forked from projectmoon/tenebrous-dicebot
67 lines
2.4 KiB
Markdown
67 lines
2.4 KiB
Markdown
# axfive-matrix-dicebot
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Just a simple dicebot for matrix written in Rust. It might have some sort of
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stability issues. I haven't seen it die in the wild, but it's mostly
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hacked-together code that has been pretty lightly tested and reviewed, and I'm
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certain that some things are still left undone, like interacting properly with
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rate-limiting, and dealing with any sort of sporadic error (like being suddenly
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deauthenticated and having to reauthenticate).
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This was mostly built as a fun way of
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* Experimenting with writing an async program in Rust that does something real
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* Experimenting with writing a bot for Matrix
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* Experimenting with writing a simple parser using [nom](https://github.com/Geal/nom)
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All of which was new territory for me.
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## Usage
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To use it, you can invite the bot (@axfive-dicebot:matrix.org) to any room you
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want, and it will automatically jump in. Then you can simply give a dice
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expression as such:
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```
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!roll 4d6
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!r 4d7 + 3
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!r 3d12 - 5d2 + 3 - 7d3 + 20d20
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```
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And the dicebot should reply with the result in short order.
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You can also run it yourself by creating a bot account, building the dicebot
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program (either from this repo or by running `cargo install
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axfive-matrix-dicebot`, and creating a config file that looks like this:
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```ini
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[matrix]
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home_server = 'matrix.org'
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[matrix.login]
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password = 'thisismypassword'
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type = 'm.login.password'
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user = 'axfive-dicebot'
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```
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Of course replacing all the necessary fields. Then you can run the "dicebot"
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binary pointing at that, and it will log in and hum along and do its thing.
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You can also just run it on the command line with the `dicebot-cmd` command,
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which expects you to feed it one of the command expressions as shown above, and
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will give you the plaintext response.
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## Future plans
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None, really. This is not a very serious project and I'm not planning on doing
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much heavy maintenance or anything of the sort. This was mostly for fun. If I
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get some motivation to work it up, I might at some point do some things like:
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* Actually have it handle rate-limiting and other errors properly.
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* Add more syntax to the dice expressions, maybe making it possibly have more
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features that [Avrae](https://avrae.io/commands#roll) offers.
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* Potentially add more commands.
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I would happily accept any sort of pull requests for extra functionality or more
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robustness if anybody wants to actually use it. The code is built to hopefully
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be relatively easy to extend (with things like new commands).
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