Keep/Drop Function #92

Manually merged
kg333 merged 12 commits from kg333/tenebrous-dicebot:keep_drop_function into master 2021-09-26 14:05:57 +00:00
2 changed files with 26 additions and 8 deletions
Showing only changes of commit 15163ac11d - Show all commits

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@ -41,7 +41,12 @@ fn parse_dice(input: &str) -> IResult<&str, Dice> {
// if ok, keep expression is present
Ok(r) => {
kg333 marked this conversation as resolved Outdated

Rust supports tuple destructuring in pattern matching, which may be useful here and the other match:

Ok((rest, (_, keep_amount)) => ...

rest being the rest of the input in this case.

Rust supports tuple destructuring in pattern matching, which may be useful here and the other match: ```rust Ok((rest, (_, keep_amount)) => ... ``` `rest` being the rest of the input in this case.
Outdated
Review

Ooh, that's much more human-readable, thanks!

Ooh, that's much more human-readable, thanks!
input = r.0;
// don't allow keep greater than number of dice, and don't allow keep zero
if r.1.1 <= count && r.1.1 != "0" {
keep = r.1.1;
} else {
keep = count;
}
}
// otherwise absent and keep all dice
Err(_) => keep = count,

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@ -19,15 +19,21 @@ pub trait Rolled {
}
#[derive(Debug, PartialEq, Eq, Clone)]
pub struct DiceRoll(pub Vec<u32>);
// array of rolls in order, and how many dice to keep
kg333 marked this conversation as resolved Outdated

Add a third / to get the Rustdoc working. It may also be good to more thoroughly describe what keep and drop mean here, namely that they mean keeping the highest or dropping the highest rolls.

Add a third `/` to get the Rustdoc working. It may also be good to more thoroughly describe what keep and drop mean here, namely that they mean keeping the highest or dropping the highest rolls.
pub struct DiceRoll (pub Vec<u32>, usize);
impl DiceRoll {
pub fn rolls(&self) -> &[u32] {
&self.0
}
pub fn keep(&self) -> usize {
self.1
}
// only count kept dice in total
pub fn total(&self) -> u32 {
self.0.iter().sum()
self.0[..=(self.1-1)].iter().sum()
}
}
@ -41,11 +47,16 @@ impl fmt::Display for DiceRoll {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "{}", self.rolled_value())?;
let rolls = self.rolls();
let mut iter = rolls.iter();
let keep = self.keep();
let mut iter = rolls.iter().enumerate();
if let Some(first) = iter.next() {
write!(f, " ({}", first)?;
write!(f, " ({}", first.1)?;
for roll in iter {
write!(f, " + {}", roll)?;
if roll.0 < keep {
write!(f, " + {}", roll.1)?;
} else {
write!(f, " + [{}]", roll.1)?;
}
}
write!(f, ")")?;
}
@ -58,11 +69,13 @@ impl Roll for dice::Dice {
fn roll(&self) -> DiceRoll {
let mut rng = rand::thread_rng();
let rolls: Vec<_> = (0..self.count)
let mut rolls: Vec<_> = (0..self.count)
.map(|_| rng.gen_range(1..=self.sides))
.collect();
// sort rolls in descending order
rolls.sort_by(|a, b| b.cmp(a));
DiceRoll(rolls)
DiceRoll(rolls,self.keep as usize)
}
}