tenebrous-dicebot/src/bot/event_handlers.rs

219 lines
7.2 KiB
Rust

use super::DiceBot;
use crate::db::Database;
use crate::error::BotError;
use crate::logic::record_room_information;
use async_trait::async_trait;
use log::{debug, error, info, warn};
use matrix_sdk::{
self,
events::{
room::member::{MemberEventContent, MembershipChange},
room::message::{MessageEventContent, TextMessageEventContent},
StrippedStateEvent, SyncMessageEvent, SyncStateEvent,
},
identifiers::RoomId,
EventEmitter, RoomState,
};
use std::clone::Clone;
use std::ops::Sub;
use std::time::{Duration, SystemTime};
/// Check if a message is recent enough to actually process. If the
/// message is within "oldest_message_age" seconds, this function
/// returns true. If it's older than that, it returns false and logs a
/// debug message.
fn check_message_age(
event: &SyncMessageEvent<MessageEventContent>,
oldest_message_age: u64,
) -> bool {
let sending_time = event.origin_server_ts;
let oldest_timestamp = SystemTime::now().sub(Duration::new(oldest_message_age, 0));
if sending_time > oldest_timestamp {
true
} else {
let age = match oldest_timestamp.duration_since(sending_time) {
Ok(n) => format!("{} seconds too old", n.as_secs()),
Err(_) => "before the UNIX epoch".to_owned(),
};
debug!("Ignoring message because it is {}: {:?}", age, event);
false
}
}
/// Determine whether or not to process a received message. This check
/// is necessary in addition to the event processing check because we
/// may receive message events when entering a room for the first
/// time, and we don't want to respond to things before the bot was in
/// the channel, but we do want to respond to things that were sent if
/// the bot left and rejoined quickly.
async fn should_process_message<'a>(
bot: &DiceBot,
event: &SyncMessageEvent<MessageEventContent>,
) -> Result<(String, String), BotError> {
//Ignore messages that are older than configured duration.
if !check_message_age(event, bot.config.oldest_message_age()) {
let state_check = bot.state.read().unwrap();
if !((*state_check).logged_skipped_old_messages()) {
drop(state_check);
let mut state = bot.state.write().unwrap();
(*state).skipped_old_messages();
}
return Err(BotError::ShouldNotProcessError);
}
let (msg_body, sender_username) = if let SyncMessageEvent {
content: MessageEventContent::Text(TextMessageEventContent { body, .. }),
sender,
..
} = event
{
(
body.clone(),
format!("@{}:{}", sender.localpart(), sender.server_name()),
)
} else {
(String::new(), String::new())
};
Ok((msg_body, sender_username))
}
fn should_process_event(db: &Database, room_id: &str, event_id: &str) -> bool {
db.rooms
.should_process(room_id, event_id)
.unwrap_or_else(|e| {
error!(
"Database error when checking if we should process an event: {}",
e.to_string()
);
false
})
}
/// Convert room state object to the room ID and display name, if
/// possible. We only care about the room if it is a joined or left
/// room.
async fn convert_room_state(state: &RoomState) -> Option<(&RoomId, String)> {
match state {
RoomState::Joined(room) => Some((
room.room_id(),
room.display_name().await.ok().unwrap_or_default(),
)),
RoomState::Left(room) => Some((
room.room_id(),
room.display_name().await.ok().unwrap_or_default(),
)),
_ => None,
}
}
/// This event emitter listens for messages with dice rolling commands.
/// Originally adapted from the matrix-rust-sdk examples.
#[async_trait]
impl EventEmitter for DiceBot {
async fn on_room_member(&self, state: RoomState, event: &SyncStateEvent<MemberEventContent>) {
let (room_id, room_display_name) = match convert_room_state(&state).await {
Some((room_id, room_display_name)) => (room_id, room_display_name),
_ => return,
};
let room_id_str = room_id.as_str();
let username = &event.state_key;
if !should_process_event(&self.db, room_id_str, event.event_id.as_str()) {
return;
}
let event_affects_us = if let Some(our_user_id) = self.client.user_id().await {
event.state_key == our_user_id
} else {
false
};
use MembershipChange::*;
let adding_user = match event.membership_change() {
Joined => true,
Banned | Left | Kicked | KickedAndBanned => false,
_ => return,
};
let result = if event_affects_us && !adding_user {
info!("Clearing all information for room ID {}", room_id);
self.db.rooms.clear_info(room_id_str)
} else if event_affects_us && adding_user {
info!("Joined room {}; recording room information", room_id);
record_room_information(
&self.client,
&self.db,
&room_id,
&room_display_name,
&event.state_key,
)
.await
} else if !event_affects_us && adding_user {
info!("Adding user {} to room ID {}", username, room_id);
self.db.rooms.add_user_to_room(username, room_id_str)
} else if !event_affects_us && !adding_user {
info!("Removing user {} from room ID {}", username, room_id);
self.db.rooms.remove_user_from_room(username, room_id_str)
} else {
debug!("Ignoring a room member event: {:#?}", event);
Ok(())
};
if let Err(e) = result {
error!("Could not update room information: {}", e.to_string());
} else {
debug!("Successfully processed room member update.");
}
}
async fn on_stripped_state_member(
&self,
state: RoomState,
event: &StrippedStateEvent<MemberEventContent>,
_: Option<MemberEventContent>,
) {
if let RoomState::Invited(room) = state {
if let Some(user_id) = self.client.user_id().await {
if event.state_key != user_id {
return;
}
}
info!("Autojoining room {}", room.display_name().await);
if let Err(e) = self.client.join_room_by_id(&room.room_id()).await {
warn!("Could not join room: {}", e.to_string())
}
}
}
async fn on_room_message(
&self,
state: RoomState,
event: &SyncMessageEvent<MessageEventContent>,
) {
if let RoomState::Joined(room) = state {
let room_id = room.room_id().as_str();
if !should_process_event(&self.db, room_id, event.event_id.as_str()) {
return;
}
let (msg_body, sender_username) = if let Ok((msg_body, sender_username)) =
should_process_message(self, &event).await
{
(msg_body, sender_username)
} else {
return;
};
self.execute_commands(&room, &sender_username, &msg_body)
.await;
}
}
}