2020-04-22 04:19:15 +00:00
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use crate::commands::parse_command;
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2020-08-26 21:09:50 +00:00
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use dirs;
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use matrix_sdk::{
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self,
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events::{
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2020-08-27 23:50:32 +00:00
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room::member::MemberEventContent,
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2020-08-26 21:09:50 +00:00
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room::message::{MessageEventContent, NoticeMessageEventContent, TextMessageEventContent},
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2020-08-27 23:50:32 +00:00
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AnyMessageEventContent, StrippedStateEvent, SyncMessageEvent,
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2020-08-26 21:09:50 +00:00
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},
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Client, ClientConfig, EventEmitter, JsonStore, SyncRoom, SyncSettings,
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};
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use matrix_sdk_common_macros::async_trait;
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2020-04-19 22:07:33 +00:00
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use serde::{self, Deserialize, Serialize};
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2020-08-26 21:09:50 +00:00
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use thiserror::Error;
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use url::Url;
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2020-04-17 22:53:27 +00:00
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2020-08-26 21:09:50 +00:00
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//TODO move the config structs and read_config into their own file.
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2020-04-18 23:09:55 +00:00
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/// The "matrix" section of the config, which gives home server, login information, and etc.
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2020-04-17 22:53:27 +00:00
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#[derive(Serialize, Deserialize, Debug)]
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pub struct MatrixConfig {
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2020-04-18 23:09:55 +00:00
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/// Your homeserver of choice, as an FQDN without scheme or path
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pub home_server: String,
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2020-08-26 21:09:50 +00:00
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/// Username to login as. Only the localpart.
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pub username: String,
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/// Bot account password.
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pub password: String,
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2020-04-17 22:53:27 +00:00
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}
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2020-08-26 21:09:50 +00:00
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/// Represents the toml config file for the dicebot.
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2020-04-17 22:53:27 +00:00
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#[derive(Serialize, Deserialize, Debug)]
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pub struct Config {
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2020-04-18 23:09:55 +00:00
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pub matrix: MatrixConfig,
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2020-04-17 22:53:27 +00:00
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}
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2020-08-26 21:09:50 +00:00
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/// The DiceBot struct itself is the core of the program, essentially the entrypoint
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/// to the bot.
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2020-04-17 22:53:27 +00:00
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pub struct DiceBot {
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client: Client,
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}
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impl DiceBot {
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2020-08-26 21:09:50 +00:00
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/// Create a new dicebot with the given Matrix client.
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pub fn new(client: Client) -> Self {
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DiceBot { client }
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2020-04-17 22:53:27 +00:00
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}
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2020-08-26 21:09:50 +00:00
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}
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2020-04-17 22:53:27 +00:00
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2020-08-26 21:09:50 +00:00
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/// This event emitter listens for messages with dice rolling commands.
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2020-08-27 23:50:32 +00:00
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/// Originally adapted from the matrix-rust-sdk examples.
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2020-08-26 21:09:50 +00:00
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#[async_trait]
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impl EventEmitter for DiceBot {
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2020-08-27 23:50:32 +00:00
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async fn on_stripped_state_member(
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&self,
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room: SyncRoom,
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room_member: &StrippedStateEvent<MemberEventContent>,
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_: Option<MemberEventContent>,
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) {
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if let SyncRoom::Invited(room) = room {
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if let Some(user_id) = self.client.user_id().await {
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if room_member.state_key != user_id {
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return;
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}
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}
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let room = room.read().await;
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println!("Autojoining room {}", room.display_name());
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match self.client.join_room_by_id(&room.room_id).await {
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Err(e) => println!("Could not join room: {}", e.to_string()),
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_ => (),
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}
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}
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}
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2020-08-26 21:09:50 +00:00
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async fn on_room_message(&self, room: SyncRoom, event: &SyncMessageEvent<MessageEventContent>) {
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if let SyncRoom::Joined(room) = room {
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let (msg_body, sender_username) = if let SyncMessageEvent {
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content: MessageEventContent::Text(TextMessageEventContent { body, .. }),
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sender,
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..
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} = event
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{
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(
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body.clone(),
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format!("@{}:{}", sender.localpart(), sender.server_name()),
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)
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} else {
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(String::new(), String::new())
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};
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let (plain, html) = match parse_command(&msg_body) {
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Ok(Some(command)) => {
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let command = command.execute();
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(command.plain().into(), command.html().into())
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}
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Ok(None) => return,
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Err(e) => {
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let message = format!("Error parsing command: {}", e);
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let html_message = format!("<p><strong>{}</strong></p>", message);
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(message, html_message)
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}
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};
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2020-04-18 23:09:55 +00:00
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2020-08-26 21:09:50 +00:00
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let plain = format!("{}\n{}", sender_username, plain);
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let html = format!("<p>{}</p>\n{}", sender_username, html);
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2020-08-27 00:05:19 +00:00
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let content = AnyMessageEventContent::RoomMessage(MessageEventContent::Notice(
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NoticeMessageEventContent::html(plain, html),
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));
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2020-08-26 21:09:50 +00:00
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//we clone here to hold the lock for as little time as possible.
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let room_id = room.read().await.room_id.clone();
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let result = self.client.room_send(&room_id, content, None).await;
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match result {
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Err(e) => println!("Error sending message: {}", e.to_string()),
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Ok(_) => (),
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2020-04-18 23:09:55 +00:00
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}
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}
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}
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2020-08-26 21:09:50 +00:00
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}
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2020-04-18 23:09:55 +00:00
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2020-08-26 21:09:50 +00:00
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#[derive(Error, Debug)]
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pub enum BotError {
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/// Sync token couldn't be found.
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#[error("the sync token could not be retrieved")]
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SyncTokenRequired,
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}
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2020-04-18 23:09:55 +00:00
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2020-08-26 21:09:50 +00:00
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/// Run the matrix dice bot until program terminated, or a panic occurs.
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/// Originally adapted from the matrix-rust-sdk command bot example.
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pub async fn run_bot(config: MatrixConfig) -> Result<(), Box<dyn std::error::Error>> {
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let homeserver_url = config.home_server;
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let username = config.username;
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let password = config.password;
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2020-04-20 21:09:38 +00:00
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2020-08-26 21:09:50 +00:00
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let mut cache_dir = dirs::cache_dir().expect("no cache directory found");
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cache_dir.push("matrix-dicebot");
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2020-04-17 22:53:27 +00:00
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2020-08-26 21:09:50 +00:00
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//If the local json store has not been created yet, we need to do a single initial sync.
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//It stores data under username's localpart.
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let should_sync = {
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let mut cache = cache_dir.clone();
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cache.push(username.clone());
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!cache.exists()
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};
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let store = JsonStore::open(&cache_dir)?;
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let client_config = ClientConfig::new().state_store(Box::new(store));
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let homeserver_url = Url::parse(&homeserver_url).expect("Couldn't parse the homeserver URL");
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let mut client = Client::new_with_config(homeserver_url, client_config).unwrap();
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2020-04-18 23:09:55 +00:00
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2020-08-26 21:09:50 +00:00
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client
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.login(&username, &password, None, Some("matrix dice bot"))
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.await?;
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println!("Logged in as {}", username);
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if should_sync {
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println!("Performing initial sync");
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client.sync(SyncSettings::default()).await?;
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2020-04-17 22:53:27 +00:00
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}
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2020-08-26 21:09:50 +00:00
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//Attach event handler.
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client
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.add_event_emitter(Box::new(DiceBot::new(client.clone())))
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.await;
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let token = client
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.sync_token()
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.await
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.ok_or(BotError::SyncTokenRequired)?;
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let settings = SyncSettings::default().token(token);
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//this keeps state from the server streaming in to the dice bot via the EventEmitter trait
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println!("Listening for commands");
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client.sync_forever(settings, |_| async {}).await;
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Ok(())
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2020-04-17 22:53:27 +00:00
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}
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