tenebrous-dicebot/src/cofd.rs

316 lines
8.9 KiB
Rust

use crate::roll::{Roll, Rolled};
use itertools::Itertools;
use std::convert::TryFrom;
use std::fmt;
pub mod parser;
#[derive(Debug, PartialEq, Eq, Clone, Copy)]
pub enum DicePoolQuality {
TenAgain,
NineAgain,
EightAgain,
Rote,
ChanceDie,
}
impl fmt::Display for DicePoolQuality {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
match self {
DicePoolQuality::TenAgain => write!(f, "ten-again"),
DicePoolQuality::NineAgain => write!(f, "nine-again"),
DicePoolQuality::EightAgain => write!(f, "eight-again"),
DicePoolQuality::Rote => write!(f, "rote quality"),
DicePoolQuality::ChanceDie => write!(f, "chance die"),
}
}
}
#[derive(Debug, PartialEq, Eq, Clone)]
pub struct DicePool {
pub(crate) count: u32,
pub(crate) sides: u32,
pub(crate) success_on: u32,
pub(crate) exceptional_success: u32,
pub(crate) quality: DicePoolQuality,
}
impl fmt::Display for DicePool {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(
f,
"{} dice ({}, exceptional on {} successes)",
self.count, self.quality, self.exceptional_success
)
}
}
impl DicePool {
fn new(count: u32, successes_for_exceptional: u32, quality: DicePoolQuality) -> DicePool {
DicePool {
count: count,
sides: 10, //TODO make configurable
success_on: 8, //TODO make configurable
exceptional_success: successes_for_exceptional,
quality: quality,
}
}
pub fn chance_die() -> DicePool {
DicePool {
count: 1,
sides: 10,
success_on: 10,
exceptional_success: 5,
quality: DicePoolQuality::ChanceDie,
}
}
}
///Store all rolls of the dice pool dice into one struct.
#[derive(Debug, PartialEq, Eq, Clone)]
pub struct DicePoolRoll {
success_on: u32,
exceptional_on: u32,
rolls: Vec<u32>,
}
impl DicePoolRoll {
pub fn rolls(&self) -> &[u32] {
&self.rolls
}
pub fn successes(&self) -> i32 {
let successes = self
.rolls
.iter()
.cloned()
.filter(|&roll| roll >= self.success_on)
.count();
i32::try_from(successes).unwrap_or(0)
}
pub fn is_exceptional(&self) -> bool {
self.successes() >= (self.exceptional_on as i32)
}
}
impl Roll for DicePool {
type Output = DicePoolRoll;
fn roll(&self) -> DicePoolRoll {
roll_dice(self)
}
}
impl Rolled for DicePoolRoll {
fn rolled_value(&self) -> i32 {
self.successes()
}
}
impl fmt::Display for DicePoolRoll {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
let successes = self.successes();
if successes > 0 {
let success_msg = if self.is_exceptional() {
format!("{} successes (exceptional!)", successes)
} else {
format!("{} successes", successes)
};
write!(f, "{} ({})", success_msg, self.rolls().iter().join(", "))?;
} else {
write!(f, "failure! ({})", self.rolls().iter().join(", "))?;
}
Ok(())
}
}
trait DieRoller {
fn roll_number(&mut self, sides: u32) -> u32;
}
///A version of DieRoller that uses a rand::Rng to roll numbers.
struct RngDieRoller<R: rand::Rng>(R);
impl<R: rand::Rng> DieRoller for RngDieRoller<R> {
fn roll_number(&mut self, sides: u32) -> u32 {
self.0.gen_range(1, sides + 1)
}
}
///Roll a die in the pool, that "explodes" on a given number or higher. Dice will keep
///being rolled until the result is lower than the explode number, which is normally 10.
///Statistically speaking, usually one result will be returned from this function.
fn roll_exploding_die<R: DieRoller>(
roller: &mut R,
sides: u32,
explode_on_or_higher: u32,
) -> Vec<u32> {
let mut results = vec![];
loop {
let roll = roller.roll_number(sides);
results.push(roll);
if roll < explode_on_or_higher {
break;
}
}
results
}
///A die with the rote quality is re-rolled once if the roll fails. Otherwise, it obeys
///all normal rules (re-roll 10s). Re-rolled dice are appended to the result set, so we
///can keep track of the actual dice that were rolled.
fn roll_rote_die<R: DieRoller>(roller: &mut R, sides: u32) -> Vec<u32> {
let mut rolls = roll_exploding_die(roller, sides, 10);
if rolls.len() == 1 && rolls[0] < 8 {
rolls.append(&mut roll_exploding_die(roller, sides, 10));
}
rolls
}
///Roll a single die in the pool, potentially rolling additional dice depending on pool
///behavior. The default ten-again will "explode" the die if the result is 10 (repeatedly, if
///there are multiple 10s). Nine- and eight-again will explode similarly if the result is
///at least that number. Rote quality will re-roll a failure once, while also exploding
///on 10. The function returns a Vec of all rolled dice (usually 1).
fn roll_die<R: DieRoller>(roller: &mut R, sides: u32, quality: DicePoolQuality) -> Vec<u32> {
let mut results = vec![];
match quality {
DicePoolQuality::TenAgain => results.append(&mut roll_exploding_die(roller, sides, 10)),
DicePoolQuality::NineAgain => results.append(&mut roll_exploding_die(roller, sides, 9)),
DicePoolQuality::EightAgain => results.append(&mut roll_exploding_die(roller, sides, 8)),
DicePoolQuality::Rote => results.append(&mut roll_rote_die(roller, sides)),
DicePoolQuality::ChanceDie => results.push(roller.roll_number(sides)),
}
results
}
///Roll the dice in a dice pool, according to behavior documented in the various rolling
///methods.
fn roll_dice(pool: &DicePool) -> DicePoolRoll {
let mut roller = RngDieRoller(rand::thread_rng());
let rolls: Vec<u32> = (0..pool.count)
.flat_map(|_| roll_die(&mut roller, pool.sides, pool.quality))
.collect();
DicePoolRoll {
rolls: rolls,
exceptional_on: pool.exceptional_success,
success_on: pool.success_on,
}
}
#[cfg(test)]
mod tests {
use super::*;
///Instead of being random, generate a series of numbers we have complete
///control over.
struct SequentialDieRoller {
results: Vec<u32>,
position: usize,
}
impl SequentialDieRoller {
fn new(results: Vec<u32>) -> SequentialDieRoller {
SequentialDieRoller {
results: results,
position: 0,
}
}
}
impl DieRoller for SequentialDieRoller {
fn roll_number(&mut self, _sides: u32) -> u32 {
let roll = self.results[self.position];
self.position += 1;
roll
}
}
//Dice rolling tests.
#[test]
pub fn ten_again_test() {
let mut roller = SequentialDieRoller::new(vec![10, 8, 1]);
let rolls = roll_exploding_die(&mut roller, 10, 10);
assert_eq!(vec![10, 8], rolls);
}
#[test]
pub fn nine_again_test() {
let mut roller = SequentialDieRoller::new(vec![10, 9, 8, 1]);
let rolls = roll_exploding_die(&mut roller, 10, 9);
assert_eq!(vec![10, 9, 8], rolls);
}
#[test]
pub fn eight_again_test() {
let mut roller = SequentialDieRoller::new(vec![10, 9, 8, 8, 1]);
let rolls = roll_exploding_die(&mut roller, 10, 8);
assert_eq!(vec![10, 9, 8, 8, 1], rolls);
}
#[test]
pub fn rote_quality_fail_then_succeed_test() {
let mut roller = SequentialDieRoller::new(vec![5, 8, 1]);
let rolls = roll_rote_die(&mut roller, 10);
assert_eq!(vec![5, 8], rolls);
}
#[test]
pub fn rote_quality_fail_twice_test() {
let mut roller = SequentialDieRoller::new(vec![5, 6, 10]);
let rolls = roll_rote_die(&mut roller, 10);
assert_eq!(vec![5, 6], rolls);
}
#[test]
pub fn rote_quality_fail_then_explode_test() {
let mut roller = SequentialDieRoller::new(vec![5, 10, 8, 1]);
let rolls = roll_rote_die(&mut roller, 10);
assert_eq!(vec![5, 10, 8], rolls);
}
//DiceRoll tests
#[test]
fn is_successful_on_equal_test() {
let result = DicePoolRoll {
rolls: vec![8],
exceptional_on: 5,
success_on: 8,
};
assert_eq!(1, result.successes());
}
#[test]
fn is_exceptional_test() {
let result = DicePoolRoll {
rolls: vec![8, 8, 9, 10, 8],
exceptional_on: 5,
success_on: 8,
};
assert_eq!(5, result.successes());
assert_eq!(true, result.is_exceptional());
}
#[test]
fn is_not_exceptional_test() {
let result = DicePoolRoll {
rolls: vec![8, 8, 9, 10],
exceptional_on: 5,
success_on: 8,
};
assert_eq!(4, result.successes());
assert_eq!(false, result.is_exceptional());
}
}