Commit Graph

13 Commits

Author SHA1 Message Date
projectmoon 0059e3d133 Revert "Initial prototype of web UI and web API."
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This reverts commit cab856241d.
2021-09-03 09:29:52 +00:00
projectmoon cab856241d Initial prototype of web UI and web API.
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This commit shuffles the entire repository around into multiple crates, bringing with it an in-progress web UI and web AI. It was merged prematurely to allow for dependency upgrades of the matrix SDK.

The build should still only produce the dicebot image.
Co-Authored-By: projectmoon <>
Co-Committed-By: projectmoon <>
2021-07-15 15:04:50 +00:00
projectmoon cf9ce63892 Replace application-level database connectivity.
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- Some database methods not yet implemented.
 - Unit tests create temp files that are not cleaned up (but they should be).
2021-05-15 23:45:30 +00:00
projectmoon 6b6e59da2e Initial SQLx implementation (variables). not yet wired up to bot.
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- Adds migrations for the necessary tables.
 - Implements the user variables database functions.
 - Adds sqlx metadata for 'offline' use so we can build without a database.
2021-05-15 15:27:40 +00:00
projectmoon 5ce79a3c05 Ignore emacs temp files.
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2020-11-08 21:44:37 +00:00
projectmoon 51c8075b44 Ignore bot-db 2020-10-31 20:51:17 +00:00
projectmoon ce82e6ddad Fetch all variables into a map before rolling dice.
Goes from about 30 seconds to do 1 million variable resolutions down
to 18 seconds.
2020-10-18 20:37:02 +00:00
projectmoon 6cdc465a2e Add database and storage of user variables.
This commit introduces the Sled embedded key-value store for keeping
track of user variables on a per-room basis. Extensive changes were
made to the command module to separate concerns and also pass the
database "connection" down the line.

 - A new "Context" object was created to hold information and state
   needed for command execution (namely the database).
 - Database is very simple for now, storing only user variables.
   Refactoring later for storing more complicated types.
 - State actor moved into Actors struct, in preparation for either
   more actors, or ripping the whole thing out entirely.
 - Other modules are also more properly separated, notably
   the config module is entirely self-contained.
2020-10-16 13:18:27 +00:00
projectmoon 7e44faf693 Dice pool and command parser rewrite to prepare for user variables.
This commit refactors the parsing and rolling for the dice pool system
to prepare for support of user variables. The nom parser was dropped
in favor of the easier-to-understand combine parser in most parts of
the code.

A breaking change was introduced into the dice pool syntax to allow
for proper expressions and variables. The syntax is now
"modifiers:pool-amount", e.g. "n:gnosis+8". The simple single-number
syntax with no modifiers is also still understood.

Dice pool expressions are translated into a Vec of "Amount" objects,
stored by the DicePool struct. They have an operator (+ or -) and
either a number or variable name. When the dice pool is rolled, this
list of Amonuts are is collapsed into a single number that is rolled,
as it was before the refactor.

The following changes were made to the dice rolling code:
 - Store Vec<Amount> on DicePool instead of single number to roll.
 - New struct RolledDicePool to store result of a dice pool roll.
 - Remove Display trait from DicePool, move it over to RolledDicePool.
 - Separate extra dice pool info into DicePoolModifiers.
 - DicePoolModifiers is shared between DicePool and RolledDicePool.
 - Dice parsing and rolling now return standard Result objects.

This commit does NOT enable support of actually using variables. Any
dice pool roll containing a variable will result in an eror.

The command parser was also rewritten to use combine and rely on the
standard Result pattern.
2020-10-11 21:22:12 +00:00
jeff 12fdc2a1c9 Add tar files to gitignore 2020-08-27 19:49:21 +00:00
projectmoon 33ac91063b Set cache dir to something more accessible. 2020-08-27 19:49:21 +00:00
jeff 0f41acd078 gitignore updates 2020-08-23 21:24:04 +00:00
Taylor C. Richberger 1196bebb92 get initial stuff working 2020-04-16 23:20:54 -06:00