Consolidate dice module into logic module.
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402f236ba7
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@ -308,7 +308,7 @@ pub async fn roll_pool(pool: &DicePoolWithContext<'_>) -> Result<RolledDicePool,
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return Err(DiceRollingError::ExpressionTooLarge.into());
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return Err(DiceRollingError::ExpressionTooLarge.into());
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}
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}
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let num_dice = crate::dice::calculate_dice_amount(&pool.0.amounts, &pool.1).await?;
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let num_dice = crate::logic::calculate_dice_amount(&pool.0.amounts, &pool.1).await?;
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let mut roller = RngDieRoller(rand::thread_rng());
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let mut roller = RngDieRoller(rand::thread_rng());
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if num_dice > 0 {
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if num_dice > 0 {
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@ -578,7 +578,7 @@ mod tests {
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let pool = DicePool::new(amounts, DicePoolModifiers::default());
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let pool = DicePool::new(amounts, DicePoolModifiers::default());
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assert_eq!(
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assert_eq!(
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crate::dice::calculate_dice_amount(&pool.amounts, &ctx)
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crate::logic::calculate_dice_amount(&pool.amounts, &ctx)
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.await
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.await
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.unwrap(),
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.unwrap(),
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10
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10
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@ -2,7 +2,7 @@ use crate::context::Context;
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use crate::db::Variables;
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use crate::db::Variables;
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use crate::error::{BotError, DiceRollingError};
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use crate::error::{BotError, DiceRollingError};
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use crate::parser::{Amount, Element};
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use crate::parser::{Amount, Element};
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use crate::{dice::calculate_single_die_amount, parser::DiceParsingError};
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use crate::{logic::calculate_single_die_amount, parser::DiceParsingError};
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use rand::rngs::StdRng;
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use rand::rngs::StdRng;
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use rand::Rng;
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use rand::Rng;
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use rand::SeedableRng;
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use rand::SeedableRng;
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45
src/dice.rs
45
src/dice.rs
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@ -1,45 +0,0 @@
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use crate::context::Context;
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use crate::db::Variables;
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use crate::error::BotError;
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use crate::error::DiceRollingError;
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use crate::parser::Amount;
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use crate::parser::Element as NewElement;
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use futures::stream::{self, StreamExt, TryStreamExt};
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use std::slice;
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/// Calculate the amount of dice to roll by consulting the database
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/// and replacing variables with corresponding the amount. Errors out
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/// if it cannot find a variable defined, or if the database errors.
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pub async fn calculate_single_die_amount(
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amount: &Amount,
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ctx: &Context<'_>,
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) -> Result<i32, BotError> {
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calculate_dice_amount(slice::from_ref(amount), ctx).await
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}
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/// Calculate the amount of dice to roll by consulting the database
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/// and replacing variables with corresponding amounts. Errors out if
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/// it cannot find a variable defined, or if the database errors.
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pub async fn calculate_dice_amount(amounts: &[Amount], ctx: &Context<'_>) -> Result<i32, BotError> {
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let stream = stream::iter(amounts);
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let variables = &ctx
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.db
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.get_user_variables(&ctx.username, ctx.room_id().as_str())
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.await?;
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use DiceRollingError::VariableNotFound;
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let dice_amount: i32 = stream
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.then(|amount| async move {
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match &amount.element {
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NewElement::Number(num_dice) => Ok(num_dice * amount.operator.mult()),
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NewElement::Variable(variable) => variables
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.get(variable)
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.ok_or_else(|| VariableNotFound(variable.clone()))
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.map(|i| *i),
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}
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})
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.try_fold(0, |total, num_dice| async move { Ok(total + num_dice) })
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.await?;
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Ok(dice_amount)
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}
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@ -6,7 +6,6 @@ pub mod config;
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pub mod context;
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pub mod context;
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pub mod cthulhu;
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pub mod cthulhu;
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pub mod db;
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pub mod db;
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pub mod dice;
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pub mod error;
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pub mod error;
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mod help;
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mod help;
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pub mod logic;
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pub mod logic;
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46
src/logic.rs
46
src/logic.rs
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@ -1,9 +1,12 @@
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use crate::db::Rooms;
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use crate::context::Context;
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use crate::error::BotError;
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use crate::db::{Rooms, Variables};
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use crate::error::{BotError, DiceRollingError};
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use crate::matrix;
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use crate::matrix;
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use crate::models::RoomInfo;
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use crate::models::RoomInfo;
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use futures::stream::{self, StreamExt};
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use crate::parser::{Amount, Element};
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use futures::stream::{self, StreamExt, TryStreamExt};
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use matrix_sdk::{self, identifiers::RoomId, Client};
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use matrix_sdk::{self, identifiers::RoomId, Client};
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use std::slice;
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/// Record the information about a room, including users in it.
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/// Record the information about a room, including users in it.
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pub async fn record_room_information(
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pub async fn record_room_information(
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@ -46,3 +49,40 @@ pub async fn record_room_information(
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.into_iter()
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.into_iter()
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.collect()
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.collect()
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}
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}
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/// Calculate the amount of dice to roll by consulting the database
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/// and replacing variables with corresponding the amount. Errors out
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/// if it cannot find a variable defined, or if the database errors.
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pub async fn calculate_single_die_amount(
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amount: &Amount,
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ctx: &Context<'_>,
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) -> Result<i32, BotError> {
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calculate_dice_amount(slice::from_ref(amount), ctx).await
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}
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/// Calculate the amount of dice to roll by consulting the database
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/// and replacing variables with corresponding amounts. Errors out if
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/// it cannot find a variable defined, or if the database errors.
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pub async fn calculate_dice_amount(amounts: &[Amount], ctx: &Context<'_>) -> Result<i32, BotError> {
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let stream = stream::iter(amounts);
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let variables = &ctx
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.db
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.get_user_variables(&ctx.username, ctx.room_id().as_str())
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.await?;
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use DiceRollingError::VariableNotFound;
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let dice_amount: i32 = stream
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.then(|amount| async move {
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match &amount.element {
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Element::Number(num_dice) => Ok(num_dice * amount.operator.mult()),
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Element::Variable(variable) => variables
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.get(variable)
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.ok_or_else(|| VariableNotFound(variable.clone()))
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.map(|i| *i),
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}
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})
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.try_fold(0, |total, num_dice| async move { Ok(total + num_dice) })
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.await?;
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Ok(dice_amount)
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}
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