269 lines
8.9 KiB
Rust
269 lines
8.9 KiB
Rust
use crate::commands::execute_command;
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use crate::config::*;
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use crate::context::Context;
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use crate::db::Database;
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use crate::error::BotError;
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use crate::state::DiceBotState;
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use async_trait::async_trait;
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use dirs;
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use log::{debug, error, info, trace, warn};
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use matrix_sdk::{
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self,
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events::{
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room::member::MemberEventContent,
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room::message::{MessageEventContent, NoticeMessageEventContent, TextMessageEventContent},
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AnyMessageEventContent, StrippedStateEvent, SyncMessageEvent,
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},
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Client, ClientConfig, EventEmitter, JsonStore, Room, SyncRoom, SyncSettings,
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};
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//use matrix_sdk_common_macros::async_trait;
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use std::clone::Clone;
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use std::ops::Sub;
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use std::path::PathBuf;
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use std::sync::{Arc, RwLock};
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use std::time::{Duration, SystemTime};
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use url::Url;
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/// The DiceBot struct represents an active dice bot. The bot is not
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/// connected to Matrix until its run() function is called.
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pub struct DiceBot {
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/// A reference to the configuration read in on application start.
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config: Arc<Config>,
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/// The matrix client.
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client: Client,
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/// State of the dicebot
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state: Arc<RwLock<DiceBotState>>,
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/// Active database layer
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db: Database,
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}
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fn cache_dir() -> Result<PathBuf, BotError> {
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let mut dir = dirs::cache_dir().ok_or(BotError::NoCacheDirectoryError)?;
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dir.push("matrix-dicebot");
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Ok(dir)
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}
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/// Creates the matrix client.
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fn create_client(config: &Config) -> Result<Client, BotError> {
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let cache_dir = cache_dir()?;
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let store = JsonStore::open(&cache_dir)?;
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let client_config = ClientConfig::new().state_store(Box::new(store));
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let homeserver_url = Url::parse(&config.matrix_homeserver())?;
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Ok(Client::new_with_config(homeserver_url, client_config)?)
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}
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impl DiceBot {
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/// Create a new dicebot with the given configuration and state
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/// actor. This function returns a Result because it is possible
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/// for client creation to fail for some reason (e.g. invalid
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/// homeserver URL).
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pub fn new(
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config: &Arc<Config>,
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state: &Arc<RwLock<DiceBotState>>,
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db: &Database,
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) -> Result<Self, BotError> {
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Ok(DiceBot {
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client: create_client(&config)?,
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config: config.clone(),
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state: state.clone(),
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db: db.clone(),
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})
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}
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/// Logs the bot into Matrix and listens for events until program
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/// terminated, or a panic occurs. Originally adapted from the
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/// matrix-rust-sdk command bot example.
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pub async fn run(self) -> Result<(), BotError> {
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let username = &self.config.matrix_username();
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let password = &self.config.matrix_password();
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//TODO provide a device id from config.
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let mut client = self.client.clone();
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client
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.login(username, password, None, Some("matrix dice bot"))
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.await?;
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info!("Logged in as {}", username);
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//If the local json store has not been created yet, we need to do a single initial sync.
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//It stores data under username's localpart.
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let should_sync = {
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let mut cache = cache_dir()?;
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cache.push(username);
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!cache.exists()
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};
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if should_sync {
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info!("Performing initial sync");
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self.client.sync(SyncSettings::default()).await?;
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}
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//Attach event handler.
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client.add_event_emitter(Box::new(self)).await;
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info!("Listening for commands");
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let token = client
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.sync_token()
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.await
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.ok_or(BotError::SyncTokenRequired)?;
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let settings = SyncSettings::default().token(token);
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//this keeps state from the server streaming in to the dice bot via the EventEmitter trait
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//TODO somehow figure out how to "sync_until" instead of sync_forever... copy code and modify?
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client.sync_forever(settings, |_| async {}).await;
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Ok(())
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}
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async fn execute_commands(&self, room: &Room, sender_username: &str, msg_body: &str) {
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let room_name = room.display_name().clone();
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let room_id = room.room_id.clone();
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let mut results = Vec::with_capacity(msg_body.lines().count());
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for command in msg_body.lines() {
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let ctx = Context::new(&self.db, &room_id.as_str(), &sender_username, &command);
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if let Some(cmd_result) = execute_command(&ctx).await {
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results.push(cmd_result);
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}
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}
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if results.len() == 1 {
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let cmd_result = &results[0];
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let response = AnyMessageEventContent::RoomMessage(MessageEventContent::Notice(
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NoticeMessageEventContent::html(cmd_result.plain.clone(), cmd_result.html.clone()),
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));
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let result = self.client.room_send(&room_id, response, None).await;
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if let Err(e) = result {
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error!("Error sending message: {}", e.to_string());
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};
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} else {
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let message = format!("Executed {} commands", results.len());
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let response = AnyMessageEventContent::RoomMessage(MessageEventContent::Notice(
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NoticeMessageEventContent::html(&message, &message),
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));
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let result = self.client.room_send(&room_id, response, None).await;
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if let Err(e) = result {
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error!("Error sending message: {}", e.to_string());
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};
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}
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info!("[{}] {} executed: {}", room_name, sender_username, msg_body);
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}
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}
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/// Check if a message is recent enough to actually process. If the
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/// message is within "oldest_message_age" seconds, this function
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/// returns true. If it's older than that, it returns false and logs a
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/// debug message.
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fn check_message_age(
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event: &SyncMessageEvent<MessageEventContent>,
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oldest_message_age: u64,
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) -> bool {
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let sending_time = event.origin_server_ts;
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let oldest_timestamp = SystemTime::now().sub(Duration::new(oldest_message_age, 0));
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if sending_time > oldest_timestamp {
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true
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} else {
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let age = match oldest_timestamp.duration_since(sending_time) {
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Ok(n) => format!("{} seconds too old", n.as_secs()),
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Err(_) => "before the UNIX epoch".to_owned(),
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};
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debug!("Ignoring message because it is {}: {:?}", age, event);
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false
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}
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}
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async fn should_process<'a>(
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bot: &DiceBot,
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event: &SyncMessageEvent<MessageEventContent>,
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) -> Result<(String, String), BotError> {
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//Ignore messages that are older than configured duration.
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if !check_message_age(event, bot.config.oldest_message_age()) {
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let state_check = bot.state.read().unwrap();
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if !((*state_check).logged_skipped_old_messages()) {
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drop(state_check);
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let mut state = bot.state.write().unwrap();
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(*state).skipped_old_messages();
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}
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return Err(BotError::ShouldNotProcessError);
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}
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let (msg_body, sender_username) = if let SyncMessageEvent {
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content: MessageEventContent::Text(TextMessageEventContent { body, .. }),
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sender,
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..
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} = event
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{
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(
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body.clone(),
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format!("@{}:{}", sender.localpart(), sender.server_name()),
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)
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} else {
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(String::new(), String::new())
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};
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//Command parser can handle non-commands, but faster to
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//not parse them.
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if !msg_body.starts_with("!") {
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trace!("Ignoring non-command: {}", msg_body);
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return Err(BotError::ShouldNotProcessError);
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}
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Ok((msg_body, sender_username))
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}
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/// This event emitter listens for messages with dice rolling commands.
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/// Originally adapted from the matrix-rust-sdk examples.
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#[async_trait]
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impl EventEmitter for DiceBot {
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async fn on_stripped_state_member(
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&self,
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room: SyncRoom,
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room_member: &StrippedStateEvent<MemberEventContent>,
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_: Option<MemberEventContent>,
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) {
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if let SyncRoom::Invited(room) = room {
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if let Some(user_id) = self.client.user_id().await {
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if room_member.state_key != user_id {
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return;
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}
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}
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let room = room.read().await;
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info!("Autojoining room {}", room.display_name());
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if let Err(e) = self.client.join_room_by_id(&room.room_id).await {
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warn!("Could not join room: {}", e.to_string())
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}
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}
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}
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async fn on_room_message(&self, room: SyncRoom, event: &SyncMessageEvent<MessageEventContent>) {
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if let SyncRoom::Joined(room) = room {
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let (msg_body, sender_username) =
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if let Ok((msg_body, sender_username)) = should_process(self, &event).await {
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(msg_body, sender_username)
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} else {
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return;
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};
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//we clone here to hold the lock for as little time as possible.
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let real_room = room.read().await.clone();
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self.execute_commands(&real_room, &sender_username, &msg_body)
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.await;
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}
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}
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}
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