Keep/Drop Function #92
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@ -18,20 +18,9 @@ pub struct Dice {
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impl fmt::Display for Dice {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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match self.keep_drop {
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KeepOrDrop::Keep(keep) => {
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if keep != self.count {
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write!(f, "{}d{}k{}", self.count, self.sides, keep)
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} else {
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write!(f, "{}d{}", self.count, self.sides)
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}
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}
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KeepOrDrop::Drop(drop) => {
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if drop != 0 {
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write!(f, "{}d{}dh{}", self.count, self.sides, drop)
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} else {
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write!(f, "{}d{}", self.count, self.sides)
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}
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}
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KeepOrDrop::Keep(keep) => write!(f, "{}d{}k{}", self.count, self.sides, keep),
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kg333 marked this conversation as resolved
Outdated
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KeepOrDrop::Drop(drop) => write!(f, "{}d{}dh{}", self.count, self.sides, drop),
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KeepOrDrop::None => write!(f, "{}d{}", self.count, self.sides),
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}
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}
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}
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@ -40,6 +29,7 @@ impl fmt::Display for Dice {
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pub enum KeepOrDrop {
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Keep (u32),
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Drop (u32),
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None,
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}
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impl Dice {
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@ -39,7 +39,7 @@ fn parse_dice(input: &str) -> IResult<&str, Dice> {
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// check for keep expression to keep highest dice (2d20k1)
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kg333 marked this conversation as resolved
Outdated
projectmoon
commented
I think it is better to document what the keep expression actually is here, so tacking on "1dXkY" would be useful. And since pattern matches are expressions, I think we can rewrite these two match blocks. Something like this:
The same should be doable for the drop expression. I think this way you can also get rid of the Note: I haven't tested the above, but it should work. Or some variation of it should work. I think it is better to document what the keep expression actually is here, so tacking on "1dXkY" would be useful.
And since pattern matches are expressions, I think we can rewrite these two match blocks. Something like this:
```rust
let (keep, input) = match tuple::<&str, _, (_, _), _>((tag("k"), digit1))(input) {
// if ok, keep expression is present
Ok(r) => (r.0, r.1.1),
// otherwise absent and keep all dice
Err(_) => ("".to_string(), count)
};
```
The same should be doable for the drop expression. I think this way you can also get rid of the `mut` on input, because `let` in rust is not just a variable assignment. It actually creates a whole new variable binding.
Note: I haven't tested the above, but it should work. Or some variation of it should work.
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let (keep, input) = match tuple::<&str, _, (_, _), _>((tag("k"), digit1))(input) {
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// if ok, keep expression is present
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Ok(r) => (r.1.1, r.0),
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Ok((rest, (_, keep_amount))) => (keep_amount, rest),
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kg333 marked this conversation as resolved
Outdated
projectmoon
commented
Rust supports tuple destructuring in pattern matching, which may be useful here and the other match:
Rust supports tuple destructuring in pattern matching, which may be useful here and the other match:
```rust
Ok((rest, (_, keep_amount)) => ...
```
`rest` being the rest of the input in this case.
kg333
commented
Ooh, that's much more human-readable, thanks! Ooh, that's much more human-readable, thanks!
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// otherwise absent and keep all dice
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Err(_) => ("", input)
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};
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@ -47,7 +47,7 @@ fn parse_dice(input: &str) -> IResult<&str, Dice> {
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// check for drop expression to drop highest dice (2d20dh1)
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let (drop, input) = match tuple::<&str, _, (_, _), _>((tag("dh"), digit1))(input) {
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// if ok, keep expression is present
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Ok(r) => (r.1.1, r.0),
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Ok((rest, (_, drop_amount))) => (drop_amount, rest),
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// otherwise absent and keep all dice
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Err(_) => ("", input)
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};
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@ -57,26 +57,20 @@ fn parse_dice(input: &str) -> IResult<&str, Dice> {
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// don't allow keep greater than number of dice, and don't allow keep zero
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let keep_drop = match keep.parse::<u32>() {
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// Ok, there's a keep value, check and create Keep
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Ok(i) => {
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if i > count || i == 0 {
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KeepOrDrop::Keep(count)
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} else {
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KeepOrDrop::Keep(i)
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}
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Ok(i) => match i {
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_i if _i > count || _i == 0 => KeepOrDrop::None,
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kg333 marked this conversation as resolved
Outdated
projectmoon
commented
You can make this a bit more concise with yet another match expression:
This is mostly a stylistic choice though. You can make this a bit more concise with yet another match expression:
```rust
Ok(i) => match i {
_i if _i > count || _i == 0 => KeepOrDrop::Keep(count),
i => KeepOrDrop::Keep(i)
}
```
This is mostly a stylistic choice though.
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i => KeepOrDrop::Keep(i),
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},
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// Err, check if drop works
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Err(_) => {
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match drop.parse::<u32>() {
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kg333 marked this conversation as resolved
Outdated
projectmoon
commented
Instead of
In this case, might be best to combine parsing and validation:
This will send up parsing errors back up the call chain and keep the boundary checks in place for a successful parse. This comment also apples to the Instead of `unwrap`, you should make use of the features of the Result type. While you will see examples of Rust code around the internet littered with unwrap, you don't actually want to use it except under a few circumstances:
- You know the code will not crash.
- You are okay (or don't care) with the code crashing.
In this case, might be best to combine parsing and validation:
```rust
keep.parse().map(|k| {
//Could also use match block if it's shorter
if k > count || k == 0 {
count
} else {
k
}
})?;
```
This will send up parsing errors back up the call chain and keep the boundary checks in place for a successful parse.
This comment also apples to the `drop` parsing.
kg333
commented
This is proving more difficult than I anticipated: it looks like nom is using its own error type? Not sure how to resolve this one, although I agree unwrap is a problem.
This is proving more difficult than I anticipated: it looks like nom is using its own error type? Not sure how to resolve this one, although I agree unwrap is a problem.
```
error[E0271]: type mismatch resolving `<u32 as std::str::FromStr>::Err == nom::Err<(&str, nom::error::ErrorKind)>`
--> dicebot/src/basic/parser.rs:56:29
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56 | let count: u32 = (count.parse())?;
| ^^^^^ expected struct `ParseIntError`, found enum `nom::Err`
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= note: expected struct `ParseIntError`
found enum `nom::Err<(&str, nom::error::ErrorKind)>`
```
kg333
commented
After looking at it further, the weird error type is irrelevant. Every possible arm of the match at this point either assigns Drop or Keep, or leaves a default Keep = Count if the parse fails. After looking at it further, the weird error type is irrelevant. Every possible arm of the match at this point either assigns Drop or Keep, or leaves a default Keep = Count if the parse fails.
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// Ok, there's a drop value, check and create Drop
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Ok(i) => {
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if i >= count {
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KeepOrDrop::Keep(count)
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} else {
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KeepOrDrop::Drop(i)
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}
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Ok(i) => match i {
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_i if i >= count => KeepOrDrop::None,
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i => KeepOrDrop::Drop(i),
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},
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// Err, there's neither keep nor drop
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Err(_) => KeepOrDrop::Keep(count),
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Err(_) => KeepOrDrop::None,
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}
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},
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};
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@ -155,25 +149,25 @@ mod tests {
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use super::*;
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#[test]
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fn dice_test() {
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assert_eq!(parse_dice("2d4"), Ok(("", Dice::new(2, 4, KeepOrDrop::Keep(2)))));
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assert_eq!(parse_dice("20d40"), Ok(("", Dice::new(20, 40, KeepOrDrop::Keep(20)))));
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assert_eq!(parse_dice("8d7"), Ok(("", Dice::new(8, 7, KeepOrDrop::Keep(8)))));
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assert_eq!(parse_dice("2d4"), Ok(("", Dice::new(2, 4, KeepOrDrop::None))));
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assert_eq!(parse_dice("20d40"), Ok(("", Dice::new(20, 40, KeepOrDrop::None))));
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assert_eq!(parse_dice("8d7"), Ok(("", Dice::new(8, 7, KeepOrDrop::None))));
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assert_eq!(parse_dice("2d20k1"), Ok(("", Dice::new(2, 20, KeepOrDrop::Keep(1)))));
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assert_eq!(parse_dice("100d10k90"), Ok(("", Dice::new(100, 10, KeepOrDrop::Keep(90)))));
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assert_eq!(parse_dice("11d10k10"), Ok(("", Dice::new(11, 10, KeepOrDrop::Keep(10)))));
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assert_eq!(parse_dice("12d10k11"), Ok(("", Dice::new(12, 10, KeepOrDrop::Keep(11)))));
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assert_eq!(parse_dice("12d10k13"), Ok(("", Dice::new(12, 10, KeepOrDrop::Keep(12)))));
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assert_eq!(parse_dice("12d10k0"), Ok(("", Dice::new(12, 10, KeepOrDrop::Keep(12)))));
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assert_eq!(parse_dice("12d10k13"), Ok(("", Dice::new(12, 10, KeepOrDrop::None))));
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assert_eq!(parse_dice("12d10k0"), Ok(("", Dice::new(12, 10, KeepOrDrop::None))));
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assert_eq!(parse_dice("20d40dh5"), Ok(("", Dice::new(20, 40, KeepOrDrop::Drop(5)))));
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assert_eq!(parse_dice("8d7dh9"), Ok(("", Dice::new(8, 7, KeepOrDrop::Keep(8)))));
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assert_eq!(parse_dice("8d7dh8"), Ok(("", Dice::new(8, 7, KeepOrDrop::Keep(8)))));
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assert_eq!(parse_dice("8d7dh9"), Ok(("", Dice::new(8, 7, KeepOrDrop::None))));
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assert_eq!(parse_dice("8d7dh8"), Ok(("", Dice::new(8, 7, KeepOrDrop::None))));
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}
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#[test]
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fn element_test() {
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assert_eq!(
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parse_element(" \t\n\r\n 8d7 \n"),
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Ok((" \n", Element::Dice(Dice::new(8, 7, KeepOrDrop::Keep(8)))))
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Ok((" \n", Element::Dice(Dice::new(8, 7, KeepOrDrop::None))))
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);
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assert_eq!(
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parse_element(" \t\n\r\n 3d20k2 \n"),
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@ -199,7 +193,7 @@ mod tests {
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parse_signed_element(" \t\n\r\n- 8d4 \n"),
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Ok((
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" \n",
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SignedElement::Negative(Element::Dice(Dice::new(8, 4, KeepOrDrop::Keep(8))))
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SignedElement::Negative(Element::Dice(Dice::new(8, 4, KeepOrDrop::None)))
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))
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);
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assert_eq!(
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@ -213,7 +207,7 @@ mod tests {
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parse_signed_element(" \t\n\r\n+ 8d4 \n"),
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Ok((
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" \n",
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SignedElement::Positive(Element::Dice(Dice::new(8, 4, KeepOrDrop::Keep(8))))
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SignedElement::Positive(Element::Dice(Dice::new(8, 4, KeepOrDrop::None)))
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))
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);
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}
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@ -225,7 +219,7 @@ mod tests {
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Ok((
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"",
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ElementExpression(vec![SignedElement::Positive(Element::Dice(Dice::new(
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8, 4, KeepOrDrop::Keep(8)
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8, 4, KeepOrDrop::None
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)))])
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))
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);
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@ -244,7 +238,7 @@ mod tests {
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Ok((
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" \n ",
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ElementExpression(vec![SignedElement::Negative(Element::Dice(Dice::new(
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8, 4, KeepOrDrop::Keep(8)
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8, 4, KeepOrDrop::None
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)))])
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))
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);
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@ -257,7 +251,7 @@ mod tests {
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SignedElement::Positive(Element::Bonus(7)),
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SignedElement::Negative(Element::Bonus(5)),
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SignedElement::Negative(Element::Dice(Dice::new(6, 12, KeepOrDrop::Drop(3)))),
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SignedElement::Positive(Element::Dice(Dice::new(1, 1, KeepOrDrop::Keep(1)))),
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SignedElement::Positive(Element::Dice(Dice::new(1, 1, KeepOrDrop::None))),
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SignedElement::Positive(Element::Bonus(53)),
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])
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))
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@ -90,6 +90,7 @@ impl Roll for dice::Dice {
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match self.keep_drop {
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KeepOrDrop::Keep(k) => DiceRoll(rolls,k as usize, 0),
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KeepOrDrop::Drop(dh) => DiceRoll(rolls,self.count as usize, dh as usize),
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KeepOrDrop::None => DiceRoll(rolls,self.count as usize, 0),
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}
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}
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}
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Since you have if-else clauses here, it might make more sense to have a third enum member in addition to Keep and Drop, which indicates that we do nothing special with the roll.
Added another enum member called None and it's much cleaner. Although members with no type give my C-programmer soul the heebie-jeebies.