Commit Graph

222 Commits

Author SHA1 Message Date
projectmoon b894fb83db Update binary entrypoint crate imports after rename. 2021-05-14 22:25:09 +00:00
projectmoon 30f800eb4a Relicense to AGPL, change project name. 2021-05-14 22:07:16 +00:00
projectmoon 2096af2512 Show username pill when executing multiple commands. 2021-05-13 22:31:38 +00:00
projectmoon 490d17790a Add a few more aliases for cthulhu advancement rolls. 2021-05-13 22:12:47 +00:00
projectmoon 38fbef4101 Update help; add call of cthulhu. 2021-05-13 21:47:35 +00:00
projectmoon 0396911c56 Remove extraneous <p> tags in dice roll outputs. 2021-05-13 21:29:44 +00:00
projectmoon c4e0393d99 Update variables on advancement rolls. 2021-05-13 21:16:41 +00:00
projectmoon d67328ac6b Cthulhu dice only take one amount now 2021-05-13 20:24:17 +00:00
projectmoon ec66bfa3d6 Add parse_single_amount 2021-05-13 20:06:37 +00:00
projectmoon 8939d6debd Update dependencies. 2021-05-13 19:48:29 +00:00
projectmoon 8d1a1a5ca6 Update dependencies. 2021-04-20 21:19:47 +00:00
projectmoon ba6a4c9679 Update matrix SDK to latest with Room enum 2.0 2021-03-22 15:01:49 +00:00
projectmoon e5431a587d Support complex expressions on CoC advancement rolls. (#55)
Also remove todo, update some CoC command descriptions.

Fixes #54.
Co-Authored-By: projectmoon <projectmoon@noreply.git.agnos.is>
Co-Committed-By: projectmoon <projectmoon@noreply.git.agnos.is>
2021-03-18 20:54:49 +00:00
projectmoon 85557c0382 Split handling of comand results from execution. 2021-03-15 20:27:57 +00:00
projectmoon d30d39ff1e Only consume max allowed commands + 1 when dealing with multiple commands 2021-03-15 20:13:27 +00:00
projectmoon 8e4eb574d2 Update to latest matrix SDK and other dependencies. 2021-03-15 20:10:42 +00:00
projectmoon 67291e6deb Switch to Duration::from_secs, because we don't need nanos. 2021-02-10 20:30:17 +00:00
projectmoon 7e23f80e42 Get user list: replace format! with direct string conversion. 2021-02-10 20:25:42 +00:00
projectmoon d813198cb0 Reply with executed command as quote (single commands only). 2021-02-09 22:22:09 +00:00
projectmoon 693167a581 Log when we are performing initial sync. 2021-02-09 21:59:32 +00:00
projectmoon 9ab65b8943 Update env_logger, rand, phf, itertools to newer semvers. 2021-02-09 21:56:13 +00:00
projectmoon ef4f1ef02f Small code cleanup in matrix.rs 2021-02-08 20:14:11 +00:00
projectmoon d42e075c5c Update dependencies. 2021-02-07 21:58:22 +00:00
projectmoon b0707dff05 bot: Move multi-failure response join() call into the format!(). 2021-02-07 21:42:32 +00:00
projectmoon 304c91c69d Rename CommandResult to ExecutionResult 2021-02-07 21:39:21 +00:00
projectmoon 94be4d2578 Avoid key clone when deleting variables. Minor db code cleanup. 2021-02-07 21:16:58 +00:00
projectmoon 14f8bc8b39 Reuse device ID generated by matrix SDK after first login.
Adds new db tree for simple global state values (which also lays
foundation for other stuff), and stores device ID in that tree after
first login. The ID is then reused on subsequent runs of the
application.

This is simpler than storing device ID in config file.

Fixes #9.
2021-02-07 14:21:28 +00:00
projectmoon 932e06ad91 Fix database error name. Improve dice number conversion error message. 2021-02-03 23:27:47 +00:00
projectmoon b7ccd4e7ad Refactor dice amount parser to reusable parsers.
This follows the example in the Combine documentation to use impl
trait return types so we can isolate the parsers into their own
functions.
2021-02-03 23:27:14 +00:00
projectmoon 9a5a18268c Parsing huge numbers are now errors, not variables.
Fixed the dice amount parsing code to propagate a parsing result
through the parser, while properly handling string to i32 conversion.
We now only attempt to convert to i32 if all characters in the
expression are numeric.

This commit also refactors the dice parsing by moving most of the
parsing closures into separate functions, which makes the parsing
function itself more readable. Some variable names were also changed,
for further clarity.

Fixes #21.
2021-02-03 23:23:03 +00:00
projectmoon f5a8e16ce0 Slight refactor of calculate_dice_amount. Lazy error handling.
Use unwrap_or_else instead of unwrap_or to prevent unnecessary error
string creation. Also some changes to make the code a bit more
readable.
2021-02-02 22:02:43 +00:00
projectmoon 7512ca0694 Allow up to 50 commands per message.
If the amount of commands in a single message is greater, the bot will
now return an error. Includes slight refactoring of command execution
code to make use of streams for async iter-like mapping of the command
list.

Fixes #24.
2021-02-02 21:45:59 +00:00
projectmoon 042ecc40e0 Properly format dice plurality in CofD dice pools.
Fixes #30.
2021-01-31 14:57:18 +00:00
projectmoon df54e6555a Use 'username bubbles' in responses instead of straight user ID. 2021-01-31 14:46:53 +00:00
projectmoon b3c4d8a38c Centralize plain text formatting at point of message sending.
Instead of relying on all parts of the application to construct both
HTML and plain-text responses, we now construct only HTML responses,
and convert the HTML to plain text right before sending the message to
Matrix.

This is a first iteration, because the plain text has a few extra
newlines than it should, created by use of nested <p> tags.
2021-01-31 14:12:09 +00:00
projectmoon a4e66a0ca6 Basic output for multiple command failures.
Also replace newlines with <br/>s in HTML output.
2021-01-31 08:15:22 +00:00
projectmoon d0c6ca3de8 Print out how many commands failed in a multi-command scenario.
The number of failing commands are now printed out when at least one
command in a multi-command execution fails. This commit does not
introduce printing out WHICH commands failed, nor their error
messages.

There was also some minor refactoring to move command response
handling into their own functions (one for single response, one for
multiple) so that the code is more readable.
2021-01-30 22:13:06 +00:00
projectmoon 055bad3a46 Move a type on collect() to variable assignment 2021-01-30 22:12:44 +00:00
projectmoon 16eb87e50f Convert command execution to use results. 2021-01-30 14:28:14 +00:00
projectmoon 1b0003ff1b Upgrade to Matrix SDK latest (Store Rewrite) and Tokio 1.0
This upgrade introduces a handful of breaking changes in the Rust
Matrix SDK.
 - Some types have disappeared and changed name.
 - Some functions are no longer async.
 - Room display name now has a Result type instead of just returning
   the value.
 - Client state store has breaking changes (not really a big deal).

This required introduction of a new type to store room information
that we are interested in on the context struct. This new RoomContext
is required mostly due to unit tests, because it is no longer possible
to instantiate the Room type in the Matrix SDK.
2021-01-30 12:54:47 +00:00
projectmoon 297a8454f6 Avoid cloning when counting successes. 2020-12-18 14:16:22 +00:00
projectmoon c9c80b974c Tests for dice pool formatting. 2020-12-17 21:14:43 +00:00
projectmoon eb42704380 Switch to into_iter instead of a non-consuming iterator. 2020-12-17 21:06:43 +00:00
projectmoon f355fad06b Rename some variables for consistency.
Fixes #50.
2020-12-17 20:59:29 +00:00
projectmoon 23cf9e6ba4 Show all rolls if we are below the max amount shown (15 dice). 2020-12-17 20:54:01 +00:00
projectmoon e177da9c25 Centralize record_room_information function. 2020-11-30 19:53:26 +00:00
projectmoon a65084e04a Unit test for updating room info data. 2020-11-29 21:33:46 +00:00
projectmoon 979dc8ea34 Clearer test name for clearing room info. 2020-11-29 21:29:35 +00:00
projectmoon 0b2246cbd5 Unit tests for inserting and loading room info from db. 2020-11-29 21:29:13 +00:00
projectmoon 7e1abab66d Resync command now uses record_room_information. 2020-11-29 21:18:41 +00:00
projectmoon 569ba4f2e0 Carry full room instance in context instead of just room id. 2020-11-29 21:03:45 +00:00
projectmoon 118e4b00c7 Store room info when joining a room. 2020-11-29 17:06:04 +00:00
projectmoon c8c38ac1d4 Avoid nested map when retrieving room info from db. 2020-11-29 16:55:23 +00:00
projectmoon 91cfc52e5b Change record_users_in_room to record_room_information. 2020-11-29 14:02:40 +00:00
projectmoon 224f8cd0f1 Functions for storing RoomInfo in db. Refactor bot joins room event.
Add get/insert functions for RoomInfo in the rooms db.

Move 'bot joins room' code to single method, so we can also record a
RoomInfo struct into the database.
2020-11-29 14:00:05 +00:00
projectmoon 68db038336 Properly avoid allocation for our_username in resync command. 2020-11-23 19:54:20 +00:00
projectmoon 18352c8c19 Filter out our username when resyncing (with an allocation). 2020-11-22 22:13:11 +00:00
projectmoon dda0d74f45 Implement resync command without filtering ourselves out. 2020-11-22 21:30:24 +00:00
projectmoon f46b914239 Add matrix client to context. 2020-11-22 20:52:44 +00:00
projectmoon f352c90b6b Return error on unrecognized commands. 2020-11-12 21:05:14 +00:00
projectmoon e251294b5f Only execute lines with commands.
Fixes #45 and #46.
2020-11-12 20:22:09 +00:00
projectmoon 0e04e67f6e Log debug instead of trace for timestamp index inserts. 2020-11-10 20:37:14 +00:00
projectmoon 551f21a49a Fix minor typo in rooms db code. 2020-11-10 20:22:26 +00:00
projectmoon 9ed2a81dd3 Record all users in room when joining. 2020-11-10 20:18:00 +00:00
projectmoon 0939feee84 Placeholder to record all user info when joining room 2020-11-09 21:17:03 +00:00
projectmoon 9349dd5f00 Add event processing check to received messages.
Also rename the existing `should_process` function to be more clear,
given presence of another similarly named function:
should_process_message.
2020-11-09 21:16:20 +00:00
projectmoon 74d0b88e80 Add should process check to room member event 2020-11-09 21:16:07 +00:00
projectmoon fb24090952 Keep seen events in database, don't process already-seen events.
Adds a new function `should_process` to rooms impl that determines if
calling could should proceed with processing an event ID. Event IDs
are recorded (along with room ID) as a key pointing to the
system-local timestamp of when the event was received. If the key was
not originally present, we instruct calling code to process the event.

Events are also asychronously recorded by timestamp using a sled event
watcher that listens to inserts in the main tree (described above).
This secondary tree will allow easy cleanup of old events in the
future.
2020-11-09 21:16:07 +00:00
projectmoon d7aaed9e00 Implement room clearing, log to info for member updates. 2020-11-08 21:47:01 +00:00
projectmoon b5c78bcee5 Remove userandroom struct from rooms db 2020-11-08 21:47:01 +00:00
projectmoon 51ba3e3f42 Record user join/leaves in rooms. Move event emitter to its own file. 2020-11-08 21:47:01 +00:00
projectmoon 8e2f34819e Half implemented room state management foundations. 2020-11-08 21:47:01 +00:00
projectmoon a5dde18899 Update to the latest matrix SDK, and fix the Cargo.toml entry.
By using rev instead of branch, we were somehow stuck on a very old
version of the SDK. The dependency has now been switched to branch
instead of rev, and the SDK updates properly to latest master when
carg update is called.
2020-11-08 21:43:18 +00:00
projectmoon 472f02d153 Execute commands even when surrounded by weird whitespace. 2020-11-05 23:03:22 +00:00
projectmoon 66f9bc6013 Move original dice rolling code into its own 'basic' module.
This gives it parity with the other systems: cofd and cthulhu. More
refactoring and a rewrite later as we trend towards more
system-specific implementations.
2020-11-04 20:46:25 +00:00
projectmoon d2642d1fd3 Less verbose errors from internal dice parsing errors. 2020-11-04 20:33:30 +00:00
projectmoon 39e6eb9b46 Implement support for user variables in CoC dice rolling.
Also comes with reorganization of the dice rolling code to centralize
the variable -> dice amount logic, and changes the way the results of
those rolls are displayed.
2020-11-04 20:33:30 +00:00
projectmoon bf4ce24b79 Better public API for user variables, avoid allocations in Context.
The database API for user variables has changed somewhat again, this
time closer to the proper vision. There are now two separate sled
Trees in the Variables struct, one for user-defined variables, and one
for counts. Keys have been changed to be username-first, then room ID.
The signatures of the functions now also use a strongly-typed struct,
UserAndRoom.

As part of this, the Context object now once again avoids allocating
new strings.

Other random changes included here:
 - Remove tempfile crate in favor of sled temporary db config.
 - Add bincode crate in anticipation of future (de)serializing.
2020-11-03 20:31:29 +00:00
projectmoon a15d3e0bac Fix cthulhu advancement rolls, add remaining dice tests. 2020-11-01 19:29:09 +00:00
projectmoon 7e15379c58 Migrate existing delineators to delimiter 0xfe. 2020-11-01 19:08:54 +00:00
projectmoon 3ccd60c173 Do not respond to or log ignored commands. 2020-11-01 12:20:45 +00:00
projectmoon f4417d4c1a Remove unnecessary Option from parse_command return type. 2020-10-31 21:03:17 +00:00
projectmoon c55926a005 Support modifiers for cthulhu rolls, and add tests. 2020-10-31 20:51:17 +00:00
projectmoon 08b0e58193 Implement parsing of Cthulhu dice, only basic for now.
Does not understand anything besides single numbers at the moment.
2020-10-31 20:51:17 +00:00
projectmoon c290393ddf Centralize common parsing code.
Needed for further development of different systems that rely on these
kind of expressions, and lays groundwork for future changes.
2020-10-31 20:51:17 +00:00
projectmoon e3b819ecb0 Wire up regular cthulhu roll commmand (not yet parsed). 2020-10-31 20:51:17 +00:00
projectmoon 7a302c4489 Extract Ruma error messages from matrix SDK errors. 2020-10-31 20:51:17 +00:00
projectmoon 88db00cc3d Move commands into separate submodules 2020-10-31 20:51:17 +00:00
projectmoon d5034c11dc Basic implementation of CoC dice rolling.
Not hooked up to parser or commands yet.
2020-10-31 20:51:17 +00:00
projectmoon 9f598541fb Remove variable_count keys missed in manual data migration. 2020-10-30 22:44:19 +00:00
projectmoon 5224357f8b Add migration 2: remove old data. 2020-10-30 21:53:22 +00:00
projectmoon 6b21b0aff8 Add string name to migrations 2020-10-30 21:53:22 +00:00
projectmoon 3cec676b2f Clean up migration to make it more readable 2020-10-30 21:53:22 +00:00
projectmoon a53ce85f38 Add db migration support, change variables schema.
This is a bit of a large commit that adds basic database migration
support. It also alters the way user variables are stored in a way
requiring manual migration of existing data. The first automated
migration adds variable count in a new place.
2020-10-30 21:53:22 +00:00
projectmoon 4d9ad42bdd De-asyncify database methods 2020-10-30 21:53:22 +00:00
projectmoon 5410c53513 Split database code into separate modules. 2020-10-30 21:53:22 +00:00
projectmoon 9176e858d5 A bit of database code cleanup. 2020-10-23 20:30:03 +00:00
projectmoon 9f8ef281de Store room user variable count under a room metadata space 2020-10-23 20:30:03 +00:00
projectmoon d482046b9b Actually roll a die when converting to chance die pool. 2020-10-22 23:36:50 +00:00
projectmoon 1a980aa608 Auto-convert dice pools to chance die if below 0. 2020-10-22 23:24:24 +00:00