Remove todo, update some CoC command descriptions.
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@ -11,7 +11,7 @@ pub struct CthRoll(pub DiceRoll);
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#[async_trait]
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#[async_trait]
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impl Command for CthRoll {
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impl Command for CthRoll {
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fn name(&self) -> &'static str {
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fn name(&self) -> &'static str {
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"roll percentile pool"
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"roll percentile dice"
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}
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}
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async fn execute(&self, ctx: &Context<'_>) -> ExecutionResult {
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async fn execute(&self, ctx: &Context<'_>) -> ExecutionResult {
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@ -32,11 +32,10 @@ pub struct CthAdvanceRoll(pub AdvancementRoll);
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#[async_trait]
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#[async_trait]
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impl Command for CthAdvanceRoll {
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impl Command for CthAdvanceRoll {
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fn name(&self) -> &'static str {
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fn name(&self) -> &'static str {
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"roll percentile pool"
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"roll skill advancement dice"
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}
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}
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async fn execute(&self, ctx: &Context<'_>) -> ExecutionResult {
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async fn execute(&self, ctx: &Context<'_>) -> ExecutionResult {
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//TODO this will be converted to a result when supporting variables.
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let roll_with_ctx = AdvancementRollWithContext(&self.0, ctx);
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let roll_with_ctx = AdvancementRollWithContext(&self.0, ctx);
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let executed_roll = advancement_roll(&roll_with_ctx).await?;
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let executed_roll = advancement_roll(&roll_with_ctx).await?;
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let html = format!(
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let html = format!(
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