use crate::cofd::DicePool; use crate::dice::ElementExpression; use crate::roll::Roll; pub mod parser; pub struct Execution { plain: String, html: String, } impl Execution { pub fn plain(&self) -> &str { &self.plain } pub fn html(&self) -> &str { &self.html } } pub trait Command { fn execute(&self) -> Execution; fn name(&self) -> &'static str; } pub struct RollCommand(ElementExpression); impl Command for RollCommand { fn name(&self) -> &'static str { "roll regular dice" } fn execute(&self) -> Execution { let roll = self.0.roll(); let plain = format!("Dice: {}\nResult: {}", self.0, roll); let html = format!( "
Dice: {}
Result: {}
", self.0, roll ); Execution { plain, html } } } pub struct PoolRollCommand(DicePool); impl Command for PoolRollCommand { fn name(&self) -> &'static str { "roll dice pool" } fn execute(&self) -> Execution { let roll = self.0.roll(); let plain = format!("Pool: {}\nResult: {}", self.0, roll); let html = format!( "Pool: {}
Result: {}
", self.0, roll ); Execution { plain, html } } } /// Parse a command string into a dynamic command execution trait object. /// Returns an error if a command was recognized but not parsed correctly. Returns None if no /// command was recognized. pub fn parse_command(s: &str) -> Result