use async_trait::async_trait; use errors::DataError; use sqlx::sqlite::{SqliteConnectOptions, SqlitePool, SqlitePoolOptions}; use sqlx::ConnectOptions; use sqlx::Connection; use std::collections::HashMap; use std::path::Path; use std::str::FromStr; pub mod errors; pub mod variables; // TODO move this up to the top once we delete sled. Traits will be the // main API, then we can have different impls for different DBs. #[async_trait] pub(crate) trait Variables { async fn get_user_variables( &self, user: &str, room_id: &str, ) -> Result, DataError>; async fn get_variable_count(&self, user: &str, room_id: &str) -> Result; async fn get_user_variable( &self, user: &str, room_id: &str, variable_name: &str, ) -> Result; async fn set_user_variable( &self, user: &str, room_id: &str, variable_name: &str, value: i32, ) -> Result<(), DataError>; async fn delete_user_variable( &self, user: &str, room_id: &str, variable_name: &str, ) -> Result<(), DataError>; } pub struct Database { conn: SqlitePool, } impl Database { fn new_db(conn: SqlitePool) -> Result { let database = Database { conn: conn.clone() }; Ok(database) } pub async fn new(path: &str) -> Result { //Create database if missing. let conn = SqliteConnectOptions::from_str(path)? .create_if_missing(true) .connect() .await?; drop(conn); //Return actual conncetion pool. let conn = SqlitePoolOptions::new() .max_connections(5) .connect(path) .await?; Self::new_db(conn) } pub async fn new_temp() -> Result { Self::new("sqlite::memory:").await } }