Commit Graph

101 Commits

Author SHA1 Message Date
projectmoon 8e2f34819e Half implemented room state management foundations. 2020-11-08 21:47:01 +00:00
projectmoon a5dde18899 Update to the latest matrix SDK, and fix the Cargo.toml entry.
By using rev instead of branch, we were somehow stuck on a very old
version of the SDK. The dependency has now been switched to branch
instead of rev, and the SDK updates properly to latest master when
carg update is called.
2020-11-08 21:43:18 +00:00
projectmoon 472f02d153 Execute commands even when surrounded by weird whitespace.
continuous-integration/drone/push Build is passing Details
2020-11-05 23:03:22 +00:00
projectmoon 66f9bc6013 Move original dice rolling code into its own 'basic' module.
This gives it parity with the other systems: cofd and cthulhu. More
refactoring and a rewrite later as we trend towards more
system-specific implementations.
2020-11-04 20:46:25 +00:00
projectmoon d2642d1fd3 Less verbose errors from internal dice parsing errors. 2020-11-04 20:33:30 +00:00
projectmoon 39e6eb9b46 Implement support for user variables in CoC dice rolling.
Also comes with reorganization of the dice rolling code to centralize
the variable -> dice amount logic, and changes the way the results of
those rolls are displayed.
2020-11-04 20:33:30 +00:00
projectmoon bf4ce24b79 Better public API for user variables, avoid allocations in Context.
The database API for user variables has changed somewhat again, this
time closer to the proper vision. There are now two separate sled
Trees in the Variables struct, one for user-defined variables, and one
for counts. Keys have been changed to be username-first, then room ID.
The signatures of the functions now also use a strongly-typed struct,
UserAndRoom.

As part of this, the Context object now once again avoids allocating
new strings.

Other random changes included here:
 - Remove tempfile crate in favor of sled temporary db config.
 - Add bincode crate in anticipation of future (de)serializing.
2020-11-03 20:31:29 +00:00
projectmoon a15d3e0bac Fix cthulhu advancement rolls, add remaining dice tests. 2020-11-01 19:29:09 +00:00
projectmoon 7e15379c58 Migrate existing delineators to delimiter 0xfe. 2020-11-01 19:08:54 +00:00
projectmoon 3ccd60c173 Do not respond to or log ignored commands. 2020-11-01 12:20:45 +00:00
projectmoon f4417d4c1a Remove unnecessary Option from parse_command return type. 2020-10-31 21:03:17 +00:00
projectmoon c55926a005 Support modifiers for cthulhu rolls, and add tests. 2020-10-31 20:51:17 +00:00
projectmoon 08b0e58193 Implement parsing of Cthulhu dice, only basic for now.
Does not understand anything besides single numbers at the moment.
2020-10-31 20:51:17 +00:00
projectmoon c290393ddf Centralize common parsing code.
Needed for further development of different systems that rely on these
kind of expressions, and lays groundwork for future changes.
2020-10-31 20:51:17 +00:00
projectmoon e3b819ecb0 Wire up regular cthulhu roll commmand (not yet parsed). 2020-10-31 20:51:17 +00:00
projectmoon 7a302c4489 Extract Ruma error messages from matrix SDK errors. 2020-10-31 20:51:17 +00:00
projectmoon 88db00cc3d Move commands into separate submodules 2020-10-31 20:51:17 +00:00
projectmoon d5034c11dc Basic implementation of CoC dice rolling.
Not hooked up to parser or commands yet.
2020-10-31 20:51:17 +00:00
projectmoon 9f598541fb Remove variable_count keys missed in manual data migration. 2020-10-30 22:44:19 +00:00
projectmoon 5224357f8b Add migration 2: remove old data. 2020-10-30 21:53:22 +00:00
projectmoon 6b21b0aff8 Add string name to migrations 2020-10-30 21:53:22 +00:00
projectmoon 3cec676b2f Clean up migration to make it more readable 2020-10-30 21:53:22 +00:00
projectmoon a53ce85f38 Add db migration support, change variables schema.
This is a bit of a large commit that adds basic database migration
support. It also alters the way user variables are stored in a way
requiring manual migration of existing data. The first automated
migration adds variable count in a new place.
2020-10-30 21:53:22 +00:00
projectmoon 4d9ad42bdd De-asyncify database methods 2020-10-30 21:53:22 +00:00
projectmoon 5410c53513 Split database code into separate modules. 2020-10-30 21:53:22 +00:00
projectmoon 9176e858d5 A bit of database code cleanup. 2020-10-23 20:30:03 +00:00
projectmoon 9f8ef281de Store room user variable count under a room metadata space 2020-10-23 20:30:03 +00:00
projectmoon d482046b9b Actually roll a die when converting to chance die pool. 2020-10-22 23:36:50 +00:00
projectmoon 1a980aa608 Auto-convert dice pools to chance die if below 0. 2020-10-22 23:24:24 +00:00
projectmoon 7f971703e2 Sort variable list when showing all variables.
Fixes #28
2020-10-22 21:24:24 +00:00
projectmoon c10ee5c0f3 Allow negative variables. 2020-10-22 20:47:20 +00:00
projectmoon 0c394d0f79 Get all variables command. 2020-10-22 20:29:37 +00:00
projectmoon 314b0520d9 Support multiple command execution. 2020-10-22 19:54:48 +00:00
projectmoon 2ee8ae2e34 Document the From trait on the DataError type. 2020-10-20 21:10:54 +00:00
projectmoon 114c879c6f Count user variables on a per-room basis. 2020-10-20 21:10:54 +00:00
projectmoon ebfd230f31 Use variables namespace for user variables. 2020-10-18 21:01:52 +00:00
projectmoon 6b7acbe520 Open trees for rooms and variables, but not yet use them. 2020-10-18 21:01:52 +00:00
projectmoon ce82e6ddad Fetch all variables into a map before rolling dice.
Goes from about 30 seconds to do 1 million variable resolutions down
to 18 seconds.
2020-10-18 20:37:02 +00:00
projectmoon d5aae3ebb1 Fully async dice rolling. Also remove more unnecessary stuff. 2020-10-18 20:37:02 +00:00
projectmoon 3c2a37c0f7 Make command execution async. 2020-10-18 20:37:02 +00:00
projectmoon 97d91704a1 Make context owned, in hopes of async 2020-10-18 20:37:02 +00:00
projectmoon 9268314421 Remove actix, move state to RwLock. Update dependencies. 2020-10-18 20:37:02 +00:00
projectmoon 3b70891b0a Reject dice pool expressions over 100 elements. 2020-10-16 22:20:46 +00:00
projectmoon d0a1f59ec7 Better error message when dice pool variable not defined. 2020-10-16 22:20:46 +00:00
projectmoon af2e58351f Resolve variables in dice pools. 2020-10-16 22:20:46 +00:00
projectmoon dc8a74cc35 Update help for new dice pool syntax. 2020-10-16 22:20:46 +00:00
projectmoon 4856360c6a Custom schema violation error for DB value retrieval. 2020-10-16 13:18:27 +00:00
projectmoon 4234263ee4 Localize error enums to modules, better DB error reportng. 2020-10-16 13:18:27 +00:00
projectmoon 6cdc465a2e Add database and storage of user variables.
This commit introduces the Sled embedded key-value store for keeping
track of user variables on a per-room basis. Extensive changes were
made to the command module to separate concerns and also pass the
database "connection" down the line.

 - A new "Context" object was created to hold information and state
   needed for command execution (namely the database).
 - Database is very simple for now, storing only user variables.
   Refactoring later for storing more complicated types.
 - State actor moved into Actors struct, in preparation for either
   more actors, or ripping the whole thing out entirely.
 - Other modules are also more properly separated, notably
   the config module is entirely self-contained.
2020-10-16 13:18:27 +00:00
projectmoon 7e44faf693 Dice pool and command parser rewrite to prepare for user variables.
This commit refactors the parsing and rolling for the dice pool system
to prepare for support of user variables. The nom parser was dropped
in favor of the easier-to-understand combine parser in most parts of
the code.

A breaking change was introduced into the dice pool syntax to allow
for proper expressions and variables. The syntax is now
"modifiers:pool-amount", e.g. "n:gnosis+8". The simple single-number
syntax with no modifiers is also still understood.

Dice pool expressions are translated into a Vec of "Amount" objects,
stored by the DicePool struct. They have an operator (+ or -) and
either a number or variable name. When the dice pool is rolled, this
list of Amonuts are is collapsed into a single number that is rolled,
as it was before the refactor.

The following changes were made to the dice rolling code:
 - Store Vec<Amount> on DicePool instead of single number to roll.
 - New struct RolledDicePool to store result of a dice pool roll.
 - Remove Display trait from DicePool, move it over to RolledDicePool.
 - Separate extra dice pool info into DicePoolModifiers.
 - DicePoolModifiers is shared between DicePool and RolledDicePool.
 - Dice parsing and rolling now return standard Result objects.

This commit does NOT enable support of actually using variables. Any
dice pool roll containing a variable will result in an eror.

The command parser was also rewritten to use combine and rely on the
standard Result pattern.
2020-10-11 21:22:12 +00:00