Commit Graph

70 Commits

Author SHA1 Message Date
jeff ae6d5bcfa3 Implement updating basic info for character name. 2021-01-10 20:45:15 +00:00
jeff ffe4f9298c Create "character identifier" type for use in all API requests.
Will replace the character_username and character_id values in all
relevant requests.
2021-01-10 20:45:15 +00:00
jeff ea4723cbe5 Add API endpoint for updating basic character info. 2021-01-10 13:56:44 +00:00
jeff c42f13af52 Remove unused REST semantics from cofd API. 2021-01-09 20:02:24 +00:00
jeff e6845d8c7a Fix webpack publicPath to match server route. 2021-01-09 19:41:57 +00:00
jeff 9ca1f989c5 Move cofd api endpoints into their own file 2021-01-09 19:39:35 +00:00
jeff 31091fcb8e Update license in package.json to AGPL 2021-01-09 19:29:47 +00:00
jeff d6944cd4c1 Adjust webpack config slightly for better generation. 2021-01-09 13:32:08 +00:00
jeff f249ab2674 Rename static directory to generated 2021-01-09 13:03:07 +00:00
jeff bf75b84f3d Remove old comments in edit character script. 2021-01-09 12:59:11 +00:00
jeff 06dc6c1274 Move typescript into source tree. 2021-01-09 12:57:13 +00:00
jeff 133b4e6236 Implement a bit more of the view character template. 2021-01-05 21:42:38 +00:00
jeff 2008b90cba Remove more unneeded things 2021-01-05 21:33:21 +00:00
jeff 3fc9378f50 Clean up files and remove things that no longer need to exist. 2021-01-05 21:25:26 +00:00
jeff dd2741a0c1 Return semi-proper values from the protobuf HTTP API 2021-01-05 21:19:47 +00:00
jeff dcbf801ecc Reimplement attribute updtaes 2021-01-05 19:32:03 +00:00
jeff af01a56907 WIP on reimplementing edit character script with typescript 2021-01-04 22:36:52 +00:00
jeff 06262e6ad3 Compiles, assuming the user id will be in grpc metadata from auth interceptor. 2021-01-03 23:18:36 +00:00
jeff 592c925bc1 WIP - at a crossroads where we need some kind of auth mechanism 2021-01-03 22:05:28 +00:00
jeff f479da9001 Add readme instructions, run proxy command. 2021-01-03 21:24:52 +00:00
jeff 06954caaaf Successful (but very manual) grpc-web requests. 2021-01-03 20:42:54 +00:00
jeff c99a41bcbd Run npm commands for building in build.rs 2021-01-03 14:07:11 +00:00
jeff 41a8514c00 Move typescript stuff to static/scripts 2021-01-03 13:46:40 +00:00
jeff ab274de581 Move templates into src 2021-01-03 13:37:55 +00:00
jeff 96baba6a50 Serve templated templates with webpack-compiled JS injected. 2021-01-03 13:36:53 +00:00
jeff e384370e24 Add some working typescript code that imports manually compiled protos. 2021-01-02 23:11:09 +00:00
jeff e601ae0149 Experimenting with tonic 2021-01-02 22:32:17 +00:00
jeff cb92ffe3df Remove un-needed 'resources' functions. 2021-01-02 22:12:43 +00:00
jeff 76c67425b1 RPC-ify update attribute API. 2021-01-02 22:11:58 +00:00
jeff 9968cc4a6e Update skill value as rpc API (though not grpc) 2021-01-02 22:11:58 +00:00
jeff d1e29b40ed Implement updating skills. 2021-01-02 22:11:58 +00:00
jeff b467c32acb Switch to oneof field for game-specific information and values.
Having specific protobuf types for different game systems using the
same rule set (e.g. all the Chronicles of Darkness games) is untenable
because protobuf does not have inheritance or mixins.

Instead, we have one generic character sheet type, with a oneof field
for the game specifics. This will be used in conjunction with the
character's game system (stored in db) to render different stuff on
the character templates.

Without this, we'd wind up having duplicate templates, a lot more code
for handling specifics of each game system, and so on.
2021-01-01 23:34:50 +00:00
jeff 14863353f0 Remove versioning from data type enum members 2021-01-01 22:56:41 +00:00
jeff 2cb547e16a Implement updating skills on the backend. 2021-01-01 00:40:48 +00:00
jeff 322e13108a Update cargo dependencies. 2020-12-31 22:32:32 +00:00
jeff 2b7f9b8897 Add ability to edit changeling characters. 2020-12-31 22:28:00 +00:00
jeff 06c8289eae Add skills to the character editor. 2020-12-31 22:21:05 +00:00
jeff 06b3e0b390 Skip loading owner of character for API. 2020-12-31 20:19:45 +00:00
jeff c99c7af369 Update readme for SQLx. 2020-12-31 14:11:28 +00:00
jeff 574ab543e5 Add ability to pass in custom database path. 2020-12-31 14:11:28 +00:00
jeff f572a9c493 Move migrations to refinery + barrel, enable 'offline' sqlx query checking 2020-12-31 14:11:28 +00:00
jeff 717ab0677b Convert load user queries to compile-checked 2020-12-31 14:11:28 +00:00
jeff ed9b7c1a81 Clear out unused imports in db.rs 2020-12-31 14:11:28 +00:00
jeff b443f28a50 Use sqlx result in db.rs 2020-12-31 14:11:28 +00:00
jeff 769512f357 Convert character db methods to compile-checked queries 2020-12-31 14:11:28 +00:00
jeff 7f4efb8122 Rip out Diesel in favor of SQLx.
The primary benefit of this is to avoid Rocket's database integration,
which has become problematic in this codebase with the update to the
new async style. Because the async database API is actually
synchronous under the hood, this introduces some annoying lifetime
requirements that basically force us to use owned data everywhere.

The original pattern was to have a separate data layer that could
invoke queries from `self` (the db connection). By using a true async
database driver, we can get this back, because the lifetimes are once
again flexible instead of the ones forced by Rocket.
2020-12-31 14:11:28 +00:00
jeff cd4afbafe2 Load character in API as common function. Fix attribute editing. 2020-12-29 14:01:07 +00:00
jeff 4bff55cc6b Implement editing of attributes. 2020-12-27 21:49:08 +00:00
jeff c0a48245b1 Start of adding protobuf-based editable character sheet. 2020-12-27 21:03:10 +00:00
jeff b95bad440b Update cargo.lock 2020-12-14 23:21:09 +00:00