Update variables on advancement rolls.
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@ -1,7 +1,7 @@
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use crate::context::Context;
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use crate::dice::calculate_single_die_amount;
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use crate::error::{BotError, DiceRollingError};
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use crate::parser::Amount;
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use crate::parser::{Amount, Element};
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use crate::{context::Context, db::variables::UserAndRoom};
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use crate::{dice::calculate_single_die_amount, parser::DiceParsingError};
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use std::convert::TryFrom;
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use std::fmt;
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@ -251,10 +251,25 @@ impl fmt::Display for RolledAdvancement {
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}
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}
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/// This is a trait so we can inject controlled dice rolls in unit
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/// tests.
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trait DieRoller {
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fn roll(&mut self) -> u32;
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}
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/// Macro to determine if an Amount is a variable.
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macro_rules! is_variable {
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($existing_skill:ident) => {
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matches!(
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$existing_skill,
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Amount {
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element: Element::Variable(_),
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..
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}
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);
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};
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}
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///A version of DieRoller that uses a rand::Rng to roll numbers.
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struct RngDieRoller<R: rand::Rng>(R);
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@ -356,11 +371,25 @@ pub async fn regular_roll(
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})
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}
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fn update_skill(ctx: &Context, variable: &str, value: u32) -> Result<(), BotError> {
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use std::convert::TryInto;
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let value: i32 = value.try_into()?;
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let key = UserAndRoom(ctx.username, ctx.room_id().as_str());
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ctx.db.variables.set_user_variable(&key, variable, value)?;
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Ok(())
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}
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fn extract_variable(amount: &Amount) -> Result<&str, DiceParsingError> {
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match amount.element {
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Element::Variable(ref varname) => Ok(&varname[..]),
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_ => Err(DiceParsingError::WrongElementType),
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}
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}
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pub async fn advancement_roll(
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roll_with_ctx: &AdvancementRollWithContext<'_>,
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) -> Result<ExecutedAdvancementRoll, BotError> {
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let target =
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calculate_single_die_amount(&roll_with_ctx.0.existing_skill, roll_with_ctx.1).await?;
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let existing_skill = &roll_with_ctx.0.existing_skill;
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let target = calculate_single_die_amount(existing_skill, roll_with_ctx.1).await?;
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let target = u32::try_from(target).map_err(|_| DiceRollingError::InvalidAmount)?;
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@ -370,6 +399,12 @@ pub async fn advancement_roll(
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let mut roller = RngDieRoller(rand::thread_rng());
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let roll = roll_advancement_dice(target, &mut roller);
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if roll.successful && is_variable!(existing_skill) {
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let variable_name: &str = extract_variable(existing_skill)?;
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update_skill(roll_with_ctx.1, variable_name, roll.new_skill_amount())?;
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}
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Ok(ExecutedAdvancementRoll { target, roll })
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}
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@ -415,6 +450,30 @@ mod tests {
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}
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}
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#[test]
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fn extract_variable_gets_variable_name() {
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let amount = Amount {
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operator: Operator::Plus,
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element: Element::Variable("abc".to_string()),
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};
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let result = extract_variable(&amount);
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assert!(result.is_ok());
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assert_eq!(result.unwrap(), "abc");
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}
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#[test]
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fn extract_variable_fails_on_number() {
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let result = extract_variable(&Amount {
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operator: Operator::Plus,
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element: Element::Number(1),
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});
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assert!(result.is_err());
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assert!(matches!(result, Err(DiceParsingError::WrongElementType)));
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}
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#[tokio::test]
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async fn regular_roll_rejects_negative_numbers() {
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let roll = DiceRoll {
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@ -500,6 +559,26 @@ mod tests {
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));
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}
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#[test]
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fn is_variable_macro_succeds_on_variable() {
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let amount = Amount {
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operator: Operator::Plus,
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element: Element::Variable("abc".to_string()),
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};
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assert_eq!(is_variable!(amount), true);
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}
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#[test]
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fn is_variable_macro_fails_on_number() {
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let amount = Amount {
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operator: Operator::Plus,
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element: Element::Number(1),
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};
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assert_eq!(is_variable!(amount), false);
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}
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#[test]
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fn regular_roll_succeeds_when_below_target() {
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//Roll 30, succeeding.
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@ -75,6 +75,9 @@ pub enum BotError {
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#[error("too many commands or message was too large")]
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MessageTooLarge,
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#[error("could not convert to proper integer type")]
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TryFromIntError(#[from] std::num::TryFromIntError),
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}
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#[derive(Error, Debug)]
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@ -21,6 +21,9 @@ pub enum DiceParsingError {
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#[error("number parsing error (too large?)")]
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ConversionError,
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#[error("unexpected element in expression")]
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WrongElementType,
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}
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impl From<std::num::ParseIntError> for DiceParsingError {
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