forked from projectmoon/tenebrous-dicebot
211 lines
7.5 KiB
Rust
211 lines
7.5 KiB
Rust
use crate::db::Database;
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use crate::error::BotError;
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use async_trait::async_trait;
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use log::{debug, error, info, warn};
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use matrix_sdk::{
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self,
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events::{
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room::member::{MemberEventContent, MembershipChange},
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room::message::{MessageEventContent, TextMessageEventContent},
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StrippedStateEvent, SyncMessageEvent, SyncStateEvent,
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},
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identifiers::RoomId,
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Client, EventEmitter, SyncRoom,
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};
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//use matrix_sdk_common_macros::async_trait;
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use super::DiceBot;
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use std::clone::Clone;
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use std::ops::Sub;
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use std::time::{Duration, SystemTime};
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/// Check if a message is recent enough to actually process. If the
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/// message is within "oldest_message_age" seconds, this function
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/// returns true. If it's older than that, it returns false and logs a
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/// debug message.
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fn check_message_age(
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event: &SyncMessageEvent<MessageEventContent>,
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oldest_message_age: u64,
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) -> bool {
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let sending_time = event.origin_server_ts;
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let oldest_timestamp = SystemTime::now().sub(Duration::new(oldest_message_age, 0));
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if sending_time > oldest_timestamp {
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true
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} else {
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let age = match oldest_timestamp.duration_since(sending_time) {
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Ok(n) => format!("{} seconds too old", n.as_secs()),
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Err(_) => "before the UNIX epoch".to_owned(),
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};
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debug!("Ignoring message because it is {}: {:?}", age, event);
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false
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}
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}
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/// Determine whether or not to process a received message. This check
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/// is necessary in addition to the event processing check because we
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/// may receive message events when entering a room for the first
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/// time, and we don't want to respond to things before the bot was in
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/// the channel, but we do want to respond to things that were sent if
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/// the bot left and rejoined quickly.
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async fn should_process_message<'a>(
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bot: &DiceBot,
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event: &SyncMessageEvent<MessageEventContent>,
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) -> Result<(String, String), BotError> {
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//Ignore messages that are older than configured duration.
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if !check_message_age(event, bot.config.oldest_message_age()) {
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let state_check = bot.state.read().unwrap();
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if !((*state_check).logged_skipped_old_messages()) {
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drop(state_check);
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let mut state = bot.state.write().unwrap();
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(*state).skipped_old_messages();
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}
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return Err(BotError::ShouldNotProcessError);
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}
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let (msg_body, sender_username) = if let SyncMessageEvent {
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content: MessageEventContent::Text(TextMessageEventContent { body, .. }),
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sender,
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..
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} = event
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{
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(
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body.clone(),
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format!("@{}:{}", sender.localpart(), sender.server_name()),
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)
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} else {
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(String::new(), String::new())
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};
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Ok((msg_body, sender_username))
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}
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fn should_process_event(db: &Database, room_id: &str, event_id: &str) -> bool {
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db.rooms
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.should_process(room_id, event_id)
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.unwrap_or_else(|e| {
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error!(
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"Database error when checking if we should process an event: {}",
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e.to_string()
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);
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false
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})
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}
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async fn get_users_in_room(client: &Client, room_id: &RoomId) -> Vec<String> {
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if let Some(joined_room) = client.get_joined_room(room_id).await {
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let joined_room: matrix_sdk::Room = joined_room.read().await.clone();
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joined_room
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.joined_members
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.keys()
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.map(|user_id| format!("@{}:{}", user_id.localpart(), user_id.server_name()))
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.collect()
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} else {
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vec![]
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}
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}
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/// This event emitter listens for messages with dice rolling commands.
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/// Originally adapted from the matrix-rust-sdk examples.
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#[async_trait]
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impl EventEmitter for DiceBot {
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async fn on_room_member(&self, room: SyncRoom, event: &SyncStateEvent<MemberEventContent>) {
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if let SyncRoom::Joined(room) | SyncRoom::Left(room) = room {
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//Clone to avoid holding lock.
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let room = room.read().await.clone();
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let (room_id, username) = (room.room_id.as_str(), &event.state_key);
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if !should_process_event(&self.db, room_id, event.event_id.as_str()) {
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return;
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}
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let event_affects_us = if let Some(our_user_id) = self.client.user_id().await {
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event.state_key == our_user_id
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} else {
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false
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};
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use MembershipChange::*;
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let adding_user = match event.membership_change() {
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Joined => true,
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Banned | Left | Kicked | KickedAndBanned => false,
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_ => return,
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};
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let result = if event_affects_us && !adding_user {
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info!("Clearing all information for room ID {}", room_id);
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self.db.rooms.clear_info(room_id)
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} else if event_affects_us && adding_user {
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info!("Joined room {}; recording user information", room_id);
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let usernames = get_users_in_room(&self.client, &room.room_id).await;
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usernames
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.into_iter()
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.filter(|username| username != &event.state_key)
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.map(|username| self.db.rooms.add_user_to_room(&username, room_id))
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.collect() //Make use of collect impl on Result.
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} else if !event_affects_us && adding_user {
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info!("Adding user {} to room ID {}", username, room_id);
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self.db.rooms.add_user_to_room(username, room_id)
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} else if !event_affects_us && !adding_user {
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info!("Removing user {} from room ID {}", username, room_id);
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self.db.rooms.remove_user_from_room(username, room_id)
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} else {
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debug!("Ignoring a room member event: {:#?}", event);
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Ok(())
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};
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if let Err(e) = result {
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error!("Could not update room information: {}", e.to_string());
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} else {
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debug!("Successfully processed room member update.");
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}
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}
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}
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async fn on_stripped_state_member(
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&self,
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room: SyncRoom,
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event: &StrippedStateEvent<MemberEventContent>,
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_: Option<MemberEventContent>,
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) {
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if let SyncRoom::Invited(room) = room {
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if let Some(user_id) = self.client.user_id().await {
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if event.state_key != user_id {
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return;
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}
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}
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//Clone to avoid holding lock.
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let room = room.read().await.clone();
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info!("Autojoining room {}", room.display_name());
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if let Err(e) = self.client.join_room_by_id(&room.room_id).await {
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warn!("Could not join room: {}", e.to_string())
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}
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}
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}
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async fn on_room_message(&self, room: SyncRoom, event: &SyncMessageEvent<MessageEventContent>) {
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if let SyncRoom::Joined(room) = room {
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//Clone to avoid holding lock.
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let room = room.read().await.clone();
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let room_id = room.room_id.as_str();
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if !should_process_event(&self.db, room_id, event.event_id.as_str()) {
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return;
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}
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let (msg_body, sender_username) = if let Ok((msg_body, sender_username)) =
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should_process_message(self, &event).await
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{
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(msg_body, sender_username)
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} else {
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return;
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};
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self.execute_commands(&room, &sender_username, &msg_body)
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.await;
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}
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}
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}
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