Cthulhu dice only take one amount now
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ec66bfa3d6
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d67328ac6b
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@ -1,5 +1,5 @@
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use crate::context::Context;
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use crate::dice::calculate_dice_amount;
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use crate::dice::calculate_single_die_amount;
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use crate::error::{BotError, DiceRollingError};
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use crate::parser::Amount;
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use std::convert::TryFrom;
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@ -8,7 +8,7 @@ use std::fmt;
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/// A planned dice roll.
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#[derive(Clone, Debug, PartialEq)]
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pub struct DiceRoll {
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pub amounts: Vec<Amount>,
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pub amount: Amount,
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pub modifier: DiceRollModifier,
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}
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@ -188,7 +188,7 @@ impl fmt::Display for RolledDice {
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pub struct AdvancementRoll {
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/// The amount (0 to 100) of the existing skill. We must beat this
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/// target number to advance the skill, or roll above a 95.
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pub existing_skill: Vec<Amount>,
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pub existing_skill: Amount,
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}
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impl fmt::Display for AdvancementRoll {
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@ -343,14 +343,14 @@ fn roll_advancement_dice<R: DieRoller>(target: u32, roller: &mut R) -> RolledAdv
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pub async fn regular_roll(
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roll_with_ctx: &DiceRollWithContext<'_>,
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) -> Result<ExecutedDiceRoll, BotError> {
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let target = calculate_dice_amount(&roll_with_ctx.0.amounts, roll_with_ctx.1).await?;
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let target = calculate_single_die_amount(&roll_with_ctx.0.amount, roll_with_ctx.1).await?;
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let target = u32::try_from(target).map_err(|_| DiceRollingError::InvalidAmount)?;
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let mut roller = RngDieRoller(rand::thread_rng());
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let rolled_dice = roll_regular_dice(&roll_with_ctx.0.modifier, target, &mut roller);
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Ok(ExecutedDiceRoll {
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target: target,
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target,
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modifier: roll_with_ctx.0.modifier,
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roll: rolled_dice,
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})
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@ -359,7 +359,9 @@ pub async fn regular_roll(
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pub async fn advancement_roll(
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roll_with_ctx: &AdvancementRollWithContext<'_>,
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) -> Result<ExecutedAdvancementRoll, BotError> {
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let target = calculate_dice_amount(&roll_with_ctx.0.existing_skill, roll_with_ctx.1).await?;
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let target =
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calculate_single_die_amount(&roll_with_ctx.0.existing_skill, roll_with_ctx.1).await?;
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let target = u32::try_from(target).map_err(|_| DiceRollingError::InvalidAmount)?;
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if target > 100 {
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@ -416,10 +418,10 @@ mod tests {
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#[tokio::test]
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async fn regular_roll_rejects_negative_numbers() {
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let roll = DiceRoll {
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amounts: vec![Amount {
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amount: Amount {
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operator: Operator::Plus,
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element: Element::Number(-10),
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}],
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},
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modifier: DiceRollModifier::Normal,
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};
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@ -445,10 +447,10 @@ mod tests {
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#[tokio::test]
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async fn advancement_roll_rejects_negative_numbers() {
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let roll = AdvancementRoll {
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existing_skill: vec![Amount {
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existing_skill: Amount {
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operator: Operator::Plus,
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element: Element::Number(-10),
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}],
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},
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};
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let db = Database::new_temp().unwrap();
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@ -473,10 +475,10 @@ mod tests {
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#[tokio::test]
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async fn advancement_roll_rejects_big_numbers() {
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let roll = AdvancementRoll {
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existing_skill: vec![Amount {
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existing_skill: Amount {
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operator: Operator::Plus,
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element: Element::Number(3000),
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}],
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},
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};
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let db = Database::new_temp().unwrap();
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@ -20,7 +20,6 @@ fn parse_modifier(input: &str) -> Result<DiceRollModifier, DiceParsingError> {
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//Make diceroll take a vec of Amounts
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//Split based on :, send first part to parse_modifier.
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//Send second part to parse_amounts
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pub fn parse_regular_roll(input: &str) -> Result<DiceRoll, DiceParsingError> {
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let input: Vec<&str> = input.trim().split(":").collect();
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@ -31,14 +30,13 @@ pub fn parse_regular_roll(input: &str) -> Result<DiceRoll, DiceParsingError> {
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}?;
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let modifier = parse_modifier(modifiers_str)?;
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let amounts = crate::parser::parse_amounts(amounts_str)?;
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Ok(DiceRoll { modifier, amounts })
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let amount = crate::parser::parse_single_amount(amounts_str)?;
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Ok(DiceRoll { modifier, amount })
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}
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pub fn parse_advancement_roll(input: &str) -> Result<AdvancementRoll, DiceParsingError> {
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let input = input.trim();
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let amounts = crate::parser::parse_amounts(input)?;
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let amounts = crate::parser::parse_single_amount(input)?;
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Ok(AdvancementRoll {
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existing_skill: amounts,
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@ -57,26 +55,32 @@ mod tests {
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assert!(result.is_ok());
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assert_eq!(
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DiceRoll {
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amounts: vec![Amount {
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amount: Amount {
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operator: Operator::Plus,
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element: Element::Number(60)
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}],
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},
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modifier: DiceRollModifier::Normal
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},
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result.unwrap()
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);
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}
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#[test]
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fn regular_roll_rejects_complex_expressions() {
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let result = parse_regular_roll("3 + abc + bob - 4");
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assert!(result.is_err());
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}
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#[test]
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fn regular_roll_accepts_two_bonus() {
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let result = parse_regular_roll("bb:60");
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assert!(result.is_ok());
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assert_eq!(
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DiceRoll {
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amounts: vec![Amount {
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amount: Amount {
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operator: Operator::Plus,
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element: Element::Number(60)
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}],
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},
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modifier: DiceRollModifier::TwoBonus
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},
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result.unwrap()
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@ -89,10 +93,10 @@ mod tests {
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assert!(result.is_ok());
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assert_eq!(
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DiceRoll {
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amounts: vec![Amount {
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amount: Amount {
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operator: Operator::Plus,
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element: Element::Number(60)
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}],
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},
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modifier: DiceRollModifier::OneBonus
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},
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result.unwrap()
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@ -105,10 +109,10 @@ mod tests {
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assert!(result.is_ok());
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assert_eq!(
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DiceRoll {
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amounts: vec![Amount {
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amount: Amount {
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operator: Operator::Plus,
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element: Element::Number(60)
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}],
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},
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modifier: DiceRollModifier::TwoPenalty
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},
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result.unwrap()
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@ -121,10 +125,10 @@ mod tests {
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assert!(result.is_ok());
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assert_eq!(
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DiceRoll {
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amounts: vec![Amount {
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amount: Amount {
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operator: Operator::Plus,
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element: Element::Number(60)
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}],
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},
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modifier: DiceRollModifier::OnePenalty
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},
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result.unwrap()
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@ -132,7 +136,7 @@ mod tests {
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}
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#[test]
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fn regular_roll_accepts_whitespacen() {
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fn regular_roll_accepts_whitespace() {
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assert!(parse_regular_roll("60 ").is_ok());
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assert!(parse_regular_roll(" 60").is_ok());
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assert!(parse_regular_roll(" 60 ").is_ok());
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@ -167,10 +171,10 @@ mod tests {
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assert!(result.is_ok());
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assert_eq!(
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AdvancementRoll {
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existing_skill: vec![Amount {
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existing_skill: Amount {
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operator: Operator::Plus,
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element: Element::Number(60)
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}]
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}
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},
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result.unwrap()
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);
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@ -187,41 +191,18 @@ mod tests {
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assert!(result.is_ok());
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assert_eq!(
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AdvancementRoll {
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existing_skill: vec![Amount {
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existing_skill: Amount {
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operator: Operator::Plus,
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element: Element::Variable(String::from("abc"))
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}]
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}
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},
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result.unwrap()
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);
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}
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#[test]
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fn advancement_roll_allows_complex_expressions() {
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fn advancement_roll_rejects_complex_expressions() {
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let result = parse_advancement_roll("3 + abc + bob - 4");
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assert!(result.is_ok());
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assert_eq!(
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AdvancementRoll {
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existing_skill: vec![
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Amount {
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operator: Operator::Plus,
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element: Element::Number(3)
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},
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Amount {
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operator: Operator::Plus,
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element: Element::Variable(String::from("abc"))
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},
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Amount {
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operator: Operator::Plus,
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element: Element::Variable(String::from("bob"))
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},
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Amount {
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operator: Operator::Minus,
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element: Element::Number(4)
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}
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]
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},
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result.unwrap()
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);
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assert!(result.is_err());
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}
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}
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11
src/dice.rs
11
src/dice.rs
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use crate::parser::Amount;
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use crate::parser::Element as NewElement;
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use futures::stream::{self, StreamExt, TryStreamExt};
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use std::slice;
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/// Calculate the amount of dice to roll by consulting the database
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/// and replacing variables with corresponding the amount. Errors out
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/// if it cannot find a variable defined, or if the database errors.
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pub async fn calculate_single_die_amount(
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amount: &Amount,
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ctx: &Context<'_>,
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) -> Result<i32, BotError> {
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calculate_dice_amount(slice::from_ref(amount), ctx).await
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}
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/// Calculate the amount of dice to roll by consulting the database
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/// and replacing variables with corresponding amounts. Errors out if
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@ -33,7 +33,7 @@ type ParseResult<T> = Result<T, DiceParsingError>;
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/// A parsed operator for a number. Whether to add or remove it from
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/// the total amount of dice rolled.
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#[derive(Debug, PartialEq, Eq, Clone)]
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#[derive(Debug, PartialEq, Eq, Clone, Copy)]
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pub enum Operator {
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Plus,
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Minus,
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