Rename some variables for consistency.
continuous-integration/drone/push Build is passing
Details
continuous-integration/drone/push Build is passing
Details
Fixes #50.
This commit is contained in:
parent
23cf9e6ba4
commit
f355fad06b
|
@ -156,15 +156,18 @@ pub struct DicePoolRoll {
|
|||
rolls: Vec<i32>,
|
||||
}
|
||||
|
||||
/// Amount of dice to display before cutting off and showing "and X
|
||||
/// more", so we don't spam the room with huge messages.
|
||||
const MAX_DISPLAYED_ROLLS: usize = 15;
|
||||
|
||||
fn fmt_rolls(pool: &DicePoolRoll) -> String {
|
||||
let max_displayed_rolls = 15;
|
||||
let rolls = pool.rolls();
|
||||
if rolls.len() > max_displayed_rolls {
|
||||
let first_ten = rolls.iter().take(max_displayed_rolls).join(", ");
|
||||
if rolls.len() > MAX_DISPLAYED_ROLLS {
|
||||
let shown_amount = rolls.iter().take(MAX_DISPLAYED_ROLLS).join(", ");
|
||||
format!(
|
||||
"{}, and {} more",
|
||||
first_ten,
|
||||
rolls.len() - max_displayed_rolls
|
||||
shown_amount,
|
||||
rolls.len() - MAX_DISPLAYED_ROLLS
|
||||
)
|
||||
} else {
|
||||
rolls.iter().join(", ")
|
||||
|
|
Loading…
Reference in New Issue