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No commits in common. "2b7f9b889777137262e542223d1c659a0caf565f" and "06b3e0b390c9efa5fbaf61f50f5f2c4d71d0ca56" have entirely different histories.
2b7f9b8897
...
06b3e0b390
1
build.rs
1
build.rs
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@ -1,6 +1,5 @@
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fn main() {
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fn main() {
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let mut config = prost_build::Config::new();
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let mut config = prost_build::Config::new();
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config.btree_map(&["."]);
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config.type_attribute(".", "#[derive(Serialize)]");
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config.type_attribute(".", "#[derive(Serialize)]");
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config.type_attribute(".", "#[serde(rename_all = \"camelCase\")]");
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config.type_attribute(".", "#[serde(rename_all = \"camelCase\")]");
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config
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config
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@ -20,9 +20,6 @@ pub enum Error {
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#[error("invalid input")]
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#[error("invalid input")]
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InvalidInput,
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InvalidInput,
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#[error("validation error: {0}")]
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ValidationError(#[from] crate::models::convert::ValidationError),
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#[error("serialization error: {0}")]
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#[error("serialization error: {0}")]
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SerializationError(#[from] prost::EncodeError),
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SerializationError(#[from] prost::EncodeError),
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@ -1,5 +1,4 @@
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use crate::errors::Error;
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use crate::errors::Error;
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use crate::models::proto::cofd::cofd_sheet::*;
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use crate::models::proto::cofd::*;
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use crate::models::proto::cofd::*;
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use crate::models::users::User;
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use crate::models::users::User;
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use prost::bytes::BytesMut;
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use prost::bytes::BytesMut;
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@ -40,14 +39,6 @@ pub(crate) trait Visibility {
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}
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}
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}
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}
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/// Enum representing all game systems supported by the character
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/// service. Game systems are kept unique instead of lumping them
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/// together under common umbrella systems, even if the different
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/// games use the same (or similar) character sheets. This is because
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/// of the possibility for slight differences in rules and data
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/// between even similar systems. It's simpler to err on the side of
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/// uniqueness. Enum variants are also versioned, in case of drastic
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/// rewrites or migrations in the future.
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#[derive(Debug, Serialize, PartialEq, Clone, Copy, EnumIter, EnumString, sqlx::Type)]
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#[derive(Debug, Serialize, PartialEq, Clone, Copy, EnumIter, EnumString, sqlx::Type)]
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#[sqlx(rename_all = "snake_case")]
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#[sqlx(rename_all = "snake_case")]
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pub enum CharacterDataType {
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pub enum CharacterDataType {
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@ -56,20 +47,19 @@ pub enum CharacterDataType {
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}
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}
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impl CharacterDataType {
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impl CharacterDataType {
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/// Create the default serialized protobuf data (character sheet)
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pub fn create_data(&self) -> Result<BytesMut, Error> {
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/// for the game system represented by the enum variant.
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pub fn default_serialized_data(&self) -> Result<BytesMut, Error> {
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use prost::Message;
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use prost::Message;
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use CharacterDataType::*;
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use CharacterDataType::*;
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let data: BytesMut = match self {
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let data: BytesMut = match self {
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ChroniclesOfDarknessV1 => {
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ChroniclesOfDarknessV1 => {
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let sheet = CofdSheet::default_sheet();
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let sheet = CofdSheet::default();
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let mut buf = BytesMut::with_capacity(std::mem::size_of_val(&sheet));
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let mut buf = BytesMut::with_capacity(std::mem::size_of_val(&sheet));
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sheet.encode(&mut buf)?;
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sheet.encode(&mut buf)?;
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buf
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buf
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}
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}
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ChangelingV1 => {
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ChangelingV1 => {
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let sheet = ChangelingSheet::default_sheet();
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let mut sheet = ChangelingSheet::default();
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sheet.base = Some(CofdSheet::default());
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let mut buf = BytesMut::with_capacity(std::mem::size_of_val(&sheet));
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let mut buf = BytesMut::with_capacity(std::mem::size_of_val(&sheet));
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sheet.encode(&mut buf)?;
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sheet.encode(&mut buf)?;
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buf
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buf
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@ -4,7 +4,7 @@ use rocket::request::FromFormValue;
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use std::str::FromStr;
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use std::str::FromStr;
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use thiserror::Error;
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use thiserror::Error;
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/// Validation errors from form submissions.
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/// Validation errors specific to the new character form.
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#[derive(Serialize, Error, Debug, Clone)]
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#[derive(Serialize, Error, Debug, Clone)]
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pub enum ValidationError {
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pub enum ValidationError {
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#[error("bad UTF-8 encoding")]
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#[error("bad UTF-8 encoding")]
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|
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@ -4,7 +4,27 @@ use rocket::request::Request;
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use std::default::Default;
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use std::default::Default;
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use std::ops::Deref;
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use std::ops::Deref;
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pub mod cofd;
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/// Contains the generated Chronicles of Darkness-related protocol
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/// buffer types.
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pub mod cofd {
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include!(concat!(env!("OUT_DIR"), "/models.proto.cofd.rs"));
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pub mod api {
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include!(concat!(env!("OUT_DIR"), "/models.proto.cofd.api.rs"));
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}
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// TODO these values are not available in tera templates, so how to
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// handle?
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pub(crate) trait DerivedStats {
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fn speed(&self) -> i32;
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}
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impl DerivedStats for CofdSheet {
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fn speed(&self) -> i32 {
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self.size + self.stamina
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}
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||||||
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}
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}
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/// A struct wrapping a protobuf that allows it to be used as binary
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/// A struct wrapping a protobuf that allows it to be used as binary
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/// data submitted via POST using fetch API. Can automatically be
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/// data submitted via POST using fetch API. Can automatically be
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|
@ -38,7 +58,6 @@ where
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}
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}
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||||||
}
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}
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/// Enable automatically calling methods on a decoded Proto instance.
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impl<T> Deref for Proto<T>
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impl<T> Deref for Proto<T>
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where
|
where
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T: prost::Message + Default,
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T: prost::Message + Default,
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||||||
|
|
|
@ -1,93 +0,0 @@
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//! Contains the generated Chronicles of Darkness-related protocol
|
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//! buffer types, as well as utilities and extensions for working with
|
|
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//! them.
|
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|
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use std::collections::BTreeMap;
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//Add the generated protobuf code into this module.
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include!(concat!(env!("OUT_DIR"), "/models.proto.cofd.rs"));
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|
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|
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//Add the API protobuf genreated code for the api module.
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pub mod api {
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include!(concat!(env!("OUT_DIR"), "/models.proto.cofd.api.rs"));
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|
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}
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|
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const MENTAL_SKILLS: &'static [&'static str] = &[
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|
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"Academics",
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|
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"Computer",
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|
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"Crafts",
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|
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"Investigation",
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|
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"Medicine",
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|
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"Occult",
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|
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"Politics",
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|
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"Science",
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|
||||||
];
|
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||||||
|
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const PHYSICAL_SKILLS: &'static [&'static str] = &[
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|
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"Athletics",
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|
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"Brawl",
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"Drive",
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|
||||||
"Firearms",
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|
||||||
"Larceny",
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|
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"Stealth",
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|
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"Survival",
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|
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"Weaponry",
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|
||||||
];
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|
||||||
|
|
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const SOCIAL_SKILLS: &'static [&'static str] = &[
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|
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"Animal Ken",
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|
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"Empathy",
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|
||||||
"Expression",
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|
||||||
"Intimidation",
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|
||||||
"Persuasion",
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|
||||||
"Socialize",
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|
||||||
"Streetwise",
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|
||||||
"Subterfuge",
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|
||||||
];
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|
||||||
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/// Create a pre-populated skill list based on skill names given to
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|
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/// the function. The list of skill names is turned into a sorted Map
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|
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/// of skill name to default Skill protobuf instances.
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fn create_skill_list(skill_names: &[&str]) -> BTreeMap<String, cofd_sheet::Skill> {
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skill_names
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|
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.into_iter()
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|
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.map(|skill_name| (skill_name.to_string(), cofd_sheet::Skill::default()))
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|
||||||
.collect()
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|
||||||
}
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||||||
|
|
||||||
impl CofdSheet {
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||||||
/// Create the default (blank) character sheet for a core
|
|
||||||
/// Chronicles of Darkness character. This fills in skills and
|
|
||||||
/// other information that needs to be pre-populated.
|
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||||||
pub fn default_sheet() -> CofdSheet {
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let mut sheet = Self::default();
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sheet.mental_skills = create_skill_list(&MENTAL_SKILLS);
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sheet.physical_skills = create_skill_list(&PHYSICAL_SKILLS);
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sheet.social_skills = create_skill_list(&SOCIAL_SKILLS);
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|
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sheet
|
|
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}
|
|
||||||
}
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|
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impl ChangelingSheet {
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|
||||||
/// Create the default (blank) character sheet for a Changeling
|
|
||||||
/// character. This fills in skills and other information that
|
|
||||||
/// needs to be pre-populated.
|
|
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pub fn default_sheet() -> ChangelingSheet {
|
|
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let mut sheet = Self::default();
|
|
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sheet.base = Some(CofdSheet::default_sheet());
|
|
||||||
//TODO fill in changeling-specific stuff
|
|
||||||
sheet
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// TODO these values are not available in tera templates, so how to
|
|
||||||
// handle?
|
|
||||||
pub(crate) trait DerivedStats {
|
|
||||||
fn speed(&self) -> i32;
|
|
||||||
}
|
|
||||||
|
|
||||||
impl DerivedStats for CofdSheet {
|
|
||||||
fn speed(&self) -> i32 {
|
|
||||||
self.size + self.stamina
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -20,28 +20,6 @@ struct FormStateContext<'a> {
|
||||||
pub selected_system: &'a CharacterDataType,
|
pub selected_system: &'a CharacterDataType,
|
||||||
}
|
}
|
||||||
|
|
||||||
fn edit_character_template(user: &User, character: Character) -> Result<Template, Error> {
|
|
||||||
let character = character.uprade()?;
|
|
||||||
|
|
||||||
let context = EditCharacterContext {
|
|
||||||
name: &character.character_name,
|
|
||||||
username: &user.username,
|
|
||||||
data_type: &character.data_type,
|
|
||||||
sheet: character.dyn_deserialize()?,
|
|
||||||
state: FormStateContext {
|
|
||||||
selected_system: &character.data_type,
|
|
||||||
},
|
|
||||||
};
|
|
||||||
|
|
||||||
use CharacterDataType::*;
|
|
||||||
let template = match character.data_type {
|
|
||||||
ChroniclesOfDarknessV1 => Template::render("characters/edit_character", context),
|
|
||||||
ChangelingV1 => Template::render("characters/edit_changeling_character", context),
|
|
||||||
};
|
|
||||||
|
|
||||||
Ok(template)
|
|
||||||
}
|
|
||||||
|
|
||||||
#[get("/<owner>/<character_id>/edit")]
|
#[get("/<owner>/<character_id>/edit")]
|
||||||
pub(super) async fn edit_character_page(
|
pub(super) async fn edit_character_page(
|
||||||
character_id: i32,
|
character_id: i32,
|
||||||
|
@ -61,6 +39,15 @@ pub(super) async fn edit_character_page(
|
||||||
return Err(Error::NoPermission);
|
return Err(Error::NoPermission);
|
||||||
}
|
}
|
||||||
|
|
||||||
let template = edit_character_template(logged_in_user, character)?;
|
let context = EditCharacterContext {
|
||||||
Ok(template)
|
name: &character.character_name,
|
||||||
|
username: &owner.username,
|
||||||
|
data_type: &character.data_type,
|
||||||
|
sheet: character.dyn_deserialize()?,
|
||||||
|
state: FormStateContext {
|
||||||
|
selected_system: &character.data_type,
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
Ok(Template::render("characters/edit_character", context))
|
||||||
}
|
}
|
||||||
|
|
|
@ -61,8 +61,8 @@ async fn create_new_character(
|
||||||
user_id: i32,
|
user_id: i32,
|
||||||
conn: TenebrousDbConn<'_>,
|
conn: TenebrousDbConn<'_>,
|
||||||
) -> Result<(), Error> {
|
) -> Result<(), Error> {
|
||||||
let system: CharacterDataType = *form.system.as_ref().map_err(|_| Error::InvalidInput)?;
|
let system: CharacterDataType = *form.system.as_ref().unwrap();
|
||||||
let sheet: Vec<u8> = system.default_serialized_data()?.to_vec();
|
let sheet: Vec<u8> = system.create_data()?.to_vec();
|
||||||
|
|
||||||
let insert = NewCharacter {
|
let insert = NewCharacter {
|
||||||
user_id: user_id,
|
user_id: user_id,
|
||||||
|
|
|
@ -1,134 +0,0 @@
|
||||||
{% import "characters/edit_character_macros" as macros %}
|
|
||||||
{% extends "base" %}
|
|
||||||
|
|
||||||
{% block content %}
|
|
||||||
<style type="text/css">
|
|
||||||
body {
|
|
||||||
font-family: Liberation Sans, Arial;
|
|
||||||
}
|
|
||||||
|
|
||||||
#attributes {
|
|
||||||
padding: 4px;
|
|
||||||
border-collapse: collapse;
|
|
||||||
}
|
|
||||||
|
|
||||||
#attributes .attributes-section {
|
|
||||||
border: 1px solid gray;
|
|
||||||
border-collapse: collapse;
|
|
||||||
display: table-cell;
|
|
||||||
}
|
|
||||||
|
|
||||||
.attribute {
|
|
||||||
margin: 0;
|
|
||||||
padding: 0;
|
|
||||||
display: flex;
|
|
||||||
}
|
|
||||||
|
|
||||||
.attribute label {
|
|
||||||
display: inline-block;
|
|
||||||
float: left;
|
|
||||||
clear: left;
|
|
||||||
width: 10em;
|
|
||||||
text-align: right;
|
|
||||||
vertical-align: text-bottom;
|
|
||||||
padding: 8px;
|
|
||||||
margin: 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
.attribute input {
|
|
||||||
max-width: 4em;
|
|
||||||
display: inline-block;
|
|
||||||
float: left;
|
|
||||||
padding: 8px;
|
|
||||||
border: none;
|
|
||||||
background-color: lightgray;
|
|
||||||
margin: 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
#skills {
|
|
||||||
padding: 4px;
|
|
||||||
border-collapse: collapse;
|
|
||||||
}
|
|
||||||
|
|
||||||
#skills .skills-section {
|
|
||||||
border: 1px solid gray;
|
|
||||||
border-collapse: collapse;
|
|
||||||
display: table-cell;
|
|
||||||
}
|
|
||||||
|
|
||||||
.skill {
|
|
||||||
margin: 0;
|
|
||||||
padding: 0;
|
|
||||||
display: flex;
|
|
||||||
}
|
|
||||||
|
|
||||||
.skill label {
|
|
||||||
display: inline-block;
|
|
||||||
float: left;
|
|
||||||
clear: left;
|
|
||||||
width: 10em;
|
|
||||||
text-align: right;
|
|
||||||
vertical-align: text-bottom;
|
|
||||||
padding: 8px;
|
|
||||||
margin: 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
.skill input {
|
|
||||||
max-width: 4em;
|
|
||||||
display: inline-block;
|
|
||||||
float: left;
|
|
||||||
padding: 8px;
|
|
||||||
border: none;
|
|
||||||
background-color: lightgray;
|
|
||||||
margin: 0;
|
|
||||||
}
|
|
||||||
</style>
|
|
||||||
|
|
||||||
<script src="https://cdn.jsdelivr.net/npm/protobufjs@6.10.2/dist/protobuf.min.js"></script>
|
|
||||||
<script defer type="text/javascript" src="/scripts/api.js"></script>
|
|
||||||
<script defer type="text/javascript" src="/scripts/characters/edit.js"></script>
|
|
||||||
<h1>Core Sheet</h1>
|
|
||||||
<div>
|
|
||||||
<h1>Name: <input type="text" value="{{name}}" /></h1>
|
|
||||||
<p>System: {{data_type}}</p>
|
|
||||||
<div id="attributes">
|
|
||||||
<div class="attributes-section" id="mentalAttributes">
|
|
||||||
{{ macros::attribute(name="Intelligence", value=sheet.base.intelligence) }}
|
|
||||||
{{ macros::attribute(name="Wits", value=sheet.base.wits) }}
|
|
||||||
{{ macros::attribute(name="Resolve", value=sheet.base.resolve) }}
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="attributes-section" id="physicalAttributes">
|
|
||||||
{{ macros::attribute(name="Strength", value=sheet.base.strength) }}
|
|
||||||
{{ macros::attribute(name="Dexterity", value=sheet.base.dexterity) }}
|
|
||||||
{{ macros::attribute(name="Stamina", value=sheet.base.stamina) }}
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="attributes-section" id="socicalAttributes">
|
|
||||||
{{ macros::attribute(name="Presence", value=sheet.base.presence) }}
|
|
||||||
{{ macros::attribute(name="Manipulation", value=sheet.base.manipulation) }}
|
|
||||||
{{ macros::attribute(name="Composure", value=sheet.base.composure) }}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div id="skills">
|
|
||||||
<div class="skills-section" id="mentalSkills">
|
|
||||||
{% for skill_name, skill in sheet.base.mentalSkills %}
|
|
||||||
{{ macros::skill(name=skill_name, value=skill.dots) }}
|
|
||||||
{% endfor %}
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="skills-section" id="physicalSkills">
|
|
||||||
{% for skill_name, skill in sheet.base.physicalSkills %}
|
|
||||||
{{ macros::skill(name=skill_name, value=skill.dots) }}
|
|
||||||
{% endfor %}
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="skills-section" id="socialSkills">
|
|
||||||
{% for skill_name, skill in sheet.base.socialSkills %}
|
|
||||||
{{ macros::skill(name=skill_name, value=skill.dots) }}
|
|
||||||
{% endfor %}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
{% endblock content %}
|
|
|
@ -44,44 +44,6 @@
|
||||||
background-color: lightgray;
|
background-color: lightgray;
|
||||||
margin: 0;
|
margin: 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
#skills {
|
|
||||||
padding: 4px;
|
|
||||||
border-collapse: collapse;
|
|
||||||
}
|
|
||||||
|
|
||||||
#skills .skills-section {
|
|
||||||
border: 1px solid gray;
|
|
||||||
border-collapse: collapse;
|
|
||||||
display: table-cell;
|
|
||||||
}
|
|
||||||
|
|
||||||
.skill {
|
|
||||||
margin: 0;
|
|
||||||
padding: 0;
|
|
||||||
display: flex;
|
|
||||||
}
|
|
||||||
|
|
||||||
.skill label {
|
|
||||||
display: inline-block;
|
|
||||||
float: left;
|
|
||||||
clear: left;
|
|
||||||
width: 10em;
|
|
||||||
text-align: right;
|
|
||||||
vertical-align: text-bottom;
|
|
||||||
padding: 8px;
|
|
||||||
margin: 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
.skill input {
|
|
||||||
max-width: 4em;
|
|
||||||
display: inline-block;
|
|
||||||
float: left;
|
|
||||||
padding: 8px;
|
|
||||||
border: none;
|
|
||||||
background-color: lightgray;
|
|
||||||
margin: 0;
|
|
||||||
}
|
|
||||||
</style>
|
</style>
|
||||||
|
|
||||||
<script src="https://cdn.jsdelivr.net/npm/protobufjs@6.10.2/dist/protobuf.min.js"></script>
|
<script src="https://cdn.jsdelivr.net/npm/protobufjs@6.10.2/dist/protobuf.min.js"></script>
|
||||||
|
@ -110,25 +72,5 @@
|
||||||
{{ macros::attribute(name="Composure", value=sheet.composure) }}
|
{{ macros::attribute(name="Composure", value=sheet.composure) }}
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div id="skills">
|
|
||||||
<div class="skills-section" id="mentalSkills">
|
|
||||||
{% for skill_name, skill in sheet.mentalSkills %}
|
|
||||||
{{ macros::skill(name=skill_name, value=skill.dots) }}
|
|
||||||
{% endfor %}
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="skills-section" id="physicalSkills">
|
|
||||||
{% for skill_name, skill in sheet.physicalSkills %}
|
|
||||||
{{ macros::skill(name=skill_name, value=skill.dots) }}
|
|
||||||
{% endfor %}
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="skills-section" id="socialSkills">
|
|
||||||
{% for skill_name, skill in sheet.socialSkills %}
|
|
||||||
{{ macros::skill(name=skill_name, value=skill.dots) }}
|
|
||||||
{% endfor %}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
</div>
|
||||||
{% endblock content %}
|
{% endblock content %}
|
||||||
|
|
|
@ -3,11 +3,4 @@
|
||||||
<label for="{{name}}">{{name}}:</label>
|
<label for="{{name}}">{{name}}:</label>
|
||||||
<input id="{{name}}" name="{{name}}" type="number" min="0" value="{{value}}" />
|
<input id="{{name}}" name="{{name}}" type="number" min="0" value="{{value}}" />
|
||||||
</div>
|
</div>
|
||||||
{% endmacro attribute %}
|
{% endmacro input %}
|
||||||
|
|
||||||
{% macro skill(name, value) %}
|
|
||||||
<div class="skill">
|
|
||||||
<label for="{{name}}">{{name}}:</label>
|
|
||||||
<input id="{{name}}" name="{{name}}" type="number" min="0" value="{{value}}" />
|
|
||||||
</div>
|
|
||||||
{% endmacro skill %}
|
|
||||||
|
|
|
@ -8,8 +8,4 @@
|
||||||
<p>System: {{data_type}}</h3>
|
<p>System: {{data_type}}</h3>
|
||||||
<p>Strength: {{sheet.base.strength}}</p>
|
<p>Strength: {{sheet.base.strength}}</p>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div>
|
|
||||||
<a href="/characters/{{username}}/{{id}}/edit">Edit Character</a>
|
|
||||||
</div>
|
|
||||||
{% endblock content %}
|
{% endblock content %}
|
||||||
|
|
Loading…
Reference in New Issue