Port dice bot to use matrix-rust-sdk.
This gives us many things for free, like automated state management, no need to declare special API structs and use HTTP requests directly, and most importantly: ENCRYPTION!
This commit is contained in:
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commit
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File diff suppressed because it is too large
Load Diff
11
Cargo.toml
11
Cargo.toml
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@ -11,13 +11,22 @@ keywords = ["games", "dice", "matrix", "bot"]
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categories = ["games"]
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[dependencies]
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reqwest = "0.10"
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reqwest = { git = "https://github.com/seanmonstar/reqwest", rev = "cff487ff58630cf0ac59f3e46cbf20cf50a28b3f", default_features = false }
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serde_json = "1"
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toml = "0.5"
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nom = "5"
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rand = "0.7"
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thiserror = "1.0"
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itertools = "0.9"
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matrix-sdk = { git = "https://github.com/matrix-org/matrix-rust-sdk", rev = "master" }
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matrix-sdk-common-macros = { git = "https://github.com/matrix-org/matrix-rust-sdk", rev = "master" }
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matrix-sdk-common = { git = "https://github.com/matrix-org/matrix-rust-sdk", rev = "0.1.0" }
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matrix-sdk-base = { git = "https://github.com/matrix-org/matrix-rust-sdk", rev = "0.1.0", default_features = false }
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async-trait = "0.1.38"
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# these aren't really necessary for matrix. just used in support of example
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tracing-subscriber = "0.2.11"
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url = "2.1.1"
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dirs = "3.0.1"
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[dependencies.serde]
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version = "1"
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@ -1,6 +1,17 @@
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use chronicle_dicebot::bot::DiceBot;
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use tokio::select;
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use tokio::signal::unix::{signal, SignalKind};
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use chronicle_dicebot::bot::run_bot;
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use chronicle_dicebot::bot::Config;
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use std::fs;
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use std::path::PathBuf;
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fn read_config<P: Into<PathBuf>>(config_path: P) -> Result<Config, Box<dyn std::error::Error>> {
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let config_path = config_path.into();
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let config = {
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let contents = fs::read_to_string(&config_path)?;
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toml::from_str(&contents)?
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};
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Ok(config)
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}
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#[tokio::main]
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async fn main() -> Result<(), Box<dyn std::error::Error>> {
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@ -8,23 +19,9 @@ async fn main() -> Result<(), Box<dyn std::error::Error>> {
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.skip(1)
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.next()
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.expect("Need a config as an argument");
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println!("Logging in");
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let mut bot = DiceBot::from_path(config_path).await?;
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println!("Logged in");
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let mut sigint = signal(SignalKind::interrupt())?;
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let cfg = read_config(config_path)?;
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loop {
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select! {
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_ = sigint.recv() => {
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break;
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}
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result = bot.sync() => {
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result?;
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}
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}
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}
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println!("Logging out");
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bot.logout().await
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run_bot(cfg.matrix).await?;
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Ok(())
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}
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279
src/bot.rs
279
src/bot.rs
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@ -1,12 +1,19 @@
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use crate::matrix::{Event, MessageContent, RoomEvent, SyncCommand, NoticeMessage};
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use crate::commands::parse_command;
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use reqwest::{Client, Url};
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use dirs;
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use matrix_sdk::{
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self,
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events::{
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room::message::{MessageEventContent, NoticeMessageEventContent, TextMessageEventContent},
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SyncMessageEvent,
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},
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Client, ClientConfig, EventEmitter, JsonStore, SyncRoom, SyncSettings,
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};
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use matrix_sdk_common_macros::async_trait;
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use serde::{self, Deserialize, Serialize};
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use std::fs;
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use std::path::PathBuf;
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use thiserror::Error;
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use url::Url;
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const USER_AGENT: &str =
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"AxFive Matrix DiceBot/0.1.0 (+https://gitlab.com/Taywee/axfive-matrix-dicebot)";
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//TODO move the config structs and read_config into their own file.
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/// The "matrix" section of the config, which gives home server, login information, and etc.
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#[derive(Serialize, Deserialize, Debug)]
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@ -14,195 +21,137 @@ pub struct MatrixConfig {
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/// Your homeserver of choice, as an FQDN without scheme or path
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pub home_server: String,
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/// The next batch to grab. This should be set automatically
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#[serde(default)]
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pub next_batch: Option<String>,
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/// Username to login as. Only the localpart.
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pub username: String,
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/// The transaction ID. This should be set automatically
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#[serde(default)]
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pub txn_id: u64,
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/// The login table. This may be set to whatever you wish, depending on your login method,
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/// though multi-step logins (like challenge-based) won't work here.
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pub login: toml::Value,
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/// Bot account password.
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pub password: String,
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}
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/// The base config, which is read from and written to by the bot
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/// Represents the toml config file for the dicebot.
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#[derive(Serialize, Deserialize, Debug)]
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pub struct Config {
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pub matrix: MatrixConfig,
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}
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/// The actual dicebot structure, which drives the entire operation.
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///
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/// This is the core of the dicebot program.
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/// The DiceBot struct itself is the core of the program, essentially the entrypoint
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/// to the bot.
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pub struct DiceBot {
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config_path: Option<PathBuf>,
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config: Config,
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access_token: String,
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next_batch: Option<String>,
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client: Client,
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home_server: Url,
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txn_id: u64,
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}
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#[derive(Deserialize, Debug)]
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struct LoginResponse {
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access_token: String,
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}
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impl DiceBot {
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/// Create a new dicebot from the given config path and config
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pub async fn new(
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config_path: Option<PathBuf>,
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config: Config,
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) -> Result<Self, Box<dyn std::error::Error>> {
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let home_server: Url = format!("https://{}", config.matrix.home_server).parse()?;
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let client = Client::new();
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let request = serde_json::to_string(&config.matrix.login)?;
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let mut login_url = home_server.clone();
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login_url.set_path("/_matrix/client/r0/login");
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let response = client
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.post(login_url)
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.header("user-agent", USER_AGENT)
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.body(request)
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.send()
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.await?;
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let body: LoginResponse = serde_json::from_str(&response.text().await?)?;
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let next_batch = config.matrix.next_batch.clone();
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let txn_id = config.matrix.txn_id;
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Ok(DiceBot {
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home_server,
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config_path,
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client,
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config,
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access_token: body.access_token,
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next_batch,
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txn_id,
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})
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/// Create a new dicebot with the given Matrix client.
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pub fn new(client: Client) -> Self {
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DiceBot { client }
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}
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}
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/// Create a new dicebot, storing the config path to write it out
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pub async fn from_path<P: Into<PathBuf>>(
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config_path: P,
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) -> Result<Self, Box<dyn std::error::Error>> {
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let config_path = config_path.into();
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let config = {
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let contents = fs::read_to_string(&config_path)?;
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toml::from_str(&contents)?
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};
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DiceBot::new(Some(config_path), config).await
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}
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/// Build a url using the current home server and the given path, as well as appending the
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/// access token
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fn url<S: AsRef<str>>(&self, path: S, query: &[(&str, &str)]) -> Url {
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let mut url = self.home_server.clone();
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url.set_path(path.as_ref());
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{
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let mut query_pairs = url.query_pairs_mut();
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query_pairs.append_pair("access_token", &self.access_token);
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for pair in query.iter() {
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query_pairs.append_pair(pair.0, pair.1);
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}
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}
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url
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}
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/// Sync to the matrix homeserver, acting on events as necessary
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pub async fn sync(&mut self) -> Result<(), Box<dyn std::error::Error>> {
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let mut sync_url = self.url("/_matrix/client/r0/sync", &[("timeout", "30000")]);
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// TODO: handle http 429
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if let Some(since) = &self.next_batch {
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sync_url.query_pairs_mut().append_pair("since", since);
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}
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let body = self
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.client
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.get(sync_url)
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.header("user-agent", USER_AGENT)
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.send()
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.await?
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.text()
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.await?;
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let sync: SyncCommand = serde_json::from_str(&body).unwrap();
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// First join invited rooms
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for room in sync.rooms.invite.keys() {
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let join_url = self.url(format!("/_matrix/client/r0/rooms/{}/join", room), &[]);
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self.client
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.post(join_url)
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.header("user-agent", USER_AGENT)
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.send()
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.await?;
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}
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for (room_id, room) in sync.rooms.join.iter() {
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for event in &room.timeline.events {
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if let Event::Room(RoomEvent {
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/// This event emitter listens for messages with dice rolling commands.
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/// Originally adapted from the matrix-rust-sdk command bot example.
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#[async_trait]
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impl EventEmitter for DiceBot {
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async fn on_room_message(&self, room: SyncRoom, event: &SyncMessageEvent<MessageEventContent>) {
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if let SyncRoom::Joined(room) = room {
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let (msg_body, sender_username) = if let SyncMessageEvent {
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content: MessageEventContent::Text(TextMessageEventContent { body, .. }),
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sender,
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event_id: _,
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content: MessageContent::Text(message),
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..
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}) = event
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} = event
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{
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let (plain, html): (String, String) = match parse_command(message.body()) {
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(
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body.clone(),
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format!("@{}:{}", sender.localpart(), sender.server_name()),
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)
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} else {
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(String::new(), String::new())
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};
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let (plain, html) = match parse_command(&msg_body) {
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Ok(Some(command)) => {
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let command = command.execute();
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(command.plain().into(), command.html().into())
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},
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Ok(None) => continue,
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}
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Ok(None) => return,
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Err(e) => {
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let message = format!("Error parsing command: {}", e);
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let html_message = format!("<p><strong>{}</strong></p>", message);
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(message, html_message)
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},
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}
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};
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let plain = format!("{}\n{}", sender, plain);
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let html = format!("<p>{}</p>\n{}", sender, html);
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let plain = format!("{}\n{}", sender_username, plain);
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let html = format!("<p>{}</p>\n{}", sender_username, html);
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let content = MessageEventContent::Notice(NoticeMessageEventContent::html(plain, html));
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let message = NoticeMessage {
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body: plain,
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format: Some("org.matrix.custom.html".into()),
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formatted_body: Some(html),
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};
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//we clone here to hold the lock for as little time as possible.
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let room_id = room.read().await.room_id.clone();
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let result = self.client.room_send(&room_id, content, None).await;
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self.txn_id += 1;
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let send_url = self.url(format!("/_matrix/client/r0/rooms/{}/send/m.room.message/{}", room_id, self.txn_id), &[]);
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self.client
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.put(send_url)
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.header("user-agent", USER_AGENT)
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.body(serde_json::to_string(&message)?)
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.send()
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.await?;
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match result {
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Err(e) => println!("Error sending message: {}", e.to_string()),
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Ok(_) => (),
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}
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}
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}
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self.next_batch = Some(sync.next_batch);
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Ok(())
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}
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/// Log off of the matrix server, also writing out the config file if one was given in
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/// construction
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pub async fn logout(mut self) -> Result<(), Box<dyn std::error::Error>> {
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let logout_url = self.url("/_matrix/client/r0/logout", &[]);
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self.client
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.post(logout_url)
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.header("user-agent", USER_AGENT)
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.body("{}")
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.send()
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.await?;
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self.config.matrix.next_batch = self.next_batch;
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self.config.matrix.txn_id = self.txn_id;
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if let Some(config_path) = self.config_path {
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let config = toml::to_string_pretty(&self.config)?;
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fs::write(config_path, config)?;
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}
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Ok(())
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}
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}
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#[derive(Error, Debug)]
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pub enum BotError {
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/// Sync token couldn't be found.
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#[error("the sync token could not be retrieved")]
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SyncTokenRequired,
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}
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/// Run the matrix dice bot until program terminated, or a panic occurs.
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/// Originally adapted from the matrix-rust-sdk command bot example.
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pub async fn run_bot(config: MatrixConfig) -> Result<(), Box<dyn std::error::Error>> {
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let homeserver_url = config.home_server;
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let username = config.username;
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let password = config.password;
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let mut cache_dir = dirs::cache_dir().expect("no cache directory found");
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cache_dir.push("matrix-dicebot");
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//If the local json store has not been created yet, we need to do a single initial sync.
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//It stores data under username's localpart.
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let should_sync = {
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let mut cache = cache_dir.clone();
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cache.push(username.clone());
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!cache.exists()
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};
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let store = JsonStore::open(&cache_dir)?;
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let client_config = ClientConfig::new().state_store(Box::new(store));
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let homeserver_url = Url::parse(&homeserver_url).expect("Couldn't parse the homeserver URL");
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let mut client = Client::new_with_config(homeserver_url, client_config).unwrap();
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client
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.login(&username, &password, None, Some("matrix dice bot"))
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.await?;
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println!("Logged in as {}", username);
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if should_sync {
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println!("Performing initial sync");
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client.sync(SyncSettings::default()).await?;
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}
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//Attach event handler.
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client
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.add_event_emitter(Box::new(DiceBot::new(client.clone())))
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.await;
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let token = client
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.sync_token()
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.await
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.ok_or(BotError::SyncTokenRequired)?;
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let settings = SyncSettings::default().token(token);
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//this keeps state from the server streaming in to the dice bot via the EventEmitter trait
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println!("Listening for commands");
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client.sync_forever(settings, |_| async {}).await;
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Ok(())
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}
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|
|
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@ -2,6 +2,5 @@ pub mod bot;
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pub mod cofd;
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pub mod commands;
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pub mod dice;
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pub mod matrix;
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mod parser;
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pub mod roll;
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|
|
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@ -1,81 +0,0 @@
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use serde::{self, Deserialize, Serialize};
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use std::collections::HashMap;
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#[derive(Serialize, Deserialize, Debug)]
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#[serde(tag = "msgtype")]
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#[serde(rename = "m.notice")]
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pub struct NoticeMessage {
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pub body: String,
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#[serde(default)]
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pub format: Option<String>,
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#[serde(default)]
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pub formatted_body: Option<String>,
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}
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#[derive(Serialize, Deserialize, Debug)]
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#[serde(tag = "msgtype")]
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#[serde(rename = "m.text")]
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pub struct TextMessage {
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body: String,
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#[serde(default)]
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format: Option<String>,
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#[serde(default)]
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formatted_body: Option<String>,
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}
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impl TextMessage {
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pub fn body(&self) -> &str {
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&self.body
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}
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}
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// Need untagged because redactions are blank
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#[derive(Serialize, Deserialize, Debug)]
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#[serde(untagged)]
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pub enum MessageContent {
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Text(TextMessage),
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Other(serde_json::Value),
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}
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#[derive(Serialize, Deserialize, Debug)]
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pub struct RoomEvent {
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pub content: MessageContent,
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pub event_id: String,
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pub sender: String,
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}
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#[derive(Serialize, Deserialize, Debug)]
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#[serde(tag = "type")]
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pub enum Event {
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#[serde(rename = "m.room.message")]
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Room(RoomEvent),
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#[serde(other)]
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Other,
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}
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#[derive(Serialize, Deserialize, Debug)]
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pub struct Timeline {
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pub events: Vec<Event>,
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}
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#[derive(Serialize, Deserialize, Debug)]
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pub struct Room {
|
||||
pub timeline: Timeline,
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug)]
|
||||
pub struct Rooms {
|
||||
pub invite: HashMap<String, serde_json::Value>,
|
||||
pub join: HashMap<String, Room>,
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug)]
|
||||
pub struct SyncCommand {
|
||||
pub next_batch: String,
|
||||
pub rooms: Rooms,
|
||||
}
|
Loading…
Reference in New Issue