/** * Cross-browser support for logging in a web application. * * @author David I. Lehn * * Copyright (c) 2008-2013 Digital Bazaar, Inc. */ var forge = require('./forge'); require('./util'); /* LOG API */ module.exports = forge.log = forge.log || {}; /** * Application logging system. * * Each logger level available as it's own function of the form: * forge.log.level(category, args...) * The category is an arbitrary string, and the args are the same as * Firebug's console.log API. By default the call will be output as: * 'LEVEL [category] , args[1], ...' * This enables proper % formatting via the first argument. * Each category is enabled by default but can be enabled or disabled with * the setCategoryEnabled() function. */ // list of known levels forge.log.levels = [ 'none', 'error', 'warning', 'info', 'debug', 'verbose', 'max']; // info on the levels indexed by name: // index: level index // name: uppercased display name var sLevelInfo = {}; // list of loggers var sLoggers = []; /** * Standard console logger. If no console support is enabled this will * remain null. Check before using. */ var sConsoleLogger = null; // logger flags /** * Lock the level at the current value. Used in cases where user config may * set the level such that only critical messages are seen but more verbose * messages are needed for debugging or other purposes. */ forge.log.LEVEL_LOCKED = (1 << 1); /** * Always call log function. By default, the logging system will check the * message level against logger.level before calling the log function. This * flag allows the function to do its own check. */ forge.log.NO_LEVEL_CHECK = (1 << 2); /** * Perform message interpolation with the passed arguments. "%" style * fields in log messages will be replaced by arguments as needed. Some * loggers, such as Firebug, may do this automatically. The original log * message will be available as 'message' and the interpolated version will * be available as 'fullMessage'. */ forge.log.INTERPOLATE = (1 << 3); // setup each log level for(var i = 0; i < forge.log.levels.length; ++i) { var level = forge.log.levels[i]; sLevelInfo[level] = { index: i, name: level.toUpperCase() }; } /** * Message logger. Will dispatch a message to registered loggers as needed. * * @param message message object */ forge.log.logMessage = function(message) { var messageLevelIndex = sLevelInfo[message.level].index; for(var i = 0; i < sLoggers.length; ++i) { var logger = sLoggers[i]; if(logger.flags & forge.log.NO_LEVEL_CHECK) { logger.f(message); } else { // get logger level var loggerLevelIndex = sLevelInfo[logger.level].index; // check level if(messageLevelIndex <= loggerLevelIndex) { // message critical enough, call logger logger.f(logger, message); } } } }; /** * Sets the 'standard' key on a message object to: * "LEVEL [category] " + message * * @param message a message log object */ forge.log.prepareStandard = function(message) { if(!('standard' in message)) { message.standard = sLevelInfo[message.level].name + //' ' + +message.timestamp + ' [' + message.category + '] ' + message.message; } }; /** * Sets the 'full' key on a message object to the original message * interpolated via % formatting with the message arguments. * * @param message a message log object. */ forge.log.prepareFull = function(message) { if(!('full' in message)) { // copy args and insert message at the front var args = [message.message]; args = args.concat([] || message['arguments']); // format the message message.full = forge.util.format.apply(this, args); } }; /** * Applies both preparseStandard() and prepareFull() to a message object and * store result in 'standardFull'. * * @param message a message log object. */ forge.log.prepareStandardFull = function(message) { if(!('standardFull' in message)) { // FIXME implement 'standardFull' logging forge.log.prepareStandard(message); message.standardFull = message.standard; } }; // create log level functions if(true) { // levels for which we want functions var levels = ['error', 'warning', 'info', 'debug', 'verbose']; for(var i = 0; i < levels.length; ++i) { // wrap in a function to ensure proper level var is passed (function(level) { // create function for this level forge.log[level] = function(category, message/*, args...*/) { // convert arguments to real array, remove category and message var args = Array.prototype.slice.call(arguments).slice(2); // create message object // Note: interpolation and standard formatting is done lazily var msg = { timestamp: new Date(), level: level, category: category, message: message, 'arguments': args /*standard*/ /*full*/ /*fullMessage*/ }; // process this message forge.log.logMessage(msg); }; })(levels[i]); } } /** * Creates a new logger with specified custom logging function. * * The logging function has a signature of: * function(logger, message) * logger: current logger * message: object: * level: level id * category: category * message: string message * arguments: Array of extra arguments * fullMessage: interpolated message and arguments if INTERPOLATE flag set * * @param logFunction a logging function which takes a log message object * as a parameter. * * @return a logger object. */ forge.log.makeLogger = function(logFunction) { var logger = { flags: 0, f: logFunction }; forge.log.setLevel(logger, 'none'); return logger; }; /** * Sets the current log level on a logger. * * @param logger the target logger. * @param level the new maximum log level as a string. * * @return true if set, false if not. */ forge.log.setLevel = function(logger, level) { var rval = false; if(logger && !(logger.flags & forge.log.LEVEL_LOCKED)) { for(var i = 0; i < forge.log.levels.length; ++i) { var aValidLevel = forge.log.levels[i]; if(level == aValidLevel) { // set level logger.level = level; rval = true; break; } } } return rval; }; /** * Locks the log level at its current value. * * @param logger the target logger. * @param lock boolean lock value, default to true. */ forge.log.lock = function(logger, lock) { if(typeof lock === 'undefined' || lock) { logger.flags |= forge.log.LEVEL_LOCKED; } else { logger.flags &= ~forge.log.LEVEL_LOCKED; } }; /** * Adds a logger. * * @param logger the logger object. */ forge.log.addLogger = function(logger) { sLoggers.push(logger); }; // setup the console logger if possible, else create fake console.log if(typeof(console) !== 'undefined' && 'log' in console) { var logger; if(console.error && console.warn && console.info && console.debug) { // looks like Firebug-style logging is available // level handlers map var levelHandlers = { error: console.error, warning: console.warn, info: console.info, debug: console.debug, verbose: console.debug }; var f = function(logger, message) { forge.log.prepareStandard(message); var handler = levelHandlers[message.level]; // prepend standard message and concat args var args = [message.standard]; args = args.concat(message['arguments'].slice()); // apply to low-level console function handler.apply(console, args); }; logger = forge.log.makeLogger(f); } else { // only appear to have basic console.log var f = function(logger, message) { forge.log.prepareStandardFull(message); console.log(message.standardFull); }; logger = forge.log.makeLogger(f); } forge.log.setLevel(logger, 'debug'); forge.log.addLogger(logger); sConsoleLogger = logger; } else { // define fake console.log to avoid potential script errors on // browsers that do not have console logging console = { log: function() {} }; } /* * Check for logging control query vars. * * console.level= * Set's the console log level by name. Useful to override defaults and * allow more verbose logging before a user config is loaded. * * console.lock= * Lock the console log level at whatever level it is set at. This is run * after console.level is processed. Useful to force a level of verbosity * that could otherwise be limited by a user config. */ if(sConsoleLogger !== null) { var query = forge.util.getQueryVariables(); if('console.level' in query) { // set with last value forge.log.setLevel( sConsoleLogger, query['console.level'].slice(-1)[0]); } if('console.lock' in query) { // set with last value var lock = query['console.lock'].slice(-1)[0]; if(lock == 'true') { forge.log.lock(sConsoleLogger); } } } // provide public access to console logger forge.log.consoleLogger = sConsoleLogger;