Finished and mostly clean new character flow.
Lots of changes and reorganization to support the ability to create new characters.
This commit is contained in:
parent
e59e9a5ebf
commit
31a3fa2e46
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@ -1404,6 +1404,27 @@ version = "0.4.2"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "3015a7d0a5fd5105c91c3710d42f9ccf0abfb287d62206484dcc67f9569a6483"
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[[package]]
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name = "strum"
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version = "0.20.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "7318c509b5ba57f18533982607f24070a55d353e90d4cae30c467cdb2ad5ac5c"
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dependencies = [
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"strum_macros",
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]
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[[package]]
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name = "strum_macros"
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version = "0.20.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "ee8bc6b87a5112aeeab1f4a9f7ab634fe6cbefc4850006df31267f4cfb9e3149"
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dependencies = [
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"heck",
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"proc-macro2 1.0.24",
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"quote 1.0.7",
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"syn 1.0.53",
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]
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[[package]]
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name = "subtle"
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version = "1.0.0"
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@ -1469,6 +1490,7 @@ dependencies = [
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"serde",
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"serde_derive",
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"serde_json",
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"strum",
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"thiserror",
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]
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@ -21,6 +21,7 @@ rust-argon2 = "0.8"
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log = "0.4"
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rand = "0.7"
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rocket = { version= "0.4.6", features = ["private-cookies"] }
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strum = { version = "0.20", features = ["derive"] }
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[dependencies.rocket_contrib]
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version = "0.4.6"
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@ -1,3 +1,4 @@
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pub mod characters;
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pub mod convert;
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pub mod proto;
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pub mod users;
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@ -3,7 +3,9 @@ use crate::models::proto::cofd::*;
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use crate::models::users::User;
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use crate::schema::characters;
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use diesel_derive_enum::DbEnum;
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use prost::bytes::BytesMut;
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use serde_derive::Serialize;
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use strum::{EnumIter, EnumString};
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/// Dynamic character data is an opaque container type that holds
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/// successfully deserialized character data protobuf object of any
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@ -39,12 +41,36 @@ pub(crate) trait Visibility {
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}
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}
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#[derive(DbEnum, Debug, Serialize, PartialEq, Clone, Copy)]
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#[derive(DbEnum, Debug, Serialize, PartialEq, Clone, Copy, EnumIter, EnumString)]
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pub enum CharacterDataType {
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ChroniclesOfDarknessV1,
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ChangelingV1,
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}
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impl CharacterDataType {
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pub fn create_data(&self) -> Result<BytesMut, Error> {
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use prost::Message;
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use CharacterDataType::*;
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let data: BytesMut = match self {
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ChroniclesOfDarknessV1 => {
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let sheet = CofdSheet::default();
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let mut buf = BytesMut::with_capacity(std::mem::size_of_val(&sheet));
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sheet.encode(&mut buf)?;
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buf
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}
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ChangelingV1 => {
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let mut sheet = ChangelingSheet::default();
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sheet.base = Some(CofdSheet::default());
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let mut buf = BytesMut::with_capacity(std::mem::size_of_val(&sheet));
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sheet.encode(&mut buf)?;
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buf
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}
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};
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Ok(data)
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}
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}
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/// An entry that appears in a user's character list. Properties are
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/// in order of table columns.
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#[derive(Serialize, Debug, Queryable)]
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@ -0,0 +1,28 @@
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use super::characters::CharacterDataType;
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use rocket::http::RawStr;
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use rocket::request::FromFormValue;
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use std::str::FromStr;
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use thiserror::Error;
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/// Validation errors specific to the new character form.
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#[derive(Serialize, Error, Debug, Clone)]
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pub enum ValidationError {
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#[error("bad UTF-8 encoding")]
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BadEncoding,
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#[error("invalid game system: {0}")]
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InvalidGameSystem(String),
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}
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impl<'v> FromFormValue<'v> for CharacterDataType {
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type Error = ValidationError;
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fn from_form_value(form_value: &'v RawStr) -> Result<CharacterDataType, ValidationError> {
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let system = form_value
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.url_decode()
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.or(Err(ValidationError::BadEncoding))?;
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CharacterDataType::from_str(&system)
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.or_else(|_| Err(ValidationError::InvalidGameSystem(system.to_string())))
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}
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}
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@ -38,7 +38,7 @@ fn view_character_template(user: &User, character: Character) -> Result<Template
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use CharacterDataType::*;
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let template = match character.data_type {
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ChroniclesOfDarknessV1 => Template::render("characters/view_character", context),
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ChangelingV1 => Template::render("characters/view_character", context),
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ChangelingV1 => Template::render("characters/view_changeling_character", context),
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};
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Ok(template)
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@ -2,74 +2,74 @@ use crate::db::{Dao, TenebrousDbConn};
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use crate::errors::Error;
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use crate::models::{
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characters::{CharacterDataType, NewCharacter},
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proto::cofd::*,
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convert::ValidationError,
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users::User,
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};
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use prost::{bytes::BytesMut, Message};
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use rocket::http::RawStr;
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use rocket::request::{Form, FormError, FromFormValue};
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use rocket::response::Redirect;
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use prost::bytes::BytesMut;
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use rocket::{request::Form, response::Redirect};
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use rocket_contrib::templates::Template;
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use std::collections::HashMap;
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use strum::IntoEnumIterator;
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/// Form submission for creating a new character.
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#[derive(FromForm, Serialize)]
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pub(super) struct NewCharacterForm {
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name: String,
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system: CharacterDataType,
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system: Result<CharacterDataType, ValidationError>,
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}
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/// Template context for the new character page. Serves as both a
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/// means of populating form fields and reindering error messages.
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#[derive(Serialize)]
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pub(super) struct RawNewCharacterForm {
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pub(super) struct NewCharacterContext {
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name: String,
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system: String,
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error_message: String,
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selected_system: CharacterDataType,
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systems: Vec<CharacterDataType>,
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}
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impl<'v> FromFormValue<'v> for CharacterDataType {
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type Error = &'v RawStr;
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impl NewCharacterContext {
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/// Default empty context, used when page first loads.
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pub fn default() -> NewCharacterContext {
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NewCharacterContext {
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name: "".to_string(),
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error_message: "".to_string(),
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selected_system: CharacterDataType::ChroniclesOfDarknessV1,
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systems: CharacterDataType::iter().collect(),
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}
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}
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fn from_form_value(form_value: &'v RawStr) -> Result<CharacterDataType, &'v RawStr> {
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let system = form_value.url_decode().or(Err("bad input"))?;
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match system.as_ref() {
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"cofd" => Ok(CharacterDataType::ChroniclesOfDarknessV1),
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"changeling" => Ok(CharacterDataType::ChangelingV1),
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_ => Err(form_value),
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/// Create a context from a form submission. Used to repopulate
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/// fields in the form when an error is sent back.
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pub fn from_form(form: &Form<NewCharacterForm>) -> NewCharacterContext {
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let system: CharacterDataType = *form
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.system
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.as_ref()
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.unwrap_or(&CharacterDataType::ChroniclesOfDarknessV1);
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NewCharacterContext {
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name: form.name.clone(),
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error_message: "".to_string(),
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selected_system: system,
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systems: CharacterDataType::iter().collect(),
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}
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}
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}
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fn create_new_sheet(system: &CharacterDataType) -> Result<BytesMut, Error> {
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use CharacterDataType::*;
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let sheet: BytesMut = match system {
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ChroniclesOfDarknessV1 => {
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let sheet = CofdSheet::default();
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let mut buf = BytesMut::with_capacity(std::mem::size_of_val(&sheet));
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sheet.encode(&mut buf)?;
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buf
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}
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ChangelingV1 => {
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let mut sheet = ChangelingSheet::default();
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sheet.base = Some(CofdSheet::default());
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let mut buf = BytesMut::with_capacity(std::mem::size_of_val(&sheet));
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sheet.encode(&mut buf)?;
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buf
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}
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};
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Ok(sheet)
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}
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/// Create and insert a new character into the database. The form is
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/// assumed to be successfully validated.
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fn create_new_character(
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form: Form<NewCharacterForm>,
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form: &Form<NewCharacterForm>,
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user_id: i32,
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conn: TenebrousDbConn,
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) -> Result<(), Error> {
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let sheet = create_new_sheet(&form.system)?;
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let system: CharacterDataType = *form.system.as_ref().unwrap();
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let sheet: BytesMut = system.create_data()?;
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let insert = NewCharacter {
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user_id: user_id,
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viewable: true,
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character_name: &form.name,
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data_type: form.system,
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data_type: system,
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data_version: 1,
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data: &sheet,
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};
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@ -78,46 +78,35 @@ fn create_new_character(
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Ok(())
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}
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#[get("/new")]
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pub(super) fn new_character_page(
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logged_in_user: &User,
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conn: TenebrousDbConn,
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) -> Result<Template, Error> {
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let mut context = HashMap::new();
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let form = NewCharacterForm {
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name: "".to_string(),
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system: CharacterDataType::ChroniclesOfDarknessV1,
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};
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/// Render an error message on the new character page, repopulating
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/// the form based on information from the passed-in form.
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fn render_error(form: &Form<NewCharacterForm>, error: String) -> Template {
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let mut context = NewCharacterContext::from_form(form);
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context.error_message = error;
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Template::render("characters/new_character", context)
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}
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context.insert("form", form);
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Ok(Template::render("characters/new_character", context))
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#[get("/new")]
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pub(super) fn new_character_page(_logged_in_user: &User) -> Result<Template, Error> {
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Ok(Template::render(
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"characters/new_character",
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NewCharacterContext::default(),
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))
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}
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#[post("/new", data = "<form>")]
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pub(super) fn new_character_submit(
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form: Result<Form<NewCharacterForm>, FormError>,
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form: Form<NewCharacterForm>,
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logged_in_user: &User,
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conn: TenebrousDbConn,
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) -> Result<Redirect, Template> {
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//TODO redirect to character edit page
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//TODO redirect back to new character page with an error and filled-out form if validation errors.
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if let Err(e) = form {
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//Not sure how to repopulate the form.
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let mut context = HashMap::new();
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let form = NewCharacterForm {
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name: "".to_string(),
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system: CharacterDataType::ChroniclesOfDarknessV1,
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};
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context.insert("form", form);
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return Err(Template::render("characters/new_character", context));
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if let Err(e) = &form.system {
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return Err(render_error(&form, e.to_string().clone()));
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}
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match create_new_character(form.unwrap(), logged_in_user.id, conn) {
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match create_new_character(&form, logged_in_user.id, conn) {
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Ok(_) => Ok(crate::routes::common::redirect_to_index()),
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Err(e) => {
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let context = HashMap::<String, String>::new();
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return Err(Template::render("characters/new_character", context));
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}
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Err(e) => Err(render_error(&form, e.to_string().clone())),
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}
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}
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@ -4,17 +4,26 @@
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<div>
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New character page.
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{% if error_message %}
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<p>Error: {{ error_message }}</p>
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{% endif %}
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<form action="/characters/new" method="post">
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<div>
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<label for="name">Name:</label>
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<input id="name" name="name" type="text" value="{{ form.name }}" />
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<input id="name" name="name" type="text" value="{{ name }}" />
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</div>
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<div>
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<label for="system">System:</label>
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<select id="system" name="system">
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<option value="cofd">Chronicles of Darkness</option>
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<option value="changeling">Changeling</option>
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{% for system in systems %}
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{% if system == selected_system %}
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<option value="{{ system }}" selected="true">{{ system }}</option>
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{% else %}
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<option value="{{ system }}">{{ system }}</option>
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{% endif %}
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{% endfor %}
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</select>
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</div>
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@ -0,0 +1,11 @@
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{% extends "base" %}
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{% block content %}
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<h1>Changeling Sheet</h1>
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<div>
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<h1>Character {{name}}</h1>
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<h3>User: {{username}}</h3>
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<p>System: {{data_type}}</h3>
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<p>Strength: {{sheet.base.strength}}</p>
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</div>
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{% endblock content %}
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@ -1,6 +1,7 @@
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{% extends "base" %}
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{% block content %}
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<h1>Core Sheet</h1>
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<div>
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<h1>Character {{name}}</h1>
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<h3>User: {{username}}</h3>
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