Small code cleanup in matrix.rs
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continuous-integration/drone/push Build is passing
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@ -1,40 +1,38 @@
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use log::error;
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use log::error;
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use matrix_sdk::events::{
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room::message::{MessageEventContent::Notice, NoticeMessageEventContent},
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AnyMessageEventContent::RoomMessage,
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};
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use matrix_sdk::Error as MatrixError;
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use matrix_sdk::Error as MatrixError;
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use matrix_sdk::{
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events::{
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room::message::{MessageEventContent::Notice, NoticeMessageEventContent},
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AnyMessageEventContent::RoomMessage,
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},
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RoomMember,
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};
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use matrix_sdk::{identifiers::RoomId, Client};
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use matrix_sdk::{identifiers::RoomId, Client};
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/// Extracts more detailed error messages out of a matrix SDK error.
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/// Extracts more detailed error messages out of a matrix SDK error.
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fn extract_error_message(error: MatrixError) -> String {
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fn extract_error_message(error: MatrixError) -> String {
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use matrix_sdk::{Error::Http, HttpError};
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use matrix_sdk::{Error::Http, HttpError};
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match error {
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if let Http(HttpError::FromHttpResponse(ruma_err)) = error {
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Http(http_err) => match http_err {
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ruma_err.to_string()
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HttpError::FromHttpResponse(ruma_err) => ruma_err.to_string(),
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} else {
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_ => http_err.to_string(),
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error.to_string()
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},
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_ => error.to_string(),
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}
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}
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}
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}
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/// Retrieve a list of users in a given room.
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/// Retrieve a list of users in a given room.
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pub async fn get_users_in_room(client: &Client, room_id: &RoomId) -> Vec<String> {
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pub async fn get_users_in_room(client: &Client, room_id: &RoomId) -> Vec<String> {
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if let Some(joined_room) = client.get_joined_room(room_id) {
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if let Some(joined_room) = client.get_joined_room(room_id) {
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joined_room
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let members: Vec<RoomMember> = joined_room.joined_members().await.ok().unwrap_or_default();
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.joined_members()
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.await
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let to_username = |member: RoomMember| {
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.ok()
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format!(
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.unwrap_or_default()
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"@{}:{}",
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.into_iter()
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member.user_id().localpart(),
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.map(|member| {
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member.user_id().server_name()
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format!(
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)
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"@{}:{}",
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};
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member.user_id().localpart(),
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member.user_id().server_name()
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members.into_iter().map(to_username).collect()
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)
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})
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.collect()
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} else {
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} else {
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vec![]
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vec![]
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}
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}
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