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axfive-matrix-dicebot.code-workspace |
README.md
axfive-matrix-dicebot
This is a fork of the axfive-matrix-dicebot with basic support for the Chronicles of Darkness 2E Storytelling System, with future plans to extend the codebase further to support variables and perhaps character sheet management.
Usage
To use it, you can invite the bot to any room you want, and it will automatically jump in. Then you can simply give a dice expressions for either the Storytelling System or more traditional RPG dice rolls.
The commands !roll
and !r
can handle arbitrary dice roll expressions.
!roll 4d6
!r 4d7 + 3
!r 3d12 - 5d2 + 3 - 7d3 + 20d20
The commands !pool
(or !rp
) and !chance
are for the Storytelling
System, and they use a specific syntax to support the dice system. The
simplest version of the command is !pool <num>
to roll a pool of the
given size using the most common type of roll.
The type of roll can be controlled by adding n
, e
, or r
after
the number, for 9-again, 8-again, and rote quality rolls. The number
of successes required for an exceptional success can be controlled by
s<num>
, e.g. s3
to only need 3 successes for an exceptional
success.
Examples:
!pool 8 //regular pool of 8 dice
!pool 8n //roll 8 dice, 9-again
!pool 8ns3 //roll 8 dice, 9-again with only 3 successes for exceptional
!pool 5rs2 //5 dice, rote quality, 2 successes for exceptional
Running the Bot
You can run the bot by creating a bot account, building the dicebot program (either from this repo, and creating a config file that looks like this:
[matrix]
home_server = 'matrix.org'
[matrix.login]
password = 'thisismypassword'
type = 'm.login.password'
user = 'axfive-dicebot'
Of course replacing all the necessary fields. Then you can run the "dicebot" binary pointing at that, and it will log in and hum along and do its thing.
You can also just run it on the command line with the dicebot-cmd
command, which expects you to feed it one of the command expressions
as shown above, and will give you the plaintext response.
Future plans
The most basic plans are:
- To add support for simple per-user variable management, e.g. setting
a name to a value (
gnosis = 3
) and then using those in dice rolls. - Perhaps some sort of character sheet integration. But for that, we would need a sheet service.
- Robustness fixes if necessary, which will be sent upstream.