Update 'Roadmap'
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Roadmap.md
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Roadmap.md
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@ -7,9 +7,20 @@ What is currently upcoming.
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| Feature | Description | Depends on |
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| Feature | Description | Depends on |
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| --------------- | --------------- | --------------- |
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| --------------- | --------------- | --------------- |
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| **Room State Management v2** | Finish off the room state management stuff. | N/A |
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| **Room Metadata** | Internally store arbitrary key values on a per-room, per-user basis. | N/A |
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| **Room Metadata** | Internally store arbitrary key values on a per-room, per-user basis. | N/A |
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| **Character Sheet Integration v1** | Integrate with an external online character sheet service. | Room Metadata. Existence of said service. |
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| **Character Sheet Integration v1** | Integrate with an external online character sheet service. | Room Metadata. Existence of said service. |
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### Room State Management v2
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Extend room state management to work under the following scenarios:
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- When the bot joins a room, add all users in the room to the database.
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- When the bot joins a room, add the room name/ID to a room info struct/tree.
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- On startup, sync room member lists as an async task. Update member list for every room the bot is in.
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The foundation already exists, which is the logic for the `!resync` command. This just needs to be executed in these scenarios.
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### Room Metadata
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### Room Metadata
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The ability to store metadata on a per-room, per-user basis. This is foundational work for the character sheet integration. The metadata will be stored as key-value pairs, with the key consisting of user ID + room ID + key name. The value can be anything, and code will enforce type requirements.
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The ability to store metadata on a per-room, per-user basis. This is foundational work for the character sheet integration. The metadata will be stored as key-value pairs, with the key consisting of user ID + room ID + key name. The value can be anything, and code will enforce type requirements.
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