ai-game/src/commands/builtins.rs

14 lines
366 B
Rust

use crate::models::commands::{BuiltinCommand, AiCommand};
use crate::models::world::scenes::Stage;
pub fn check_builtin_command(stage: &Stage, cmd: &str) -> Option<BuiltinCommand> {
match cmd {
"look" => look_command(stage),
_ => None,
}
}
fn look_command(_stage: &Stage) -> Option<BuiltinCommand> {
Some(BuiltinCommand::LookAtScene)
}