Remove room state mgmt; let matrix SDK do it on-demand instead.
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@ -7,15 +7,14 @@ use super::DiceBot;
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use crate::db::sqlite::Database;
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use crate::db::Rooms;
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use crate::error::BotError;
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use crate::logic::record_room_information;
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use async_trait::async_trait;
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use log::{debug, error, info, warn};
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use matrix_sdk::{
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self,
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events::{
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room::member::{MemberEventContent, MembershipChange},
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room::member::MemberEventContent,
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room::message::{MessageEventContent, MessageType, TextMessageEventContent},
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StrippedStateEvent, SyncMessageEvent, SyncStateEvent,
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StrippedStateEvent, SyncMessageEvent,
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},
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room::Room,
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EventHandler,
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@ -111,73 +110,6 @@ async fn should_process_event(db: &Database, room_id: &str, event_id: &str) -> b
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/// Originally adapted from the matrix-rust-sdk examples.
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#[async_trait]
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impl EventHandler for DiceBot {
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async fn on_room_member(&self, room: Room, event: &SyncStateEvent<MemberEventContent>) {
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//let room = Common::new(self.client.clone(), room);
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let (room_id, room_display_name) = match room.display_name().await {
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Ok(display_name) => (room.room_id(), display_name),
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_ => return,
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};
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let room_id_str = room_id.as_str();
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let username = &event.state_key;
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if !should_process_event(&self.db, room_id_str, event.event_id.as_str()).await {
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return;
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}
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let event_affects_us = if let Some(our_user_id) = self.client.user_id().await {
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event.state_key == our_user_id
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} else {
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false
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};
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// user_joing is true if a user is joining this room, and
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// false if they have left for some reason. This user may be
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// us, or another user in the room.
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use MembershipChange::*;
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let user_joining = match event.membership_change() {
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Joined => true,
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Banned | Left | Kicked | KickedAndBanned => false,
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_ => return,
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};
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let result = if event_affects_us && !user_joining {
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info!("Clearing all information for room ID {}", room_id);
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self.db.clear_info(room_id_str).await.map_err(|e| e.into())
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} else if event_affects_us && user_joining {
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info!("Joined room {}; recording room information", room_id);
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record_room_information(
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&self.client,
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&self.db,
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&room_id,
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&room_display_name,
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&event.state_key,
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)
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.await
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} else if !event_affects_us && user_joining {
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info!("Adding user {} to room ID {}", username, room_id);
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self.db
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.add_user_to_room(username, room_id_str)
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.await
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.map_err(|e| e.into())
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} else if !event_affects_us && !user_joining {
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info!("Removing user {} from room ID {}", username, room_id);
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self.db
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.remove_user_from_room(username, room_id_str)
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.await
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.map_err(|e| e.into())
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} else {
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debug!("Ignoring a room member event: {:#?}", event);
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Ok(())
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};
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if let Err(e) = result {
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error!("Could not update room information: {}", e.to_string());
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} else {
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debug!("Successfully processed room member update.");
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}
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}
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async fn on_stripped_state_member(
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&self,
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room: Room,
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@ -2,40 +2,9 @@ use super::{Command, Execution, ExecutionResult};
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use crate::context::Context;
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use crate::db::Users;
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use crate::error::BotError::{AccountDoesNotExist, AuthenticationError, PasswordCreationError};
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use crate::logic::{hash_password, record_room_information};
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use crate::logic::hash_password;
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use crate::models::User;
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use async_trait::async_trait;
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use matrix_sdk::identifiers::UserId;
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pub struct ResyncCommand;
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#[async_trait]
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impl Command for ResyncCommand {
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fn name(&self) -> &'static str {
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"resync room information"
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}
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fn is_secure(&self) -> bool {
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false
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}
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async fn execute(&self, ctx: &Context<'_>) -> ExecutionResult {
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let our_username: Option<UserId> = ctx.matrix_client.user_id().await;
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let our_username: &str = our_username.as_ref().map_or("", UserId::as_str);
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record_room_information(
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ctx.matrix_client,
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&ctx.db,
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ctx.room_id(),
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&ctx.room.display_name,
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our_username,
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)
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.await?;
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let message = "Room information resynced.".to_string();
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Execution::success(message)
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}
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}
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pub struct RegisterCommand(pub String);
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@ -9,7 +9,7 @@ use crate::commands::{
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basic_rolling::RollCommand,
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cofd::PoolRollCommand,
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cthulhu::{CthAdvanceRoll, CthRoll},
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management::{CheckCommand, RegisterCommand, ResyncCommand, UnregisterCommand},
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management::{CheckCommand, RegisterCommand, UnregisterCommand},
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misc::HelpCommand,
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variables::{
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DeleteVariableCommand, GetAllVariablesCommand, GetVariableCommand, SetVariableCommand,
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@ -96,10 +96,6 @@ fn get_all_variables() -> Result<Box<dyn Command>, BotError> {
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Ok(Box::new(GetAllVariablesCommand))
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}
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fn parse_resync() -> Result<Box<dyn Command>, BotError> {
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Ok(Box::new(ResyncCommand))
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}
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fn help(topic: &str) -> Result<Box<dyn Command>, BotError> {
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let topic = parse_help_topic(topic);
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Ok(Box::new(HelpCommand(topic)))
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@ -146,7 +142,6 @@ pub fn parse_command(input: &str) -> Result<Box<dyn Command>, BotError> {
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"get" => parse_get_variable_command(&cmd_input),
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"set" => parse_set_variable_command(&cmd_input),
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"del" => parse_delete_variable_command(&cmd_input),
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"resync" => parse_resync(),
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"r" | "roll" => parse_roll(&cmd_input),
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"rp" | "pool" => parse_pool_roll(&cmd_input),
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"cthroll" => parse_cth_roll(&cmd_input),
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47
src/logic.rs
47
src/logic.rs
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@ -1,57 +1,12 @@
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use crate::context::Context;
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use crate::db::{Rooms, Variables};
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use crate::db::Variables;
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use crate::error::{BotError, DiceRollingError};
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use crate::matrix;
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use crate::models::RoomInfo;
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use crate::parser::dice::{Amount, Element};
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use argon2::{self, Config, Error as ArgonError};
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use futures::stream::{self, StreamExt, TryStreamExt};
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use matrix_sdk::{self, identifiers::RoomId, Client};
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use rand::Rng;
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use std::slice;
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/// Record the information about a room, including users in it.
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pub async fn record_room_information(
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client: &Client,
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db: &crate::db::sqlite::Database,
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room_id: &RoomId,
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room_display_name: &str,
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our_username: &str,
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) -> Result<(), BotError> {
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//Clear out any old room info first.
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db.clear_info(room_id.as_str()).await?;
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let room_id_str = room_id.as_str();
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let usernames = matrix::get_users_in_room(&client, &room_id).await?;
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let info = RoomInfo {
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room_id: room_id_str.to_owned(),
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room_name: room_display_name.to_owned(),
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};
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// TODO this and the username adding should be one whole
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// transaction in the db.
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db.insert_room_info(&info).await?;
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let filtered_usernames = usernames
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.into_iter()
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.filter(|username| username != our_username);
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// Async collect into vec of results, then use into_iter of result
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// to go to from Result<Vec<()>> to just Result<()>. Easier than
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// attempting to async-collect our way to a single Result<()>.
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stream::iter(filtered_usernames)
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.then(|username| async move {
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db.add_user_to_room(&username, &room_id_str)
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.await
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.map_err(|e| e.into())
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})
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.collect::<Vec<Result<(), BotError>>>()
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.await
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.into_iter()
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.collect()
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}
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/// Calculate the amount of dice to roll by consulting the database
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/// and replacing variables with corresponding the amount. Errors out
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/// if it cannot find a variable defined, or if the database errors.
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@ -1,5 +1,6 @@
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use futures::stream::{self, StreamExt, TryStreamExt};
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use log::error;
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use matrix_sdk::events::room::message::NoticeMessageEventContent;
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use matrix_sdk::{events::room::message::NoticeMessageEventContent, room::Joined, StoreError};
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use matrix_sdk::{
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events::room::message::{InReplyTo, Relation},
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events::room::message::{MessageEventContent, MessageType},
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@ -7,7 +8,7 @@ use matrix_sdk::{
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identifiers::EventId,
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Error as MatrixError,
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};
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use matrix_sdk::{identifiers::RoomId, Client};
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use matrix_sdk::{identifiers::RoomId, identifiers::UserId, Client};
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/// Extracts more detailed error messages out of a matrix SDK error.
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fn extract_error_message(error: MatrixError) -> String {
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@ -36,6 +37,30 @@ pub async fn get_users_in_room(
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}
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}
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pub async fn get_rooms_for_user(
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client: &Client,
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user: &UserId,
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) -> Result<Vec<Joined>, MatrixError> {
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// Carries errors through, in case we cannot load joined user IDs
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// from the room for some reason.
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let user_is_in_room = |room: Joined| async move {
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match room.joined_user_ids().await {
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Ok(users) => match users.contains(user) {
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true => Some(Ok(room)),
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false => None,
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},
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Err(e) => Some(Err(e)),
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}
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};
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let rooms_for_user: Vec<Joined> = stream::iter(client.joined_rooms())
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.filter_map(user_is_in_room)
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.try_collect()
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.await?;
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Ok(rooms_for_user)
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}
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pub async fn send_message(
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client: &Client,
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room_id: &RoomId,
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