Wire up regular cthulhu roll commmand (not yet parsed).
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7a302c4489
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@ -5,6 +5,7 @@ use thiserror::Error;
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pub mod basic_rolling;
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pub mod cofd;
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pub mod cthulhu;
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pub mod misc;
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pub mod parser;
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pub mod variables;
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@ -0,0 +1,27 @@
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use super::{Command, Execution};
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use crate::context::Context;
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use crate::cthulhu::dice::{AdvancementRoll, DiceRoll};
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use async_trait::async_trait;
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pub struct CthRoll(pub DiceRoll);
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#[async_trait]
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impl Command for CthRoll {
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fn name(&self) -> &'static str {
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"roll percentile pool"
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}
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async fn execute(&self, ctx: &Context) -> Execution {
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//TODO this will be converted to a result when supporting variables.
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let roll = self.0.roll();
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let plain = format!("Roll: {}\nResult: {}", self.0, roll);
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let html = format!(
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"<p><strong>Roll:</strong> {}</p><p><strong>Result</strong>: {}</p>",
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self.0, roll
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);
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Execution { plain, html }
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}
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}
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pub struct CthAdvanceRoll(pub AdvancementRoll);
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@ -2,12 +2,14 @@ use crate::cofd::parser::{create_chance_die, parse_dice_pool};
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use crate::commands::{
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basic_rolling::RollCommand,
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cofd::PoolRollCommand,
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cthulhu::CthRoll,
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misc::HelpCommand,
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variables::{
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DeleteVariableCommand, GetAllVariablesCommand, GetVariableCommand, SetVariableCommand,
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},
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Command,
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};
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use crate::cthulhu::dice::{DiceRoll, DiceRollModifier};
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use crate::dice::parser::parse_element_expression;
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use crate::error::BotError;
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use crate::help::parse_help_topic;
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@ -47,6 +49,14 @@ fn parse_pool_roll(input: &str) -> Result<Box<dyn Command>, BotError> {
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Ok(Box::new(PoolRollCommand(pool)))
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}
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fn parse_cth_roll(input: &str) -> Result<Box<dyn Command>, BotError> {
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let roll = DiceRoll {
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target: 50,
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modifier: DiceRollModifier::Normal,
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};
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Ok(Box::new(CthRoll(roll)))
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}
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fn chance_die() -> Result<Box<dyn Command>, BotError> {
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let pool = create_chance_die()?;
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Ok(Box::new(PoolRollCommand(pool)))
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@ -104,6 +114,7 @@ pub fn parse_command(input: &str) -> Result<Option<Box<dyn Command>>, BotError>
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"del" => parse_delete_variable_command(&cmd_input).map(|command| Some(command)),
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"r" | "roll" => parse_roll(&cmd_input).map(|command| Some(command)),
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"rp" | "pool" => parse_pool_roll(&cmd_input).map(|command| Some(command)),
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"cthroll" => parse_cth_roll(&cmd_input).map(|command| Some(command)),
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"chance" => chance_die().map(|command| Some(command)),
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"help" => help(&cmd_input).map(|command| Some(command)),
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// No recognized command, ignore this.
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@ -1,10 +1,22 @@
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use std::fmt;
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/// A planned dice roll.
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#[derive(Clone, Copy)]
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pub struct DiceRoll {
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target: u32,
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modifier: DiceRollModifier,
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pub target: u32,
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pub modifier: DiceRollModifier,
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}
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impl fmt::Display for DiceRoll {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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let message = format!("target: {}, modifiers: {}", self.target, self.modifier);
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write!(f, "{}", message)?;
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Ok(())
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}
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}
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/// Potential modifier on the die roll to be made.
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#[derive(Clone, Copy)]
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pub enum DiceRollModifier {
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/// No bonuses or penalties.
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Normal,
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@ -22,8 +34,23 @@ pub enum DiceRollModifier {
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TwoPenalty,
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}
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impl fmt::Display for DiceRollModifier {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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let message = match self {
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Self::Normal => "none",
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Self::OneBonus => "one bonus",
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Self::TwoBonus => "two bonus",
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Self::OnePenalty => "one penalty",
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Self::TwoPenalty => "two penalty",
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};
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write!(f, "{}", message)?;
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Ok(())
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}
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}
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/// The outcome of a die roll, either some kind of success or failure.
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enum RollResult {
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pub enum RollResult {
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/// Basic success. The rolled number was equal to or less than the target number.
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Success,
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@ -47,6 +74,22 @@ enum RollResult {
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Fumble,
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}
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impl fmt::Display for RollResult {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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let message = match self {
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Self::Success => "success!",
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Self::HardSuccess => "hard success!",
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Self::ExtremeSuccess => "extreme success!",
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Self::CriticalSuccess => "critical success!",
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Self::Failure => "failure!",
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Self::Fumble => "fumble!",
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};
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write!(f, "{}", message)?;
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Ok(())
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}
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}
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/// The outcome of a roll.
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pub struct RolledDice {
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/// The d100 result actually rolled.
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@ -64,7 +107,7 @@ impl RolledDice {
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/// Calculate what type of success or failure this roll is.
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/// Consult the RollResult enum for descriptions of what each
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/// result requires.
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fn result(&self) -> RollResult {
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pub fn result(&self) -> RollResult {
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let hard_target = self.target / 2u32;
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let extreme_target = self.target / 5u32;
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if (self.target < 50 && self.num_rolled > 95) || self.num_rolled == 100 {
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@ -83,6 +126,19 @@ impl RolledDice {
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}
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}
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impl fmt::Display for RolledDice {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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let message = format!(
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"{} against {}: {}",
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self.num_rolled,
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self.target,
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self.result()
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);
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write!(f, "{}", message)?;
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Ok(())
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}
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}
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/// A planned advancement roll, where the target number is the
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/// existing skill amount.
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pub struct AdvancementRoll {
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@ -145,6 +201,7 @@ fn roll_percentile_dice<R: DieRoller>(roller: &mut R, unit_roll: u32) -> u32 {
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}
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}
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impl DiceRoll {
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/// Make a roll with a target number and potential modifier. In a
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/// normal roll, only one percentile die is rolled (1d100). With
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/// bonuses or penalties, more dice are rolled, and either the lowest
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@ -153,9 +210,9 @@ fn roll_percentile_dice<R: DieRoller>(roller: &mut R, unit_roll: u32) -> u32 {
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/// rolled separately from the tens place, and then the unit number is
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/// added to each potential roll before picking the lowest/highest
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/// result.
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fn roll(roll: DiceRoll) -> RolledDice {
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pub fn roll(&self) -> RolledDice {
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use DiceRollModifier::*;
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let num_rolls = match roll.modifier {
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let num_rolls = match self.modifier {
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Normal => 1,
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OneBonus | OnePenalty => 2,
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TwoBonus | TwoPenalty => 3,
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@ -168,7 +225,7 @@ fn roll(roll: DiceRoll) -> RolledDice {
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.map(|_| roll_percentile_dice(&mut roller, unit_roll))
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.collect();
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let num_rolled = match roll.modifier {
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let num_rolled = match self.modifier {
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Normal => rolls.first(),
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OneBonus | TwoBonus => rolls.iter().min(),
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OnePenalty | TwoPenalty => rolls.iter().max(),
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@ -176,28 +233,31 @@ fn roll(roll: DiceRoll) -> RolledDice {
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.unwrap();
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RolledDice {
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modifier: roll.modifier,
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modifier: self.modifier,
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num_rolled: *num_rolled,
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target: roll.target,
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target: self.target,
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}
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}
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}
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fn advancement_roll(roll: AdvancementRoll) -> RolledAdvancement {
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impl AdvancementRoll {
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pub fn roll(&self) -> RolledAdvancement {
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let mut roller = RngDieRoller(rand::thread_rng());
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let unit_roll = roller.roll();
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let percentile_roll = roll_percentile_dice(&mut roller, unit_roll);
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if percentile_roll < roll.existing_skill || percentile_roll > 95 {
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if percentile_roll < self.existing_skill || percentile_roll > 95 {
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RolledAdvancement {
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existing_skill: roll.existing_skill,
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existing_skill: self.existing_skill,
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advancement: roller.roll() + 1,
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successful: true,
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}
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} else {
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RolledAdvancement {
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existing_skill: roll.existing_skill,
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existing_skill: self.existing_skill,
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advancement: 0,
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successful: false,
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}
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}
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}
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}
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