Room State Management #44
|
@ -41,7 +41,13 @@ fn check_message_age(
|
|||
}
|
||||
}
|
||||
|
||||
async fn should_process<'a>(
|
||||
/// Determine whether or not to process a received message. This check
|
||||
/// is necessary in addition to the event processing check because we
|
||||
/// may receive message events when entering a room for the first
|
||||
/// time, and we don't want to respond to things before the bot was in
|
||||
/// the channel, but we do want to respond to things that were sent if
|
||||
/// the bot left and rejoined quickly.
|
||||
async fn should_process_message<'a>(
|
||||
bot: &DiceBot,
|
||||
event: &SyncMessageEvent<MessageEventContent>,
|
||||
) -> Result<(String, String), BotError> {
|
||||
|
@ -138,12 +144,12 @@ impl EventEmitter for DiceBot {
|
|||
async fn on_stripped_state_member(
|
||||
&self,
|
||||
room: SyncRoom,
|
||||
room_member: &StrippedStateEvent<MemberEventContent>,
|
||||
event: &StrippedStateEvent<MemberEventContent>,
|
||||
_: Option<MemberEventContent>,
|
||||
) {
|
||||
if let SyncRoom::Invited(room) = room {
|
||||
if let Some(user_id) = self.client.user_id().await {
|
||||
if room_member.state_key != user_id {
|
||||
if event.state_key != user_id {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -160,17 +166,22 @@ impl EventEmitter for DiceBot {
|
|||
|
||||
async fn on_room_message(&self, room: SyncRoom, event: &SyncMessageEvent<MessageEventContent>) {
|
||||
if let SyncRoom::Joined(room) = room {
|
||||
let (msg_body, sender_username) =
|
||||
if let Ok((msg_body, sender_username)) = should_process(self, &event).await {
|
||||
//Clone to avoid holding lock.
|
||||
let room = room.read().await.clone();
|
||||
let room_id = room.room_id.as_str();
|
||||
if !should_process_event(&self.db, room_id, event.event_id.as_str()) {
|
||||
return;
|
||||
}
|
||||
|
||||
let (msg_body, sender_username) = if let Ok((msg_body, sender_username)) =
|
||||
should_process_message(self, &event).await
|
||||
{
|
||||
(msg_body, sender_username)
|
||||
} else {
|
||||
return;
|
||||
};
|
||||
|
||||
//we clone here to hold the lock for as little time as possible.
|
||||
let real_room = room.read().await.clone();
|
||||
|
||||
self.execute_commands(&real_room, &sender_username, &msg_body)
|
||||
self.execute_commands(&room, &sender_username, &msg_body)
|
||||
.await;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue