Move state to separate file. Fix double rendering problem.
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aeef9533ea
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ddb8eae185
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@ -1,12 +1,15 @@
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use rooms::RoomList;
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use rooms::RoomList;
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use rooms::YewduxRoomList;
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use wasm_bindgen::prelude::*;
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use wasm_bindgen::prelude::*;
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use yew::prelude::*;
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use yew::prelude::*;
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use yew_router::prelude::*;
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use yew_router::prelude::*;
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use yewdux::prelude::*;
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pub mod api;
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pub mod api;
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pub mod error;
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pub mod error;
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pub mod grpc;
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pub mod grpc;
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pub mod rooms;
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pub mod rooms;
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pub mod state;
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#[derive(Routable, PartialEq, Clone, Debug)]
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#[derive(Routable, PartialEq, Clone, Debug)]
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pub enum AppRoute {
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pub enum AppRoute {
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@ -112,6 +115,5 @@ impl Component for App {
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#[wasm_bindgen(start)]
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#[wasm_bindgen(start)]
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pub fn run_app() {
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pub fn run_app() {
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//App::<EncryptedImage>::new().mount_with_props(body, props);
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yew::start_app::<App>();
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yew::start_app::<App>();
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}
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}
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@ -1,50 +1,17 @@
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use crate::api;
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use crate::api;
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use crate::error::UiError;
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use crate::error::UiError;
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use crate::state::{Action, Room, WebUiDispatcher};
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use std::sync::Arc;
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use std::sync::Arc;
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use wasm_bindgen_futures::spawn_local;
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use wasm_bindgen_futures::spawn_local;
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use web_sys::console;
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use web_sys::console;
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use yew::prelude::*;
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use yew::prelude::*;
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use yewdux::dispatch::Dispatcher;
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use yewdux::prelude::*;
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use yewdux::prelude::*;
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use yewtil::NeqAssign;
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use yewtil::NeqAssign;
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#[derive(Clone)]
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pub(crate) struct Room {
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room_id: String,
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display_name: String,
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}
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#[derive(Default, Clone)]
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pub(crate) struct RoomListState {
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rooms: Vec<Room>,
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}
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pub(crate) enum Action {
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AddRoom(Room),
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}
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impl Reducer for RoomListState {
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type Action = Action;
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fn new() -> Self {
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Self { rooms: vec![] }
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}
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fn reduce(&mut self, action: Self::Action) -> bool {
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match action {
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Action::AddRoom(room) => {
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self.rooms.push(room.clone());
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true
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}
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}
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}
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}
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type RoomListDispatch = DispatchProps<ReducerStore<RoomListState>>;
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//Oaths list
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#[doc(hidden)]
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#[doc(hidden)]
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pub(crate) struct YewduxRoomList {
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pub(crate) struct YewduxRoomList {
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dispatch: RoomListDispatch,
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dispatch: WebUiDispatcher,
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link: ComponentLink<YewduxRoomList>,
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link: ComponentLink<YewduxRoomList>,
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}
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}
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@ -52,14 +19,13 @@ pub(crate) type RoomList = WithDispatch<YewduxRoomList>;
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fn view_room(room: &Room) -> Html {
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fn view_room(room: &Room) -> Html {
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html! {
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html! {
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<div>
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<li>
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<div>{room.room_id.clone()}</div>
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{&room.display_name} {" ("}{&room.room_id}{")"}
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<div>{room.display_name.clone()}</div>
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</li>
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</div>
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}
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}
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}
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}
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async fn load_rooms(dispatch: &RoomListDispatch) -> Result<(), UiError> {
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async fn load_rooms(dispatch: &WebUiDispatcher) -> Result<(), UiError> {
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let rooms = api::dicebot::rooms_for_user("@projectmoon:agnos.is").await?;
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let rooms = api::dicebot::rooms_for_user("@projectmoon:agnos.is").await?;
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for room in rooms {
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for room in rooms {
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@ -74,7 +40,7 @@ async fn load_rooms(dispatch: &RoomListDispatch) -> Result<(), UiError> {
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impl Component for YewduxRoomList {
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impl Component for YewduxRoomList {
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type Message = ();
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type Message = ();
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type Properties = RoomListDispatch;
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type Properties = WebUiDispatcher;
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fn create(dispatch: Self::Properties, link: ComponentLink<Self>) -> Self {
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fn create(dispatch: Self::Properties, link: ComponentLink<Self>) -> Self {
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Self { dispatch, link }
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Self { dispatch, link }
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@ -88,11 +54,9 @@ impl Component for YewduxRoomList {
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self.dispatch.neq_assign(dispatch)
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self.dispatch.neq_assign(dispatch)
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}
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}
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fn view(&self) -> Html {
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fn rendered(&mut self, first_render: bool) {
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let dispatch = Arc::new(self.dispatch.clone());
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if first_render {
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let dispatch = Arc::new(self.dispatch.clone());
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let the_future = self.link.callback(move |_| {
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let dispatch = dispatch.clone();
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spawn_local(async move {
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spawn_local(async move {
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//TODO make macro to report errors in some common way:
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//TODO make macro to report errors in some common way:
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@ -102,15 +66,19 @@ impl Component for YewduxRoomList {
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_ => (),
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_ => (),
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}
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}
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});
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});
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});
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}
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}
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fn view(&self) -> Html {
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let the_future = self.link.callback(move |_| {});
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html! {
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html! {
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<div>
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<div>
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<button onclick=the_future>{ "Add Room" }</button>
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<button onclick=the_future>{ "Add Room" }</button>
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<ul>
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<ul>
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{
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{
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for self.dispatch.state().rooms.iter().map(|oath| {
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for self.dispatch.state().rooms.iter().map(|room| {
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view_room(oath)
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view_room(room)
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})
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})
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}
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}
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</ul>
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</ul>
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@ -0,0 +1,35 @@
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use yewdux::prelude::*;
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#[derive(Clone)]
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pub(crate) struct Room {
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pub room_id: String,
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pub display_name: String,
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}
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#[derive(Default, Clone)]
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pub(crate) struct WebUiState {
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pub rooms: Vec<Room>,
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}
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pub(crate) enum Action {
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AddRoom(Room),
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}
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impl Reducer for WebUiState {
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type Action = Action;
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fn new() -> Self {
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Self { rooms: vec![] }
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}
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fn reduce(&mut self, action: Self::Action) -> bool {
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match action {
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Action::AddRoom(room) => {
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self.rooms.push(room.clone());
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true
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}
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}
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}
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}
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pub(crate) type WebUiDispatcher = DispatchProps<ReducerStore<WebUiState>>;
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@ -1,7 +1,4 @@
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//The wasm application is compiled as javascript into the /pkg
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//The wasm application is compiled as javascript into the /pkg
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//directory. Webpack then replaces this import with what is actually
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//directory. Webpack then replaces this import with what is actually
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//needed.
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//needed.
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import("./pkg").then(runic => {
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import("./pkg");
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console.log('module is: ', runic);
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runic.run_app();
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});
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