Commit Graph

150 Commits

Author SHA1 Message Date
projectmoon d42e075c5c Update dependencies.
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2021-02-07 21:58:22 +00:00
projectmoon b0707dff05 bot: Move multi-failure response join() call into the format!().
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2021-02-07 21:42:32 +00:00
projectmoon 304c91c69d Rename CommandResult to ExecutionResult
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2021-02-07 21:39:21 +00:00
projectmoon 94be4d2578 Avoid key clone when deleting variables. Minor db code cleanup.
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2021-02-07 21:16:58 +00:00
projectmoon 14f8bc8b39 Reuse device ID generated by matrix SDK after first login.
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Adds new db tree for simple global state values (which also lays
foundation for other stuff), and stores device ID in that tree after
first login. The ID is then reused on subsequent runs of the
application.

This is simpler than storing device ID in config file.

Fixes #9.
2021-02-07 14:21:28 +00:00
projectmoon 932e06ad91 Fix database error name. Improve dice number conversion error message.
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2021-02-03 23:27:47 +00:00
projectmoon b7ccd4e7ad Refactor dice amount parser to reusable parsers.
This follows the example in the Combine documentation to use impl
trait return types so we can isolate the parsers into their own
functions.
2021-02-03 23:27:14 +00:00
projectmoon 9a5a18268c Parsing huge numbers are now errors, not variables.
Fixed the dice amount parsing code to propagate a parsing result
through the parser, while properly handling string to i32 conversion.
We now only attempt to convert to i32 if all characters in the
expression are numeric.

This commit also refactors the dice parsing by moving most of the
parsing closures into separate functions, which makes the parsing
function itself more readable. Some variable names were also changed,
for further clarity.

Fixes #21.
2021-02-03 23:23:03 +00:00
projectmoon f5a8e16ce0 Slight refactor of calculate_dice_amount. Lazy error handling.
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Use unwrap_or_else instead of unwrap_or to prevent unnecessary error
string creation. Also some changes to make the code a bit more
readable.
2021-02-02 22:02:43 +00:00
projectmoon 7512ca0694 Allow up to 50 commands per message.
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If the amount of commands in a single message is greater, the bot will
now return an error. Includes slight refactoring of command execution
code to make use of streams for async iter-like mapping of the command
list.

Fixes #24.
2021-02-02 21:45:59 +00:00
projectmoon 042ecc40e0 Properly format dice plurality in CofD dice pools.
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Fixes #30.
2021-01-31 14:57:18 +00:00
projectmoon df54e6555a Use 'username bubbles' in responses instead of straight user ID.
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2021-01-31 14:46:53 +00:00
projectmoon b3c4d8a38c Centralize plain text formatting at point of message sending.
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Instead of relying on all parts of the application to construct both
HTML and plain-text responses, we now construct only HTML responses,
and convert the HTML to plain text right before sending the message to
Matrix.

This is a first iteration, because the plain text has a few extra
newlines than it should, created by use of nested <p> tags.
2021-01-31 14:12:09 +00:00
projectmoon a4e66a0ca6 Basic output for multiple command failures.
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Also replace newlines with <br/>s in HTML output.
2021-01-31 08:15:22 +00:00
projectmoon d0c6ca3de8 Print out how many commands failed in a multi-command scenario.
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The number of failing commands are now printed out when at least one
command in a multi-command execution fails. This commit does not
introduce printing out WHICH commands failed, nor their error
messages.

There was also some minor refactoring to move command response
handling into their own functions (one for single response, one for
multiple) so that the code is more readable.
2021-01-30 22:13:06 +00:00
projectmoon 055bad3a46 Move a type on collect() to variable assignment
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2021-01-30 22:12:44 +00:00
projectmoon 16eb87e50f Convert command execution to use results.
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2021-01-30 14:28:14 +00:00
projectmoon 1b0003ff1b Upgrade to Matrix SDK latest (Store Rewrite) and Tokio 1.0
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This upgrade introduces a handful of breaking changes in the Rust
Matrix SDK.
 - Some types have disappeared and changed name.
 - Some functions are no longer async.
 - Room display name now has a Result type instead of just returning
   the value.
 - Client state store has breaking changes (not really a big deal).

This required introduction of a new type to store room information
that we are interested in on the context struct. This new RoomContext
is required mostly due to unit tests, because it is no longer possible
to instantiate the Room type in the Matrix SDK.
2021-01-30 12:54:47 +00:00
projectmoon 297a8454f6 Avoid cloning when counting successes.
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2020-12-18 14:16:22 +00:00
projectmoon c9c80b974c Tests for dice pool formatting. 2020-12-17 21:14:43 +00:00
projectmoon eb42704380 Switch to into_iter instead of a non-consuming iterator.
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2020-12-17 21:06:43 +00:00
projectmoon f355fad06b Rename some variables for consistency.
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Fixes #50.
2020-12-17 20:59:29 +00:00
projectmoon 23cf9e6ba4 Show all rolls if we are below the max amount shown (15 dice).
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2020-12-17 20:54:01 +00:00
projectmoon e177da9c25 Centralize record_room_information function.
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2020-11-30 19:53:26 +00:00
projectmoon a65084e04a Unit test for updating room info data.
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2020-11-29 21:33:46 +00:00
projectmoon 979dc8ea34 Clearer test name for clearing room info. 2020-11-29 21:29:35 +00:00
projectmoon 0b2246cbd5 Unit tests for inserting and loading room info from db. 2020-11-29 21:29:13 +00:00
projectmoon 7e1abab66d Resync command now uses record_room_information.
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2020-11-29 21:18:41 +00:00
projectmoon 569ba4f2e0 Carry full room instance in context instead of just room id.
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2020-11-29 21:03:45 +00:00
projectmoon 118e4b00c7 Store room info when joining a room. 2020-11-29 17:06:04 +00:00
projectmoon c8c38ac1d4 Avoid nested map when retrieving room info from db.
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2020-11-29 16:55:23 +00:00
projectmoon 91cfc52e5b Change record_users_in_room to record_room_information.
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2020-11-29 14:02:40 +00:00
projectmoon 224f8cd0f1 Functions for storing RoomInfo in db. Refactor bot joins room event.
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Add get/insert functions for RoomInfo in the rooms db.

Move 'bot joins room' code to single method, so we can also record a
RoomInfo struct into the database.
2020-11-29 14:00:05 +00:00
projectmoon 68db038336 Properly avoid allocation for our_username in resync command.
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2020-11-23 19:54:20 +00:00
projectmoon 18352c8c19 Filter out our username when resyncing (with an allocation).
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2020-11-22 22:13:11 +00:00
projectmoon dda0d74f45 Implement resync command without filtering ourselves out.
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2020-11-22 21:30:24 +00:00
projectmoon f46b914239 Add matrix client to context. 2020-11-22 20:52:44 +00:00
projectmoon f352c90b6b Return error on unrecognized commands.
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2020-11-12 21:05:14 +00:00
projectmoon e251294b5f Only execute lines with commands.
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Fixes #45 and #46.
2020-11-12 20:22:09 +00:00
projectmoon 0e04e67f6e Log debug instead of trace for timestamp index inserts.
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2020-11-10 20:37:14 +00:00
projectmoon 551f21a49a Fix minor typo in rooms db code. 2020-11-10 20:22:26 +00:00
projectmoon 9ed2a81dd3 Record all users in room when joining.
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2020-11-10 20:18:00 +00:00
projectmoon 0939feee84 Placeholder to record all user info when joining room
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2020-11-09 21:17:03 +00:00
projectmoon 9349dd5f00 Add event processing check to received messages.
Also rename the existing `should_process` function to be more clear,
given presence of another similarly named function:
should_process_message.
2020-11-09 21:16:20 +00:00
projectmoon 74d0b88e80 Add should process check to room member event 2020-11-09 21:16:07 +00:00
projectmoon fb24090952 Keep seen events in database, don't process already-seen events.
Adds a new function `should_process` to rooms impl that determines if
calling could should proceed with processing an event ID. Event IDs
are recorded (along with room ID) as a key pointing to the
system-local timestamp of when the event was received. If the key was
not originally present, we instruct calling code to process the event.

Events are also asychronously recorded by timestamp using a sled event
watcher that listens to inserts in the main tree (described above).
This secondary tree will allow easy cleanup of old events in the
future.
2020-11-09 21:16:07 +00:00
projectmoon d7aaed9e00 Implement room clearing, log to info for member updates. 2020-11-08 21:47:01 +00:00
projectmoon b5c78bcee5 Remove userandroom struct from rooms db 2020-11-08 21:47:01 +00:00
projectmoon 51ba3e3f42 Record user join/leaves in rooms. Move event emitter to its own file. 2020-11-08 21:47:01 +00:00
projectmoon 8e2f34819e Half implemented room state management foundations. 2020-11-08 21:47:01 +00:00