use crate::commands::parse_command; use dirs; use log::{debug, error, info, trace, warn}; use matrix_sdk::{ self, events::{ room::member::MemberEventContent, room::message::{MessageEventContent, NoticeMessageEventContent, TextMessageEventContent}, AnyMessageEventContent, StrippedStateEvent, SyncMessageEvent, }, Client, ClientConfig, EventEmitter, JsonStore, SyncRoom, SyncSettings, }; use matrix_sdk_common_macros::async_trait; use serde::{self, Deserialize, Serialize}; use std::clone::Clone; use std::ops::Sub; use std::sync::{Arc, Mutex}; use std::time::{Duration, SystemTime}; use thiserror::Error; use url::Url; //TODO move the config structs and read_config into their own file. /// The "matrix" section of the config, which gives home server, login information, and etc. #[derive(Serialize, Deserialize, Debug)] pub struct MatrixConfig { /// Your homeserver of choice, as an FQDN without scheme or path pub home_server: String, /// Username to login as. Only the localpart. pub username: String, /// Bot account password. pub password: String, } const DEFAULT_OLDEST_MESSAGE_AGE: u64 = 15 * 60; /// The "bot" section of the config file, for bot settings. #[derive(Serialize, Deserialize, Debug)] pub struct BotConfig { /// How far back from current time should we process a message? oldest_message_age: Option, } impl BotConfig { pub fn new() -> BotConfig { BotConfig { oldest_message_age: Some(DEFAULT_OLDEST_MESSAGE_AGE), } } /// Determine the oldest allowable message age, in seconds. If the /// setting is defined, use that value. If it is not defined, fall /// back to DEFAULT_OLDEST_MESSAGE_AGE (15 minutes). pub fn oldest_message_age(&self) -> u64 { match self.oldest_message_age { Some(seconds) => seconds, None => DEFAULT_OLDEST_MESSAGE_AGE, } } } /// Represents the toml config file for the dicebot. #[derive(Serialize, Deserialize, Debug)] pub struct Config { pub matrix: MatrixConfig, pub bot: Option, } /// The DiceBot struct itself is the core of the program, essentially the entrypoint /// to the bot. pub struct DiceBot { /// A reference to the configuration read in on application start. config: Config, /// The matrix SDK client. client: Client, /// Current state of the dice bot. Held in an Arc because it /// accessed by the multi-threaded matrix SDK event handlers. state: Arc>, } impl DiceBot { /// Create a new dicebot with the given Matrix configuration and /// client. The dice bot is iniitalized with a fresh state. pub fn new(config: Config, client: Client) -> Self { DiceBot { config: config, client: client, state: Arc::new(Mutex::new(DiceBotState::new())), } } } /// Holds state of the dice bot, for anything requiring mutable /// transitions. This is a simple mutable trait whose values represent /// the current state of the dicebot. It provides mutable methods to /// change state. //#[derive(Clone, Copy)] pub struct DiceBotState { logged_skipped_old_message: bool, } impl DiceBotState { /// Create initial dice bot state. fn new() -> DiceBotState { DiceBotState { logged_skipped_old_message: false, } } /// Log and record that we have skipped some old messages. This /// method will log once, and then no-op from that point on. fn skipped_old_messages(&mut self) { if !self.logged_skipped_old_message { info!("Skipped some messages received while offline because they are too old."); } self.logged_skipped_old_message = true; } } /// Figure out the allowed oldest message age, in seconds. This will /// be the defined oldest message age in the bot config, if the bot /// configuration and associated "oldest_message_age" setting are /// defined. If the bot config or the message setting are not defined, /// it will defualt to 15 minutes. fn get_oldest_message_age(config: &Config) -> u64 { let none_cfg; let bot_cfg = match &config.bot { Some(cfg) => cfg, None => { none_cfg = BotConfig::new(); &none_cfg } }; bot_cfg.oldest_message_age() } /// Check if a message is recent enough to actually process. If the /// message is within "oldest_message_age" seconds, this function /// returns true. If it's older than that, it returns false and logs a /// debug message. fn check_message_age( event: &SyncMessageEvent, oldest_message_age: u64, ) -> bool { let sending_time = event.origin_server_ts; let oldest_timestamp = SystemTime::now().sub(Duration::new(oldest_message_age, 0)); if sending_time > oldest_timestamp { true } else { let age = match oldest_timestamp.duration_since(sending_time) { Ok(n) => format!("{} seconds too old", n.as_secs()), Err(_) => "before the UNIX epoch".to_owned(), }; debug!("Ignoring message because it is {}: {:?}", age, event); false } } /// This event emitter listens for messages with dice rolling commands. /// Originally adapted from the matrix-rust-sdk examples. #[async_trait] impl EventEmitter for DiceBot { async fn on_stripped_state_member( &self, room: SyncRoom, room_member: &StrippedStateEvent, _: Option, ) { if let SyncRoom::Invited(room) = room { if let Some(user_id) = self.client.user_id().await { if room_member.state_key != user_id { return; } } let room = room.read().await; info!("Autojoining room {}", room.display_name()); match self.client.join_room_by_id(&room.room_id).await { Err(e) => warn!("Could not join room: {}", e.to_string()), _ => (), } } } async fn on_room_message(&self, room: SyncRoom, event: &SyncMessageEvent) { if let SyncRoom::Joined(room) = room { let (msg_body, sender_username) = if let SyncMessageEvent { content: MessageEventContent::Text(TextMessageEventContent { body, .. }), sender, .. } = event { ( body.clone(), format!("@{}:{}", sender.localpart(), sender.server_name()), ) } else { (String::new(), String::new()) }; //Command parser can handle non-commands, but faster to //not parse them. if !msg_body.starts_with("!") { trace!("Ignoring non-command: {}", msg_body); return; } //Ignore messages that are older than configured duration. if !check_message_age(event, get_oldest_message_age(&self.config)) { let mut state = match self.state.lock() { Ok(state) => state, Err(poisoned) => poisoned.into_inner(), }; (*state).skipped_old_messages(); return; } let (plain, html) = match parse_command(&msg_body) { Ok(Some(command)) => { let command = command.execute(); (command.plain().into(), command.html().into()) } Ok(None) => return, //Ignore non-commands. Err(e) => { let message = format!("Error parsing command: {}", e); let html_message = format!("

{}

", message); (message, html_message) } }; let plain = format!("{}\n{}", sender_username, plain); let html = format!("

{}

\n{}", sender_username, html); let content = AnyMessageEventContent::RoomMessage(MessageEventContent::Notice( NoticeMessageEventContent::html(plain, html), )); info!("{} executed: {}", sender_username, msg_body); //we clone here to hold the lock for as little time as possible. let room_id = room.read().await.room_id.clone(); let result = self.client.room_send(&room_id, content, None).await; match result { Err(e) => error!("Error sending message: {}", e.to_string()), Ok(_) => (), } } } } #[derive(Error, Debug)] pub enum BotError { /// Sync token couldn't be found. #[error("the sync token could not be retrieved")] SyncTokenRequired, } /// Run the matrix dice bot until program terminated, or a panic occurs. /// Originally adapted from the matrix-rust-sdk command bot example. pub async fn run_bot(config: Config) -> Result<(), Box> { let homeserver_url = &config.matrix.home_server; let username = &config.matrix.username; let password = &config.matrix.password; let mut cache_dir = dirs::cache_dir().expect("no cache directory found"); cache_dir.push("matrix-dicebot"); //If the local json store has not been created yet, we need to do a single initial sync. //It stores data under username's localpart. let should_sync = { let mut cache = cache_dir.clone(); cache.push(username.clone()); !cache.exists() }; let store = JsonStore::open(&cache_dir)?; let client_config = ClientConfig::new().state_store(Box::new(store)); let homeserver_url = Url::parse(homeserver_url).expect("Couldn't parse the homeserver URL"); let mut client = Client::new_with_config(homeserver_url, client_config).unwrap(); client .login(username, password, None, Some("matrix dice bot")) .await?; info!("Logged in as {}", username); if should_sync { info!("Performing initial sync"); client.sync(SyncSettings::default()).await?; } //Attach event handler. info!("Listening for commands"); info!( "Oldest allowable message time is {} seconds ago", get_oldest_message_age(&config) ); client .add_event_emitter(Box::new(DiceBot::new(config, client.clone()))) .await; let token = client .sync_token() .await .ok_or(BotError::SyncTokenRequired)?; let settings = SyncSettings::default().token(token); //this keeps state from the server streaming in to the dice bot via the EventEmitter trait client.sync_forever(settings, |_| async {}).await; Ok(()) } #[cfg(test)] mod tests { use super::*; #[test] fn oldest_message_default_no_setting_test() { let cfg = Config { matrix: MatrixConfig { home_server: "".to_owned(), username: "".to_owned(), password: "".to_owned(), }, bot: Some(BotConfig { oldest_message_age: None, }), }; assert_eq!(15 * 60, get_oldest_message_age(&cfg)); } #[test] fn oldest_message_default_no_bot_config_test() { let cfg = Config { matrix: MatrixConfig { home_server: "".to_owned(), username: "".to_owned(), password: "".to_owned(), }, bot: None, }; assert_eq!(15 * 60, get_oldest_message_age(&cfg)); } }