
}
|
||||
|
||||
#[tokio::test]
|
||||
async fn advancement_roll_rejects_negative_numbers() {
|
||||
let roll = AdvancementRoll {
|
||||
existing_skill: vec![Amount {
|
||||
operator: Operator::Plus,
|
||||
element: Element::Number(-10),
|
||||
}],
|
||||
};
|
||||
|
||||
let db = Database::new_temp().unwrap();
|
||||
let ctx = Context {
|
||||
db: db,
|
||||
matrix_client: &matrix_sdk::Client::new("https://example.com").unwrap(),
|
||||
room: dummy_room!(),
|
||||
username: "username",
|
||||
message_body: "message",
|
||||
};
|
||||
|
||||
let roll_with_ctx = AdvancementRollWithContext(&roll, &ctx);
|
||||
let result = advancement_roll(&roll_with_ctx).await;
|
||||
assert!(result.is_err());
|
||||
assert!(matches!(
|
||||
result,
|
||||
Err(BotError::DiceRollingError(DiceRollingError::InvalidAmount))
|
||||
));
|
||||
}
|
||||
|
||||
#[tokio::test]
|
||||
async fn advancement_roll_rejects_big_numbers() {
|
||||
let roll = AdvancementRoll {
|
||||
existing_skill: vec![Amount {
|
||||
operator: Operator::Plus,
|
||||
element: Element::Number(3000),
|
||||
}],
|
||||
};
|
||||
|
||||
let db = Database::new_temp().unwrap();
|
||||
let ctx = Context {
|
||||
db: db,
|
||||
matrix_client: &matrix_sdk::Client::new("https://example.com").unwrap(),
|
||||
room: dummy_room!(),
|
||||
username: "username",
|
||||
message_body: "message",
|
||||
};
|
||||
|
||||
let roll_with_ctx = AdvancementRollWithContext(&roll, &ctx);
|
||||
let result = advancement_roll(&roll_with_ctx).await;
|
||||
assert!(result.is_err());
|
||||
assert!(matches!(
|
||||
result,
|
||||
Err(BotError::DiceRollingError(DiceRollingError::InvalidAmount))
|
||||
));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn regular_roll_succeeds_when_below_target() {
|
||||
//Roll 30, succeeding.
|
||||
|
@ -525,11 +613,10 @@ mod tests {
|
|||
|
||||
#[test]
|
||||
fn advancement_succeeds_on_above_skill() {
|
||||
let roll = AdvancementRoll { existing_skill: 30 };
|
||||
|
||||
//Roll 52, then advance skill by 5. (advancement adds +1 to 0-9 roll)
|
||||
let mut roller = SequentialDieRoller::new(vec![2, 5, 4]);
|
||||
let rolled = roll_advancement_dice(&roll, &mut roller);
|
||||
|
||||
let rolled = roll_advancement_dice(30, &mut roller);
|
||||
assert!(rolled.successful());
|
||||
assert_eq!(5, rolled.advancement());
|
||||
assert_eq!(35, rolled.new_skill_amount());
|
||||
|
@ -537,11 +624,10 @@ mod tests {
|
|||
|
||||
#[test]
|
||||
fn advancement_succeeds_on_above_95() {
|
||||
let roll = AdvancementRoll { existing_skill: 97 };
|
||||
|
||||
//Roll 96, then advance skill by 1. (advancement adds +1 to 0-9 roll)
|
||||
let mut roller = SequentialDieRoller::new(vec![6, 9, 0]);
|
||||
let rolled = roll_advancement_dice(&roll, &mut roller);
|
||||
|
||||
let rolled = roll_advancement_dice(97, &mut roller);
|
||||
assert!(rolled.successful());
|
||||
assert_eq!(1, rolled.advancement());
|
||||
assert_eq!(98, rolled.new_skill_amount());
|
||||
|
@ -549,11 +635,10 @@ mod tests {
|
|||
|
||||
#[test]
|
||||
fn advancement_fails_on_below_skill() {
|
||||
let roll = AdvancementRoll { existing_skill: 30 };
|
||||
|
||||
//Roll 25, failing.
|
||||
let mut roller = SequentialDieRoller::new(vec![5, 2]);
|
||||
let rolled = roll_advancement_dice(&roll, &mut roller);
|
||||
|
||||
let rolled = roll_advancement_dice(30, &mut roller);
|
||||
assert!(!rolled.successful());
|
||||
assert_eq!(0, rolled.advancement());
|
||||
}
|
||||
|
|
|
@ -33,23 +33,16 @@ pub fn parse_regular_roll(input: &str) -> Result<DiceRoll, DiceParsingError> {
|
|||
let modifier = parse_modifier(modifiers_str)?;
|
||||
let amounts = crate::parser::parse_amounts(amounts_str)?;
|
||||
|
||||
Ok(DiceRoll {
|
||||
amounts: amounts,
|
||||
modifier: modifier,
|
||||
})
|
||||
Ok(DiceRoll { modifier, amounts })
|
||||
}
|
||||
|
||||
pub fn parse_advancement_roll(input: &str) -> Result<AdvancementRoll, DiceParsingError> {
|
||||
let input = input.trim();
|
||||
let target: u32 = input.parse().map_err(|_| DiceParsingError::InvalidAmount)?;
|
||||
let amounts = crate::parser::parse_amounts(input)?;
|
||||
|
||||
if target <= 100 {
|
||||
Ok(AdvancementRoll {
|
||||
existing_skill: target,
|
||||
existing_skill: amounts,
|
||||
})
|
||||
} else {
|
||||
Err(DiceParsingError::InvalidAmount)
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
|
@ -172,16 +165,63 @@ mod tests {
|
|||
fn advancement_roll_accepts_single_number() {
|
||||
let result = parse_advancement_roll("60");
|
||||
assert!(result.is_ok());
|
||||
assert_eq!(AdvancementRoll { existing_skill: 60 }, result.unwrap());
|
||||
assert_eq!(
|
||||
AdvancementRoll {
|
||||
existing_skill: vec![Amount {
|
||||
operator: Operator::Plus,
|
||||
element: Element::Number(60)
|
||||
}]
|
||||
},
|
||||
result.unwrap()
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn advancement_roll_rejects_big_numbers() {
|
||||
assert!(parse_advancement_roll("3000").is_err());
|
||||
fn advancement_roll_allows_big_numbers() {
|
||||
assert!(parse_advancement_roll("3000").is_ok());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn advancement_roll_rejects_invalid_input() {
|
||||
assert!(parse_advancement_roll("abc").is_err());
|
||||
fn advancement_roll_allows_variables() {
|
||||
let result = parse_advancement_roll("abc");
|
||||
assert!(result.is_ok());
|
||||
assert_eq!(
|
||||
AdvancementRoll {
|
||||
existing_skill: vec![Amount {
|
||||
operator: Operator::Plus,
|
||||
element: Element::Variable(String::from("abc"))
|
||||
}]
|
||||
},
|
||||
result.unwrap()
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn advancement_roll_allows_complex_expressions() {
|
||||
let result = parse_advancement_roll("3 + abc + bob - 4");
|
||||
assert!(result.is_ok());
|
||||
assert_eq!(
|
||||
AdvancementRoll {
|
||||
existing_skill: vec![
|
||||
Amount {
|
||||
operator: Operator::Plus,
|
||||
element: Element::Number(3)
|
||||
},
|
||||
Amount {
|
||||
operator: Operator::Plus,
|
||||
element: Element::Variable(String::from("abc"))
|
||||
},
|
||||
Amount {
|
||||
operator: Operator::Plus,
|
||||
element: Element::Variable(String::from("bob"))
|
||||
},
|
||||
Amount {
|
||||
operator: Operator::Minus,
|
||||
element: Element::Number(4)
|
||||
}
|
||||
]
|
||||
},
|
||||
result.unwrap()
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue