use crate::roll::{Roll, Rolled}; use itertools::Itertools; use std::convert::TryFrom; use std::fmt; pub mod parser; #[derive(Debug, PartialEq, Eq, Clone, Copy)] pub enum DicePoolQuality { TenAgain, NineAgain, EightAgain, Rote, ChanceDie, } impl fmt::Display for DicePoolQuality { fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result { match self { DicePoolQuality::TenAgain => write!(f, "ten-again"), DicePoolQuality::NineAgain => write!(f, "nine-again"), DicePoolQuality::EightAgain => write!(f, "eight-again"), DicePoolQuality::Rote => write!(f, "rote quality"), DicePoolQuality::ChanceDie => write!(f, "chance die"), } } } #[derive(Debug, PartialEq, Eq, Clone)] pub struct DicePool { pub(crate) count: u32, pub(crate) sides: u32, pub(crate) success_on: u32, pub(crate) exceptional_success: u32, pub(crate) quality: DicePoolQuality, } impl fmt::Display for DicePool { fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result { write!( f, "{} dice ({}, exceptional on {} successes)", self.count, self.quality, self.exceptional_success ) } } impl DicePool { fn new(count: u32, successes_for_exceptional: u32, quality: DicePoolQuality) -> DicePool { DicePool { count: count, sides: 10, //TODO make configurable success_on: 8, //TODO make configurable exceptional_success: successes_for_exceptional, quality: quality, } } pub fn chance_die() -> DicePool { DicePool { count: 1, sides: 10, success_on: 10, exceptional_success: 5, quality: DicePoolQuality::ChanceDie, } } } ///Store all rolls of the dice pool dice into one struct. #[derive(Debug, PartialEq, Eq, Clone)] pub struct DicePoolRoll { success_on: u32, exceptional_on: u32, rolls: Vec, } impl DicePoolRoll { pub fn rolls(&self) -> &[u32] { &self.rolls } pub fn successes(&self) -> i32 { let successes = self .rolls .iter() .cloned() .filter(|&roll| roll >= self.success_on) .count(); i32::try_from(successes).unwrap_or(0) } pub fn is_exceptional(&self) -> bool { self.successes() >= (self.exceptional_on as i32) } } impl Roll for DicePool { type Output = DicePoolRoll; fn roll(&self) -> DicePoolRoll { roll_dice(self) } } impl Rolled for DicePoolRoll { fn rolled_value(&self) -> i32 { self.successes() } } impl fmt::Display for DicePoolRoll { fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result { let successes = self.successes(); if successes > 0 { let success_msg = if self.is_exceptional() { format!("{} successes (exceptional!)", successes) } else { format!("{} successes", successes) }; write!(f, "{} ({})", success_msg, self.rolls().iter().join(", "))?; } else { write!(f, "failure! ({})", self.rolls().iter().join(", "))?; } Ok(()) } } trait DieRoller { fn roll_number(&mut self, sides: u32) -> u32; } ///A version of DieRoller that uses a rand::Rng to roll numbers. struct RngDieRoller(R); impl DieRoller for RngDieRoller { fn roll_number(&mut self, sides: u32) -> u32 { self.0.gen_range(1, sides + 1) } } ///Roll a die in the pool, that "explodes" on a given number or higher. Dice will keep ///being rolled until the result is lower than the explode number, which is normally 10. ///Statistically speaking, usually one result will be returned from this function. fn roll_exploding_die( roller: &mut R, sides: u32, explode_on_or_higher: u32, ) -> Vec { let mut results = vec![]; loop { let roll = roller.roll_number(sides); results.push(roll); if roll < explode_on_or_higher { break; } } results } ///A die with the rote quality is re-rolled once if the roll fails. Otherwise, it obeys ///all normal rules (re-roll 10s). Re-rolled dice are appended to the result set, so we ///can keep track of the actual dice that were rolled. fn roll_rote_die(roller: &mut R, sides: u32) -> Vec { let mut rolls = roll_exploding_die(roller, sides, 10); if rolls.len() == 1 && rolls[0] < 8 { rolls.append(&mut roll_exploding_die(roller, sides, 10)); } rolls } ///Roll a single die in the pool, potentially rolling additional dice depending on pool ///behavior. The default ten-again will "explode" the die if the result is 10 (repeatedly, if ///there are multiple 10s). Nine- and eight-again will explode similarly if the result is ///at least that number. Rote quality will re-roll a failure once, while also exploding ///on 10. The function returns a Vec of all rolled dice (usually 1). fn roll_die(roller: &mut R, sides: u32, quality: DicePoolQuality) -> Vec { let mut results = vec![]; match quality { DicePoolQuality::TenAgain => results.append(&mut roll_exploding_die(roller, sides, 10)), DicePoolQuality::NineAgain => results.append(&mut roll_exploding_die(roller, sides, 9)), DicePoolQuality::EightAgain => results.append(&mut roll_exploding_die(roller, sides, 8)), DicePoolQuality::Rote => results.append(&mut roll_rote_die(roller, sides)), DicePoolQuality::ChanceDie => results.push(roller.roll_number(sides)), } results } ///Roll the dice in a dice pool, according to behavior documented in the various rolling ///methods. fn roll_dice(pool: &DicePool) -> DicePoolRoll { let mut roller = RngDieRoller(rand::thread_rng()); let rolls: Vec = (0..pool.count) .flat_map(|_| roll_die(&mut roller, pool.sides, pool.quality)) .collect(); DicePoolRoll { rolls: rolls, exceptional_on: pool.exceptional_success, success_on: pool.success_on, } } #[cfg(test)] mod tests { use super::*; ///Instead of being random, generate a series of numbers we have complete ///control over. struct SequentialDieRoller { results: Vec, position: usize, } impl SequentialDieRoller { fn new(results: Vec) -> SequentialDieRoller { SequentialDieRoller { results: results, position: 0, } } } impl DieRoller for SequentialDieRoller { fn roll_number(&mut self, _sides: u32) -> u32 { let roll = self.results[self.position]; self.position += 1; roll } } //Dice rolling tests. #[test] pub fn ten_again_test() { let mut roller = SequentialDieRoller::new(vec![10, 8, 1]); let rolls = roll_exploding_die(&mut roller, 10, 10); assert_eq!(vec![10, 8], rolls); } #[test] pub fn nine_again_test() { let mut roller = SequentialDieRoller::new(vec![10, 9, 8, 1]); let rolls = roll_exploding_die(&mut roller, 10, 9); assert_eq!(vec![10, 9, 8], rolls); } #[test] pub fn eight_again_test() { let mut roller = SequentialDieRoller::new(vec![10, 9, 8, 8, 1]); let rolls = roll_exploding_die(&mut roller, 10, 8); assert_eq!(vec![10, 9, 8, 8, 1], rolls); } #[test] pub fn rote_quality_fail_then_succeed_test() { let mut roller = SequentialDieRoller::new(vec![5, 8, 1]); let rolls = roll_rote_die(&mut roller, 10); assert_eq!(vec![5, 8], rolls); } #[test] pub fn rote_quality_fail_twice_test() { let mut roller = SequentialDieRoller::new(vec![5, 6, 10]); let rolls = roll_rote_die(&mut roller, 10); assert_eq!(vec![5, 6], rolls); } #[test] pub fn rote_quality_fail_then_explode_test() { let mut roller = SequentialDieRoller::new(vec![5, 10, 8, 1]); let rolls = roll_rote_die(&mut roller, 10); assert_eq!(vec![5, 10, 8], rolls); } //DiceRoll tests #[test] fn is_successful_on_equal_test() { let result = DicePoolRoll { rolls: vec![8], exceptional_on: 5, success_on: 8, }; assert_eq!(1, result.successes()); } #[test] fn is_exceptional_test() { let result = DicePoolRoll { rolls: vec![8, 8, 9, 10, 8], exceptional_on: 5, success_on: 8, }; assert_eq!(5, result.successes()); assert_eq!(true, result.is_exceptional()); } #[test] fn is_not_exceptional_test() { let result = DicePoolRoll { rolls: vec![8, 8, 9, 10], exceptional_on: 5, success_on: 8, }; assert_eq!(4, result.successes()); assert_eq!(false, result.is_exceptional()); } }