361 lines
10 KiB
Rust
361 lines
10 KiB
Rust
use crate::roll::{Roll, Rolled};
|
|
use itertools::Itertools;
|
|
use std::convert::TryFrom;
|
|
use std::fmt;
|
|
|
|
pub mod parser;
|
|
|
|
#[derive(Debug, PartialEq, Eq, Clone, Copy)]
|
|
pub enum DicePoolQuality {
|
|
TenAgain,
|
|
NineAgain,
|
|
EightAgain,
|
|
Rote,
|
|
ChanceDie,
|
|
}
|
|
|
|
impl fmt::Display for DicePoolQuality {
|
|
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
|
|
match self {
|
|
DicePoolQuality::TenAgain => write!(f, "ten-again"),
|
|
DicePoolQuality::NineAgain => write!(f, "nine-again"),
|
|
DicePoolQuality::EightAgain => write!(f, "eight-again"),
|
|
DicePoolQuality::Rote => write!(f, "rote quality"),
|
|
DicePoolQuality::ChanceDie => write!(f, "chance die"),
|
|
}
|
|
}
|
|
}
|
|
|
|
#[derive(Debug, PartialEq, Eq, Clone)]
|
|
pub struct DicePool {
|
|
pub(crate) count: u32,
|
|
pub(crate) sides: u32,
|
|
pub(crate) success_on: u32,
|
|
pub(crate) exceptional_success: u32,
|
|
pub(crate) quality: DicePoolQuality,
|
|
}
|
|
|
|
impl fmt::Display for DicePool {
|
|
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
|
|
write!(
|
|
f,
|
|
"{} dice ({}, exceptional on {} successes)",
|
|
self.count, self.quality, self.exceptional_success
|
|
)
|
|
}
|
|
}
|
|
|
|
impl DicePool {
|
|
fn new(count: u32, successes_for_exceptional: u32, quality: DicePoolQuality) -> DicePool {
|
|
DicePool {
|
|
count: count,
|
|
sides: 10, //TODO make configurable
|
|
success_on: 8, //TODO make configurable
|
|
exceptional_success: successes_for_exceptional,
|
|
quality: quality,
|
|
}
|
|
}
|
|
|
|
pub fn chance_die() -> DicePool {
|
|
DicePool {
|
|
count: 1,
|
|
sides: 10,
|
|
success_on: 10,
|
|
exceptional_success: 5,
|
|
quality: DicePoolQuality::ChanceDie,
|
|
}
|
|
}
|
|
}
|
|
|
|
///Store all rolls of the dice pool dice into one struct.
|
|
#[derive(Debug, PartialEq, Eq, Clone)]
|
|
pub struct DicePoolRoll {
|
|
quality: DicePoolQuality,
|
|
success_on: u32,
|
|
exceptional_on: u32,
|
|
rolls: Vec<u32>,
|
|
}
|
|
|
|
fn fmt_for_failure(pool: &DicePoolRoll) -> String {
|
|
match pool.quality {
|
|
//There should only be 1 die in a chance die roll.
|
|
DicePoolQuality::ChanceDie if pool.rolls().first() == Some(&1) => {
|
|
String::from("dramatic failure!")
|
|
}
|
|
_ => String::from("failure!"),
|
|
}
|
|
}
|
|
|
|
impl DicePoolRoll {
|
|
pub fn rolls(&self) -> &[u32] {
|
|
&self.rolls
|
|
}
|
|
|
|
pub fn successes(&self) -> i32 {
|
|
let successes = self
|
|
.rolls
|
|
.iter()
|
|
.cloned()
|
|
.filter(|&roll| roll >= self.success_on)
|
|
.count();
|
|
i32::try_from(successes).unwrap_or(0)
|
|
}
|
|
|
|
pub fn is_exceptional(&self) -> bool {
|
|
self.successes() >= (self.exceptional_on as i32)
|
|
}
|
|
}
|
|
|
|
impl Roll for DicePool {
|
|
type Output = DicePoolRoll;
|
|
|
|
fn roll(&self) -> DicePoolRoll {
|
|
roll_dice(self)
|
|
}
|
|
}
|
|
|
|
impl Rolled for DicePoolRoll {
|
|
fn rolled_value(&self) -> i32 {
|
|
self.successes()
|
|
}
|
|
}
|
|
|
|
impl fmt::Display for DicePoolRoll {
|
|
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
|
|
let successes = self.successes();
|
|
if successes > 0 {
|
|
let success_msg = if self.is_exceptional() {
|
|
format!("{} successes (exceptional!)", successes)
|
|
} else {
|
|
format!("{} successes", successes)
|
|
};
|
|
|
|
write!(f, "{} ({})", success_msg, self.rolls().iter().join(", "))?;
|
|
} else {
|
|
write!(
|
|
f,
|
|
"{} ({})",
|
|
fmt_for_failure(&self),
|
|
self.rolls().iter().join(", ")
|
|
)?;
|
|
}
|
|
|
|
Ok(())
|
|
}
|
|
}
|
|
|
|
trait DieRoller {
|
|
fn roll_number(&mut self, sides: u32) -> u32;
|
|
}
|
|
|
|
///A version of DieRoller that uses a rand::Rng to roll numbers.
|
|
struct RngDieRoller<R: rand::Rng>(R);
|
|
|
|
impl<R: rand::Rng> DieRoller for RngDieRoller<R> {
|
|
fn roll_number(&mut self, sides: u32) -> u32 {
|
|
self.0.gen_range(1, sides + 1)
|
|
}
|
|
}
|
|
|
|
///Roll a die in the pool, that "explodes" on a given number or higher. Dice will keep
|
|
///being rolled until the result is lower than the explode number, which is normally 10.
|
|
///Statistically speaking, usually one result will be returned from this function.
|
|
fn roll_exploding_die<R: DieRoller>(
|
|
roller: &mut R,
|
|
sides: u32,
|
|
explode_on_or_higher: u32,
|
|
) -> Vec<u32> {
|
|
let mut results = vec![];
|
|
loop {
|
|
let roll = roller.roll_number(sides);
|
|
results.push(roll);
|
|
if roll < explode_on_or_higher {
|
|
break;
|
|
}
|
|
}
|
|
results
|
|
}
|
|
|
|
///A die with the rote quality is re-rolled once if the roll fails. Otherwise, it obeys
|
|
///all normal rules (re-roll 10s). Re-rolled dice are appended to the result set, so we
|
|
///can keep track of the actual dice that were rolled.
|
|
fn roll_rote_die<R: DieRoller>(roller: &mut R, sides: u32) -> Vec<u32> {
|
|
let mut rolls = roll_exploding_die(roller, sides, 10);
|
|
if rolls.len() == 1 && rolls[0] < 8 {
|
|
rolls.append(&mut roll_exploding_die(roller, sides, 10));
|
|
}
|
|
|
|
rolls
|
|
}
|
|
|
|
///Roll a single die in the pool, potentially rolling additional dice depending on pool
|
|
///behavior. The default ten-again will "explode" the die if the result is 10 (repeatedly, if
|
|
///there are multiple 10s). Nine- and eight-again will explode similarly if the result is
|
|
///at least that number. Rote quality will re-roll a failure once, while also exploding
|
|
///on 10. The function returns a Vec of all rolled dice (usually 1).
|
|
fn roll_die<R: DieRoller>(roller: &mut R, sides: u32, quality: DicePoolQuality) -> Vec<u32> {
|
|
let mut results = vec![];
|
|
match quality {
|
|
DicePoolQuality::TenAgain => results.append(&mut roll_exploding_die(roller, sides, 10)),
|
|
DicePoolQuality::NineAgain => results.append(&mut roll_exploding_die(roller, sides, 9)),
|
|
DicePoolQuality::EightAgain => results.append(&mut roll_exploding_die(roller, sides, 8)),
|
|
DicePoolQuality::Rote => results.append(&mut roll_rote_die(roller, sides)),
|
|
DicePoolQuality::ChanceDie => results.push(roller.roll_number(sides)),
|
|
}
|
|
|
|
results
|
|
}
|
|
|
|
///Roll the dice in a dice pool, according to behavior documented in the various rolling
|
|
///methods.
|
|
fn roll_dice(pool: &DicePool) -> DicePoolRoll {
|
|
let mut roller = RngDieRoller(rand::thread_rng());
|
|
|
|
let rolls: Vec<u32> = (0..pool.count)
|
|
.flat_map(|_| roll_die(&mut roller, pool.sides, pool.quality))
|
|
.collect();
|
|
|
|
DicePoolRoll {
|
|
quality: pool.quality,
|
|
rolls: rolls,
|
|
exceptional_on: pool.exceptional_success,
|
|
success_on: pool.success_on,
|
|
}
|
|
}
|
|
|
|
#[cfg(test)]
|
|
mod tests {
|
|
use super::*;
|
|
|
|
///Instead of being random, generate a series of numbers we have complete
|
|
///control over.
|
|
struct SequentialDieRoller {
|
|
results: Vec<u32>,
|
|
position: usize,
|
|
}
|
|
|
|
impl SequentialDieRoller {
|
|
fn new(results: Vec<u32>) -> SequentialDieRoller {
|
|
SequentialDieRoller {
|
|
results: results,
|
|
position: 0,
|
|
}
|
|
}
|
|
}
|
|
|
|
impl DieRoller for SequentialDieRoller {
|
|
fn roll_number(&mut self, _sides: u32) -> u32 {
|
|
let roll = self.results[self.position];
|
|
self.position += 1;
|
|
roll
|
|
}
|
|
}
|
|
|
|
//Dice rolling tests.
|
|
#[test]
|
|
pub fn ten_again_test() {
|
|
let mut roller = SequentialDieRoller::new(vec![10, 8, 1]);
|
|
let rolls = roll_exploding_die(&mut roller, 10, 10);
|
|
assert_eq!(vec![10, 8], rolls);
|
|
}
|
|
|
|
#[test]
|
|
pub fn nine_again_test() {
|
|
let mut roller = SequentialDieRoller::new(vec![10, 9, 8, 1]);
|
|
let rolls = roll_exploding_die(&mut roller, 10, 9);
|
|
assert_eq!(vec![10, 9, 8], rolls);
|
|
}
|
|
|
|
#[test]
|
|
pub fn eight_again_test() {
|
|
let mut roller = SequentialDieRoller::new(vec![10, 9, 8, 8, 1]);
|
|
let rolls = roll_exploding_die(&mut roller, 10, 8);
|
|
assert_eq!(vec![10, 9, 8, 8, 1], rolls);
|
|
}
|
|
|
|
#[test]
|
|
pub fn rote_quality_fail_then_succeed_test() {
|
|
let mut roller = SequentialDieRoller::new(vec![5, 8, 1]);
|
|
let rolls = roll_rote_die(&mut roller, 10);
|
|
assert_eq!(vec![5, 8], rolls);
|
|
}
|
|
|
|
#[test]
|
|
pub fn rote_quality_fail_twice_test() {
|
|
let mut roller = SequentialDieRoller::new(vec![5, 6, 10]);
|
|
let rolls = roll_rote_die(&mut roller, 10);
|
|
assert_eq!(vec![5, 6], rolls);
|
|
}
|
|
|
|
#[test]
|
|
pub fn rote_quality_fail_then_explode_test() {
|
|
let mut roller = SequentialDieRoller::new(vec![5, 10, 8, 1]);
|
|
let rolls = roll_rote_die(&mut roller, 10);
|
|
assert_eq!(vec![5, 10, 8], rolls);
|
|
}
|
|
|
|
//DiceRoll tests
|
|
#[test]
|
|
fn is_successful_on_equal_test() {
|
|
let result = DicePoolRoll {
|
|
quality: DicePoolQuality::TenAgain,
|
|
rolls: vec![8],
|
|
exceptional_on: 5,
|
|
success_on: 8,
|
|
};
|
|
|
|
assert_eq!(1, result.successes());
|
|
}
|
|
|
|
#[test]
|
|
fn is_exceptional_test() {
|
|
let result = DicePoolRoll {
|
|
quality: DicePoolQuality::TenAgain,
|
|
rolls: vec![8, 8, 9, 10, 8],
|
|
exceptional_on: 5,
|
|
success_on: 8,
|
|
};
|
|
|
|
assert_eq!(5, result.successes());
|
|
assert_eq!(true, result.is_exceptional());
|
|
}
|
|
|
|
#[test]
|
|
fn is_not_exceptional_test() {
|
|
let result = DicePoolRoll {
|
|
quality: DicePoolQuality::TenAgain,
|
|
rolls: vec![8, 8, 9, 10],
|
|
exceptional_on: 5,
|
|
success_on: 8,
|
|
};
|
|
|
|
assert_eq!(4, result.successes());
|
|
assert_eq!(false, result.is_exceptional());
|
|
}
|
|
|
|
//Format tests
|
|
#[test]
|
|
fn formats_dramatic_failure_test() {
|
|
let result = DicePoolRoll {
|
|
quality: DicePoolQuality::ChanceDie,
|
|
rolls: vec![1],
|
|
exceptional_on: 5,
|
|
success_on: 10,
|
|
};
|
|
|
|
assert_eq!("dramatic failure!", fmt_for_failure(&result));
|
|
}
|
|
|
|
#[test]
|
|
fn formats_regular_failure_when_not_chance_die_test() {
|
|
let result = DicePoolRoll {
|
|
quality: DicePoolQuality::TenAgain,
|
|
rolls: vec![1],
|
|
exceptional_on: 5,
|
|
success_on: 10,
|
|
};
|
|
|
|
assert_eq!("failure!", fmt_for_failure(&result));
|
|
}
|
|
}
|